___ ___ | () |____ ---- -- ---- --\ \ / /-- ---+--- / | _|__ / / / | |\ \ / /| | / | \ / | / / / | | | // / | | / | \ / \__ __/ / / | |/ / --- / / | | -- | / / / _|___ | \\ | || || \ / / | | _____ |--- \ \ | || |\ \ / / | | | \ \| || |/ // ----| / | | \____||_____/ |_______| ____ ______ _________ _/___\ | || / \ | \ | I | ___|____ | || | | / | ---+- | / / \ +---- || | ___ |---+ | \ | | / / / /\ | || | | | \ | _| | / / / | \_____| | \ |_______| / / ---+----- () Alamedyang's Ultimate Guide to Pokemon Card GB2: Here Comes The Great Team Rocket! CARD SPOILERS AND CARD LOCATIONS GUIDE v2.1 by Alamedyang (c) 2001-2018 alamedyang at gmail dot com http://alamedyang.tejat.net/tcg2/ ========================================================================= ==============| T A B L E O F C O N T E N T S |============== ========================================================================= [1] About this Guide [2] How to Use this Guide [3] Grass Cards [4] Fire Cards [5] Water Cards [6] Lightning Cards [7] Fighting Cards [8] Psychic Cards [9] Colorless Cards [A] Trainer Cards [B] Energy Cards [C] The End ========================================================================= ==============| [1] A B O U T T H I S G U I D E |============== ========================================================================= 1 ABOUT THIS SPOILER -------------------------------------------- // Contents of this Guide // -------------------------------------------- This document contains all relevant gameplay information on all 445 cards present in the Pokemon Trading Card Game for Gameboy 2. For cards that are avaliable in the English language, exact text is taken from official cards. All Japanese-only cards are translated into English. ========================================================================= =========| [2] H O W T O U S E T H I S G U I D E |========= ========================================================================= -------------------------------------------- // How the Cards are Sorted // -------------------------------------------- Cards are sorted first by element, then by Pokemon number, (then by card name, in the case of Dark Pokemon or other "name" Pokemon), then by experience level. Trainer cards are sorted by Japanese name. This is the same order used in the game itself. -------------------------------------------- // Information Format // -------------------------------------------- // "SET SHORTHAND" "CARD NAME" Lv100 // #000 "Card Name" Stage (and Evolution prerequisite) - HP 1000 [Element type] [Energy cost] Attack Title: Attack Base Damage Attack Effect (if any) [CCCC] Sample Attack: 100 Flip a coin. If heads, the Defending Pokemon is worth a lot of money; if tails, you can't get it through normal gameplay (you must Card Pop!). GB1: Where to get in the TCG for GB1 (w/ rarity) GB2: Where to get in the TCG for GB2 (w/ rarity) English: Where to get the English card (w/ rarity, if any) Japanese: Where to get the Japanese card (w/ rarity, if any) Notes: Extra information about how the card is implemented in the game. This is possibly different from English TCG rulings. -- OTHER NOTES Pokemon information such as info text and species name (as well as length and weight measurements) are not included. As my other guides use the naming format "Set Shorthand" "Card Name" "Experience Level," all the cards in this guide use this naming convention in their titles. (Then you can search for either "Fossil Magmar" or "Magmar Lv31" or simply "Magmar" as you wish to jump to them.) Attack cost icons are exactly as shown: [CC] indicates two colorless Energy icons, [WWC] indicates two water Energy icons and one colorless, and [GGGG] indicates four grass Energy icons. -------------------------------------------- // Set Shorthand Key // -------------------------------------------- Base: blank Jungle: flower Fossil: bone hand Rocket: the letter R Gym: pokeball w/ the word "gym" Vending: upside down black-and-white pokeball B-Deck: Bulbasaur icon (from Bulbasaur Deck in the Intropack) S-Deck: Squirtle icon (from Squirtle Deck in the Intropack) Gameboy: the letters GB (usually means there is no real-life equivalent) -------------------------------------------- // GB Locations Key // -------------------------------------------- PTCG for GB (original) sets: Colosseum (Pikachu Booster Pack) Evolution (Charizard Booster Pack) Mystery (Articuno Booster Pack) Laboratory (Mewtwo Booster Pack) or promos PTCG for GB2 (this game) sets: #1 Bulbasaur Pack ("Beginning Pokemon") #2 Moltres Pack ("Legendary Power") #3 Omanyte Pack ("Island of Fossils") #4 Mr. Mime Pack ("Super Battle") #5 Pidgeot Pack ("Flying Pokemon") #6 Rocket R Pack ("We Are the Rockets") #7 Rocket Grunt Pack ("The Rockets' Ambition") or promos -------------------------------------------- // Rarity Key // -------------------------------------------- Japanese and English card rarities and locations are sometimes different. This game follows the Japanese conventions as a rule, but there are a few exceptions. For this reason I have included separate entries for English real-life and Japanese real-life locations. RARITIES: C Common circle U Uncommon diamond R Rare star RH Rare-Holo star, holo print in illus. UR Ultra-Rare white star Note that only the English real-life releases distinguish RH and R cards. -------------------------------------------- // Element/Color/Type Key // -------------------------------------------- G Grass green leaf R Fire red flame W Water blue droplet L Lightning yellow lightning bolt F Fighting orange fist P Psychic purple eye C Colorless gray star This is the order in which the element types are sorted in the game. ========================================================================= [3] GRASS CARDS ========================================================================= ---------------------------------------- // B-DECK BULBASAUR Lv12 // ---------------------------------------- #001 "Bulbasaur" Basic Pokemon - HP 40 [G] [C] Tackle: 10 [GG] Razor Leaf: 30 Weakness: R Resistance: - Ret. Cost: * GB2: Bulbasaur Pack (C) Japanese: Intropack (Bulbasaur Deck) ---------------------------------------- // BASE BULBASAUR Lv13 // ---------------------------------------- #001 "Bulbasaur" Basic Pokemon - HP 40 [G] [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Rocket Grunt Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING BULBASAUR Lv15 // ---------------------------------------- #001 "Bulbasaur" Basic Pokemon - HP 50 [G] [C] First Aid If Bulbasaur has any damage counters on it, you may remove 1 of them. [G] Poison Seed The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: * GB2: Pidgeot Pack (U) Japanese: Vending Sheet 1 (U) Intropack (Bulbasaur Deck) ---------------------------------------- // BASE IVYSAUR Lv20 // ---------------------------------------- #002 "Ivysaur" Stage 1 (Evolves from "Bulbasaur") - HP 60 [G] [GCC] Vine Whip: 30 [GGG] Poisonpowder: 20 The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (U) GB2: Mr. Mime Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // B-DECK IVYSAUR Lv26 // ---------------------------------------- #002 "Ivysaur" Stage 1 (Evolves from "Bulbasaur") - HP 60 [G] [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. [GGC] Vine Whip: 40 Weakness: R Resistance: - Ret. Cost: ** GB2: Bulbasaur Pack (U) Japanese: Intropack (Bulbasaur Deck) ---------------------------------------- // GAMEBOY DARK IVYSAUR Lv16 // ---------------------------------------- #002 "Dark Ivysaur" Stage 1 (Evolves from "Bulbasaur") - HP 50 [G] Pokemon Power: Vine Pull Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. [GG] Fury Strikes This attack does 10 damage to 3 of your opponent's Pokemon chosen at random (the same Pokemon can be chosen more than once). Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: R Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (U) Japanese: Promo (Trainers Magazine, volume 10 insert) English: Best Of Promos (ID: Y-02) ---------------------------------------- // GAMEBOY VENUSAUR Lv64 // ---------------------------------------- #003 "Venusaur" Stage 2 (Evolves from "Ivysaur") - HP 100 [G] Pokemon Power: Solar Power Once during your turn (before your attack), you may use this power. Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, or Paralyzed. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. [GGGG] Mega Drain: 40 Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance; rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them. Weakness: R Resistance: - Ret. Cost: ** GB1: Phantom Card (CardPop! only) GB2: Phantom Card (Game Center, buy for 2000 chips) Japanese: Promo (Pokemon Card GB Official Guidebook insert) English: Promo (WBSP #13) ---------------------------------------- // BASE VENUSAUR Lv67 // ---------------------------------------- #003 "Venusaur" Stage 2 (Evolves from "Ivysaur") - HP 100 [G] Pokemon Power: Energy Trans As often as you like during your turn (before you attack), you may take one Grass Energy card attached to 1 of your Pokemon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. [GGGG] Solar Beam: 60 Weakness: R Resistance: - Ret. Cost: ** GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) ---------------------------------------- // PROMO VENUSAUR Lv67 // ---------------------------------------- Exactly the same as the above BASE VENUSAUR Lv67, only with a different illustration and with a different location. GB2: Promo Japanese: CD Promo Intropack (Bulbasaur Deck) ---------------------------------------- // GAMEBOY DARK VENUSAUR Lv37 // ---------------------------------------- #003 "Dark Venusaur" Stage 2 (Evolves from "Dark Ivysaur") - HP 70 [G] [GGG] Horrid Pollen: 30 The Defending Pokemon is now Poisoned and either Asleep, Confused, or Paralyzed, chosen at random. Weakness: R Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (R) Japanese: Promo (Trainers magazine, volume 10 insert) English: Best Of Promos (ID: Y-03) ---------------------------------------- // BASE CATERPIE Lv13 // ---------------------------------------- #010 "Caterpie" Basic Pokemon - HP 40 [G] [G] String Shot: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Moltres Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING METAPOD Lv20 // ---------------------------------------- #011 "Metapod" Stage 1 (Evolves from "Caterpie") - HP 70 [G] Pokemon Power: Green Shield Your Grass Pokemon have no Weakness. This Power stops working while Metapod is Asleep, Confused, or Paralyzed. [GG] Mysterious Power: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: R Resistance: - Ret. Cost: ** GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 1 (U) ---------------------------------------- // BASE METAPOD Lv21 // ---------------------------------------- #011 "Metapod" Stage 1 (Evolves from "Caterpie") - HP 70 [G] [CC] Stiffen Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) [GG] Stun Spore: 20 Flip a coin. If heads, the Defending PokŽmon is now Paralyzed. Weakness: R Resistance: - Ret. Cost: ** GB1: Evolution (C) GB2: Moltres Pack (U) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (U) ---------------------------------------- // JUNGLE BUTTERFREE Lv28 // ---------------------------------------- #012 "Butterfree" Stage 2 Pokemon (Evolves from "Metapod") - HP 70 [G] [CC] Whirlwind: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [GGGG] Mega Drain: 40 Remove a number of damage counters equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). Weakness: R Resistance: F Ret. Cost: - GB1: Evolution (U) GB2: Moltres Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (R) ---------------------------------------- // BASE WEEDLE Lv12 // ---------------------------------------- #013 "Weedle" Basic Pokemon - HP 40 [G] [G] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 Legendary Collection (C) ---------------------------------------- // VENDING WEEDLE Lv15 // ---------------------------------------- #013 "Weedle" Basic Pokemon - HP 50 [G] [C] Peck: 10 [G] Poison Horn The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // VENDING KAKUNA Lv20 // ---------------------------------------- #014 "Kakuna" Stage 1 (Evolves from "Weedle") - HP 60 [G] Pokemon Power: Poison Fluid If Kakuna is damaged by an opponent's attack (even if Kakuna is Knocked Out), the attacking Pokemon is now Poisoned. This Power stops working while Kakuna is Asleep, Confused, or Paralyzed. [C] Rollout: 10 Weakness: R Resistance: - Ret. Cost: ** GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 1 (C) Notes: Kakuna's Power will Poison the Defending Pokemon even when Kakuna is not the Active Pokemon -- it can Poison from the Bench! ---------------------------------------- // BASE KAKUNA Lv23 // ---------------------------------------- #014 "Kakuna" Stage 1 (Evolves from "Weedle") - HP 80 [G] [CC] Stiffen Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) [GG] Poisonpowder: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: ** GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // BASE BEEDRILL Lv32 // ---------------------------------------- #015 "Beedrill" Stage 2 (Evolves from "Kakuna") - HP 80 [G] [CCC] Twineedle: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [GGG] Poison Sting: 40 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: R Resistance: F Ret. Cost: - GB1: Evolution (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) Legendary Collection (R) ---------------------------------------- // FOSSIL EKANS Lv10 // ---------------------------------------- #023 "Ekans" Basic Pokemon - HP 40 [G] [G] Spit Poison Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GC] Wrap: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // ROCKET EKANS Lv15 // ---------------------------------------- #023 "Ekans" Basic Pokemon - HP 50 [G] [C] Bite: 10 [GG] Poison Sting: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: P Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // FOSSIL ARBOK Lv27 // ---------------------------------------- #024 "Arbok" Stage 1 (Evolves from "Ekans") - HP 60 [G] [G] Terror Strike: 10 Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [GGC] Poison Fang: 20 The Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: ** GB1: Laboratory (U) GB2: Mr. Mime Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // VENDING ARBOK Lv30 // ---------------------------------------- #024 "Arbok" Stage 1 (Evolves from "Ekans") - HP 60 [G] [GC] Wrap: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGG] Intense Poison: 30+ The Defending Pokemon is now Poisoned. If the Defending Pokemon was already Poisoned when this attack was used, this attack does 30 damage plus 10 more damage. Weakness: P Resistance: - Ret. Cost: ** GB2: Omanyte Pack (R) Japanese: Vending Sheet 3 (U) ---------------------------------------- // ROCKET DARK ARBOK Lv25 // ---------------------------------------- #024 "Dark Arbok" Stage 1 (Evolves from "Ekans") - HP 60 [G] [GG] Stare Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. [GGG] Poison Vapor: 10 The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // VENDING NIDORAN F Lv12 // ---------------------------------------- #029 "Nidoran F" Basic Pokemon - HP 50 [G] [C] Tail Whip Flip a coin. If heads, the Defending Pokemon can't attack Nidoran during your opponent's next turn. (Benching either Pokemon ends this effect.) [G] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: P Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // JUNGLE NIDORAN F Lv13 // ---------------------------------------- #029 "Nidoran F" Basic Pokemon - HP 60 [G] [G] Fury Swipes: 10x Flip 3 coins. This attack does 10 damage times the number of heads. [GG] Call for Family Search your deck for a Basic Pokemon named Nidoran M or Nidoran F and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Weakness: P Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Moltres Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING NIDORINA Lv22 // ---------------------------------------- #030 "Nidorina" Stage 1 (Evolves from "Nidoran F") - HP 60 [G] [GG] Friend Power: 10+ This attack does 10 plus 10 more damage for each Nidoran F, Nidorina, Nidoqueen, Nidoran M, Nidorino, and Nidoking in play. [GGC] Fury Swipes: 30x Flip 3 coins. This attack does 30 damage times the number of heads. Weakness: P Resistance: - Ret. Cost: ** GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 3 (U) ---------------------------------------- // JUNGLE NIDORINA Lv24 // ---------------------------------------- #030 "Nidorina" Stage 1 (Evolves from "Nidoran F") - HP 70 [G] [G] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. [GCC] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Weakness: P Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // JUNGLE NIDOQUEEN Lv43 // ---------------------------------------- #031 "Nidoqueen" Stage 2 (Evolves from "Nidoqueen") - HP 90 [G] [GC] Boyfriends: 20+ Does 20 damage plus 20 more damage for each Nidoking you have in play. [GGCC] Mega Punch: 50 Weakness: P Resistance: - Ret. Cost: *** GB1: Mystery (R) GB2: Omanyte Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (RH) Legendary Collection (R) ---------------------------------------- // BASE NIDORAN M Lv20 // ---------------------------------------- #032 "Nidoran M" Basic Pokemon - HP 40 [G] [G] Horn Hazard: 30 Flip a coin. If tails, this attack does nothing. Weakness: P Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING NIDORAN M Lv22 // ---------------------------------------- #032 "Nidoran M" Basic Pokemon - HP 50 [G] [C] Focus Energy During your next turn, Nidoran's Horn Charge's base damage is doubled. [GC] Horn Charge: 40 Flip a coin. If tails, this attack does nothing. Weakness: P Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // VENDING NIDORINO Lv23 // ---------------------------------------- #033 "Nidorino" Stage 1 (Evolves from "Nidoran M") - HP 60 [G] [GG] Agile Stab: 60 Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Nidorino does 20 damage to itself. Weakness: P Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 3 (U) ---------------------------------------- // BASE NIDORINO Lv23 // ---------------------------------------- #033 "Nidorino" Stage 1 (Evolves from "Nidoran M") - HP 60 [G] [GCC] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [GGCC] Horn Drill: 50 Weakness: P Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // BASE NIDOKING Lv48 // ---------------------------------------- #034 "Nidoking" Stage 2 (Evolves from "Nidorino") - HP 90 [G] [GCC] Thrash: 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; it fails, this attack does 30 damage and Nidoking does 10 damage to itself. [GGG] Toxic: 20 The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). Weakness: P Resistance: - Ret. Cost: *** GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (R) ---------------------------------------- // ROCKET ZUBAT Lv9 // ---------------------------------------- #041 "Zubat" Basic Pokemon - HP 40 [G] [C] Ram: 10 [GC] Bite: 20 Weakness: P Resistance: F Ret. Cost: - GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // FOSSIL ZUBAT Lv10 // ---------------------------------------- #041 "Zubat" Basic Pokemon - HP 40 [G] [CC] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. [GC] Leech Life: 10 Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. Weakness: P Resistance: F Ret. Cost: - GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // VENDING ZUBAT Lv12 // ---------------------------------------- #041 "Zubat" Basic Pokemon - HP 40 [G] [C] Bite: 10 [GC] Strange Wave: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: P Resistance: F Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // VENDING GOLBAT Lv25 // ---------------------------------------- #042 "Golbat" Stage 1 (Evolves from "Zubat") - HP 50 [G] [GGC] Leech Life: 20 Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. [GCCC] Nosedive: 60 Flip a coin. If heads, Golbat does 40 damage to itself. Weakness: P Resistance: F Ret. Cost: * GB2: Omanyte Pack (U) Japanese: Vending Sheet 1 (C) ---------------------------------------- // FOSSIL GOLBAT Lv29 // ---------------------------------------- #042 "Golbat" Stage 1 (Evolves from "Zubat") - HP 60 [G] [CCC] Wing Attack: 30 [GGC] Leech Life: 20 Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. Weakness: P Resistance: F Ret. Cost: - GB1: Laboratory (U) GB2: Pidgeot Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // ROCKET DARK GOLBAT Lv25 // ---------------------------------------- #042 "Dark Golbat" Stage 1 (Evolves from "Zubat") - HP 50 [G] Pokemon Power: Sneak Attack When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. [GG] Flitter Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: F Ret. Cost: - GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // JUNGLE ODDISH Lv8 // ---------------------------------------- #043 "Oddish" Basic Pokemon - HP 50 [G] [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GG] Sprout Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Weakness: R Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) ---------------------------------------- // ROCKET ODDISH Lv21 // ---------------------------------------- #043 "Oddish" Basic Pokemon - HP 50 [G] [G] Sleep Powder The Defending Pokemon is now Asleep. [G] Poisonpowder The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // JUNGLE GLOOM Lv22 // ---------------------------------------- #044 "Gloom" Stage 1 (Evolves from "Oddish") - HP 60 [G] [G] Poisonpowder The Defending Pokemon is now Poisoned. [GG] Foul Odor: 20 Both the Defending Pokemon and Gloom are now Confused (after doing damage). Weakness: R Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Omanyte Pack (U) Japanese: Jungle (U) English: Jungle (U) ---------------------------------------- // ROCKET DARK GLOOM Lv21 // ---------------------------------------- #044 "Dark Gloom" Stage 1 (Evolves from "Oddish") - HP 60 [G] Pokemon Power: Pollen Stench Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. [GG] Poisonpowder: 10 The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (U) Japanese: Rocket (U) English: Rocket (U) ---------------------------------------- // JUNGLE VILEPLUME Lv35 // ---------------------------------------- #045 "Vileplume" Stage 2 (Evolves from "Gloom") - HP 80 [G] Pokemon Power: Heal Once during your turn (before you attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. [GGG] Petal Dance: 40x Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). Weakness: R Resistance: - Ret. Cost: ** GB1: Mystery (R) GB2: Omanyte Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) ---------------------------------------- // ROCKET DARK VILEPLUME Lv29 // ---------------------------------------- #045 "Dark Vileplume" Stage 2 (Evolves from "Dark Gloom") - HP 60 [G] Pokemon Power: Hay Fever No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. [GGG] Petal Whirlwind: 30x Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). Weakness: R Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // JUNGLE PARAS Lv8 // ---------------------------------------- #046 "Paras" Basic Pokemon - HP 40 [G] [CC] Scratch: 20 [GG] Spore The Defending Pokemon is now Asleep. Weakness: R Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Mr. Mime Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) ---------------------------------------- // VENDING PARAS Lv15 // ---------------------------------------- #046 "Paras" Basic Pokemon - HP 50 [G] [C] Scratch: 10 [G] Shoot Spore Search your deck for a Basic Pokemon named Paras and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Weakness: R Resistance: - Ret. Cost: * GB2: Moltres Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // JUNGLE PARASECT Lv28 // ---------------------------------------- #047 "Parasect" Stage 1 (Evolves from "Paras") - HP 60 [G] [GG] Spore The Defending Pokemon is now Asleep. [CCC] Slash: 30 Weakness: R Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Mr. Mime Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) ---------------------------------------- // VENDING PARASECT Lv29 // ---------------------------------------- #047 "Parasect" Stage 1 (Evolves from "Paras") - HP 60 [G] [GG] Poison Spore: 10 The Defending Pokemon is now Poisoned. [GGC] Leech Life: 20 Remove a number of damage counters from Parasect equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Parasect has fewer damage counters than that, remove all of them. Weakness: R Resistance: - Ret. Cost: ** GB2: Moltres Pack (U) Japanese: Vending Sheet 1 (C) ---------------------------------------- // JUNGLE VENONAT Lv12 // ---------------------------------------- #048 "Venonat" Basic Pokemon - HP 40 [G] [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GC] Leech Life: 10 Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. Weakness: R Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Mr. Mime Pack (C) Japanese: Jungle (C) English: Jungle (C) ---------------------------------------- // VENDING VENONAT Lv15 // ---------------------------------------- #048 "Venonat" Basic Pokemon - HP 50 [G] [C] Disable Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. [GG] Psybeam: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: R Resistance: - Ret. Cost: * GB2: Bulbasaur Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // VENDING VENOMOTH Lv22 // ---------------------------------------- #049 "Venomoth" Stage 1 (Evolves from "Venonat") - HP 60 [G] [GG] Tornado: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Then, if you have any Benched Pokemon, switch Venomoth with one of them. [GGC] Rainbow Powder: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned. Weakness: R Resistance: F Ret. Cost: - GB2: Mr. Mime Pack (R) Japanese: Vending Sheet 2 (C) ---------------------------------------- // JUNGLE VENOMOTH Lv28 // ---------------------------------------- #049 "Venomoth" Stage 1 (Evolves from "Venonat") - HP 70 [G] Pokemon Power: Shift Once during your turn (before you attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed. [GG] Venom Powder: 10 Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. Weakness: R Resistance: F Ret. Cost: - GB1: Laboratory (R) GB2: Bulbasaur Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) ---------------------------------------- // VENDING BELLSPROUT Lv10 // ---------------------------------------- #069 "Bellsprout" Basic Pokemon - HP 40 [G] [C] Bend Flip a coin. If heads, prevent all damage done to Bellsprout during your opponent's next turn. (Any other effects of attacks still happen.) [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: R Resistance: - Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // JUNGLE BELLSPROUT Lv11 // ---------------------------------------- #069 "Bellsprout" Basic Pokemon - HP 40 [G] [G] Vine Whip: 10 [G] Call for Family Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) ---------------------------------------- // VENDING WEEPINBELL Lv23 // ---------------------------------------- #070 "Weepinbell" Stage 1 (Evolves from "Bellsprout") - HP 60 [G] [G] Regrowth Discard all cards attached to Weepinbell and remove all damage counters from Weepinbell. Then, discard this Evolution card to return Weepinbell to its Basic stage. [GG] Dissolve: 20 Flip a coin. If heads and if the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: R Resistance: - Ret. Cost: * GB2: Pidgeot Pack (U) Japanese: Vending Sheet 3 (U) ---------------------------------------- // JUNGLE WEEPINBELL Lv28 // ---------------------------------------- #070 "Weepinbell" Stage 1 (Evolves from "Bellsprout") - HP 70 [G] [G] Poisonpowder: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GG] Razor Leaf: 30 Weakness: R Resistance: - Ret. Cost: * GB1: Evolution (U) GB2: Omanyte Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) ---------------------------------------- // JUNGLE VICTREEBEL Lv42 // ---------------------------------------- #071 "Victreebel" Stage 2 (Evolves from "Weepinbell") - HP 80 [G] [G] Lure If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [GG] Acid: 20 Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Weakness: R Resistance: - Ret. Cost: ** GB1: Evolution (R) GB2: Omanyte Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) ---------------------------------------- // ROCKET GRIMER Lv10 // ---------------------------------------- #088 "Grimer" Basic Pokemon - HP 40 [G] [G] Poison Gas The Defending Pokemon is now Poisoned. [GG] Sticky Hands: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. Weakness: P Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // FOSSIL GRIMER Lv17 // ---------------------------------------- #088 "Grimer" Basic Pokemon - HP 40 [G] [C] Nasty Goo: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [G] Minimize All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (C) ---------------------------------------- // FOSSIL MUK Lv34 // ---------------------------------------- #089 "Muk" Stage 1 (Evolves from "Grimer") - HP 70 [G] Pokemon Power: Toxic Gas Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. [GGG] Sludge: 30 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: P Resistance: - Ret. Cost: ** GB1: Laboratory (R) GB2: Omanyte Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (RH) ---------------------------------------- // ROCKET DARK MUK Lv25 // ---------------------------------------- #089 "Dark Muk" Stage 1 (Evolves from "Grimer") - HP 60 [G] Pokemon Power: Sticky Goo As long as Dark Muk is your Active Pokemon, your opponent pays [CC] more to retreat his or her Active Pokemon. This Power stops working while Dark Muk is Asleep, Confused, or Paralyzed. [GG] Sludge Punch: 30 The Defending Pokemon is now Poisoned. Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) ---------------------------------------- // JUNGLE EXEGGCUTE Lv14 // ---------------------------------------- #102 "Exeggcute" Basic Pokemon - HP 50 [G] [P] Hypnosis The Defending Pokemon is now Asleep. [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. Weakness: R Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Moltres Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // JUNGLE EXEGGCUTOR Lv35 // ---------------------------------------- #103 "Exeggcutor" Stage 1 (Evolves from "Exeggcute") - HP 80 [G] [P] Teleport Switch Exeggutor with 1 of your Benched Pokemon. [C] Big Eggsplosion: 20x Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Weakness: R Resistance: - Ret. Cost: *** GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (R) ---------------------------------------- // ROCKET KOFFING Lv12 // ---------------------------------------- #109 "Koffing" Basic Pokemon - HP 40 [G] [C] Tackle: 10 [GC] Poison Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: P Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // BASE KOFFING Lv13 // ---------------------------------------- #109 "Koffing" Basic Pokemon - HP 50 [G] [GG] Foul Gas: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, it is now Confused. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Mr. Mime Pack (C) Japanese: Base Set (C) English: Base Set (C) ---------------------------------------- // B-DECK KOFFING Lv14 // ---------------------------------------- #109 "Koffing" Basic Pokemon - HP 50 [G] [G] Poison Gas: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GG] Confusion Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: P Resistance: - Ret. Cost: * GB2: Omanyte Pack (C) Japanese: Vending Sheet 2 (C); Intropack (Bulbasaur Deck) ---------------------------------------- // VENDING WEEZING Lv26 // ---------------------------------------- #110 "Weezing" Stage 1 (Evolves from "Koffing") - HP 60 [G] Pokemon Power: Poison Mist Once during your turn (before your attack) you may flip a coin. If heads, and if a Pokemon in play is Poisoned, that Pokemon now takes 20 Poison damage instead of 10 until the beginning of your next turn. [GGG] Gas Explosion: 40 Weezing does 30 damage to itself. If the Defending Pokemon was Knocked Out by this attack, the Pokemon that replaces it is now Poisoned. Weakness: P Resistance: - Ret. Cost: ** GB2: Pidgeot Pack (R) Japanese: Vending Sheet 3 (U) ---------------------------------------- // FOSSIL WEEZING Lv26 // ---------------------------------------- #110 "Weezing" Stage 1 (Evolves from "Koffing") - HP 60 [G] [GG] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GGC] Selfdestruct: 60 Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Omanyte Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // ROCKET DARK WEEZING Lv24 // ---------------------------------------- #110 "Dark Weezing" Stage 1 (Evolves from "Koffing") - HP 60 [G] [GC] Mass Explosion: 20x Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. [GGG] Stun Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // BASE TANGELA Lv9 // ---------------------------------------- #114 "Tangela" Basic Pokemon - HP 50 [G] [GC] Bind: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGG] Poisonpowder: 20 The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: ** GB1: Laboratory (C) GB2: Bulbasaur Pack (U) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) ---------------------------------------- // GAMEBOY TANGELA Lv12 // ---------------------------------------- #114 "Tangela" Basic Pokemon - HP 50 [G] [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGC] Poison Whip: 10 The Defending Pokemon is now Poisoned. Weakness: R Resistance: - Ret. Cost: ** GB1: Colosseum (C) GB2: Mr. Mime Pack (U) ---------------------------------------- // VENDING SCYTHER Lv23 // ---------------------------------------- #123 "Scyther" Basic Pokemon - HP 60 [G] [GG] Slashing Strike: 40 Scyther can't use this attack during your next turn. (Benching or evolving Scyther ends this effect.) Weakness: R Resistance: F Ret. Cost: * GB2: Moltres Pack (R) Japanese: Vending Sheet 3 (U) English: Promo (WBSP #45) ---------------------------------------- // JUNGLE SCYTHER Lv25 // ---------------------------------------- #123 "Scyther" Basic Pokemon - HP 70 [G] [G] Swords Dance During your opponent's next turn, Scyther's Slash attack's base damage is 60 instead of 30. [CCC] Slash: 30 Weakness: R Resistance: F Ret. Cost: - GB1: Colosseum (R) GB2: Rocket R Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (RH) ---------------------------------------- // VENDING PINSIR Lv15 // ---------------------------------------- #127 "Pinsir" Basic Pokemon - HP 50 [G] [G] Pinch Toss: 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. [CCC] Slash: 30 Weakness: R Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (U) Japanese: Vending Sheet 1 (U) ---------------------------------------- // JUNGLE PINSIR Lv24 // ---------------------------------------- #127 "Pinsir" Basic Pokemon - HP 60 [G] [GG] Irongrip: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGCC] Guillotine: 50 Weakness: R Resistance: - Ret. Cost: * GB1: Colosseum (R) GB2: Omanyte Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) ========================================================================= [4] FIRE CARDS ========================================================================= ---------------------------------------- // ROCKET CHARMANDER Lv9 // ---------------------------------------- #004 "Charmander" Basic Pokemon - HP 40 [R] Pokemon Power: Gather Fire Once during your turn (before you attack), you may take 1 [R] Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. [R] Fire Tail: 20 Weakness: W Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // BASE CHARMANDER Lv10 // ---------------------------------------- #004 "Charmander" Basic Pokemon - HP 50 [R] [C] Scratch: 10 [RC] Ember: 30 Discard 1 [R] Energy card attached to Charmander in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING CHARMANDER Lv12 // ---------------------------------------- #004 "Charmander" Basic Pokemon - HP 50 [R] [C] Growl If the Defending Pokemon attacks Charmander during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [RR] Fire Tail: 30 Weakness: W Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 1 (U) Note: This card is Lv10 in the IRL card game. ---------------------------------------- // BASE CHARMELEON Lv32 // ---------------------------------------- #005 "Charmeleon" Stage 1 (Evolves from "Charmander") - HP 80 [R] [CCC] Slash: 30 [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Charmeleon in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // ROCKET DARK CHARMELEON Lv23 // ---------------------------------------- #005 "Dark Charmeleon" Stage 1 (Evolves from "Charmander") - HP 50 [R] [CC] Tail Slap: 20 [RRR] Fireball: 70 Use this attack only if there are any [R] Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). Weakness: W Resistance: - Ret. Cost: ** GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) ---------------------------------------- // BASE CHARIZARD Lv76 // ---------------------------------------- #006 "Charizard" Stage 2 (Evolves from "Charmeleon") - HP 120 [R] Pokemon Power: Energy Burn As often as you like during your turn (before you attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. [RRRR] Fire Spin: 100 Discard 2 Energy cards attached to Charizard in order to use this attack. Weakness: W Resistance: F Ret. Cost: *** GB1: Evolution (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (RH) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) ---------------------------------------- // PROMO CHARIZARD Lv76 // ---------------------------------------- Exactly the same as the above BASE CHARIZARD Lv76, only with a different illustration and with a different location. GB2: Promo Japanese: CD Promo ---------------------------------------- // ROCKET DARK CHARIZARD Lv38 // ---------------------------------------- #006 "Dark Charizard" Stage 2 (Evolves from "Dark Charmeleon") - HP 80 [R] [C] Nail Flick: 10 [RR] Continuous Fireball: 50x Flip a number of coins equal to the number of [R] Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of [R] Energy cards attached to Dark Charizard equal to the number of heads. Weakness: W Resistance: F Ret. Cost: *** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // BASE VULPIX Lv11 // ---------------------------------------- #037 "Vulpix" Basic Pokemon - HP 50 [R] [RR] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: W Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // VENDING VULPIX Lv13 // ---------------------------------------- #037 "Vulpix" Basic Pokemon - HP 50 [R] [RR] Foxfire: 10 You may choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Do the damage to the new Defending Pokemon. Weakness: W Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // BASE NINETALES Lv32 // ---------------------------------------- #038 "Ninetales" Stage 1 (Evolves from "Vulpix") - HP 80 [R] [CC] Lure If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [RRRR] Fire Blast: 80 Discard 1 [R] Energy card attached to Ninetales in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB1: Mystery (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (RH) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) ---------------------------------------- // GAMEBOY NINETALES Lv35 // ---------------------------------------- #038 "Ninetales" Stage 1 (Evolves from "Vulpix") - HP 80 [R] [RR] Mix-Up If your opponent has any Benched Pokemon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokemon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffle his or her deck afterward. [RRR] Dancing Embers: 10x Flip 8 coins. This attack does 10 damage times the number of heads. Weakness: W Resistance: - Ret. Cost: * GB1: Laboratory (R) GB2: Mr. Mime Pack (R) ---------------------------------------- // GAMEBOY DARK NINETALES Lv28 // ---------------------------------------- #038 "Dark Ninetales" Stage 1 (Evolves from "Vulpix") - HP 60 [R] [R] Mislead Your opponent flips a coin. If tails, your opponent doesn't draw a card at the beginning of your opponent's next turn. [RRC] Nine Tail Whip: 10x Flip 9 coins. This attack does 10 damage times the number of heads. Weakness: W Resistance: - Ret. Cost: - GB2: Rocket Grunt Pack (R) ---------------------------------------- // S-DECK GROWLITHE Lv12 // ---------------------------------------- #058 "Growlithe" Basic Pokemon - HP 40 [R] [C] Charge: 20 Flip a coin. If tails, this attack does nothing. [RC] Ember: 30 Discard 1 [R] Energy card attached to Charmander in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB2: Bulbasaur Pack (U) Japanese: Intropack (Squirtle Deck) ---------------------------------------- // VENDING GROWLITHE Lv16 // ---------------------------------------- #058 "Growlithe" Basic Pokemon - HP 50 [R] [CC] Errand Run Flip a coin. If heads, search your deck for a Trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards. [RC] Ember: 30 Discard 1 [R] Energy card attached to Growlithe in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // BASE GROWLITHE Lv18 // ---------------------------------------- #058 "Growlithe" Basic Pokemon - HP 60 [R] [RC] Flare: 20 Weakness: W Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Mr. Mime Pack (U) Japanese: Base Set (U) Intropack (Squirtle Deck) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // PROMO ARCANINE Lv34 // ---------------------------------------- #059 "Arcanine" Stage 1 (Evolves from "Growlithe") - HP 70 [R] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [RR] Flames of Rage: 40+ Discard 2 [R] Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. Weakness: W Resistance: - Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Toyota Campaign giveaway) English: Promo (WBSP #6) ---------------------------------------- // S-DECK ARCANINE Lv35 // ---------------------------------------- #059 "Arcanine" Stage 1 (Evolves from "Growlithe") - HP 70 [R] [RRC] Take Down: 50 Arcanine does 20 damage to itself. Weakness: W Resistance: - Ret. Cost: ** GB2: Bulbasaur Pack (R) Japanese: Intropack (Squirtle Deck) ---------------------------------------- // BASE ARCANINE Lv45 // ---------------------------------------- #059 "Arcanine" Stage 1 (Evolves from "Growlithe") - HP 100 [R] [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Arcanine in order to use this attack. [RRCC] Take Down: 80 Arcanine does 30 damage to itself. Weakness: W Resistance: - Ret. Cost: *** GB1: Colosseum (U) GB2: Moltres Pack (R) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // VENDING PONYTA Lv8 // ---------------------------------------- #077 "Ponyta" Basic Pokemon - HP 40 [R] [C] Kick: 10 [R] Sparks: 20 Flip a coin. If tails, discard 1 Energy card attached to Ponyta. Weakness: W Resistance: - Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // BASE PONYTA Lv10 // ---------------------------------------- #077 "Ponyta" Basic Pokemon - HP 40 [R] [CC] Smash Kick: 20 [RR] Flame Tail: 30 Weakness: W Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Legendary Collection (C) ---------------------------------------- // ROCKET PONYTA Lv15 // ---------------------------------------- #077 "Ponyta" Basic Pokemon - HP 50 [R] [RC] Ember: 30 Discard 1 [R] Energy card attached to Ponyta in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // VENDING RAPIDASH Lv30 // ---------------------------------------- #078 "Rapidash" Stage 1 (Evolves from "Ponyta") - HP 60 [R] [R] Flaming Inferno: 10+ You may discard up to 2 [R] Energy cards attacked to Rapidash when you use this attack. If you do, this attack does 10 damage plus 20 more damage for each energy card that was discarded. [CC] Kick Back: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Weakness: W Resistance: - Ret. Cost: - GB2: Pidgeot Pack (U) Japanese: Vending Sheet 1 (U) ---------------------------------------- // JUNGLE RAPIDASH Lv33 // ---------------------------------------- #078 "Rapidash" Stage 1 (Evolves from "Ponyta") - HP 70 [R] [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. [RRC] Agility: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. Weakness: W Resistance: - Ret. Cost: - GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Jungle (U) English: Jungle (U) Legendary Collection (U) ---------------------------------------- // ROCKET DARK RAPIDASH Lv24 // ---------------------------------------- #078 "Dark Rapidash" Stage 1 (Evolves from "Ponyta") - HP 60 [R] [CC] Rear Kick: 20 [RR] Flame Pillar: 30 You may discard 1 [R] Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance to Benched Pokemon.) Weakness: W Resistance: - Ret. Cost: - GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (U) ---------------------------------------- // S-DECK MAGMAR Lv18 // ---------------------------------------- #126 "Magmar" Basic Pokemon - HP 50 [R] [R] Fire Punch: 20 [RR] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: W Resistance: - Ret. Cost: * GB2: Moltres Pack (U) Japanese: Intropack (Squirtle Deck) ---------------------------------------- // BASE MAGMAR Lv24 // ---------------------------------------- #126 "Magmar" Basic Pokemon - HP 50 [R] [RR] Fire Punch: 30 [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Magmar in order to use this attack. Weakness: W Resistance: - Ret. Cost: ** GB1: Colosseum (U) GB2: Omanyte Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) ---------------------------------------- // VENDING MAGMAR Lv27 // ---------------------------------------- #126 "Magmar" Basic Pokemon - HP 60 [R] [R] Burning Fire: 10+ When you use this attack, you may discard any number of [R] Energy card attached to your Pokemon in play. This attack does 10 damage plus 10 more damage for each [R] Energy card you discarded in this way. [RRC] Magma Punch: 40 Weakness: W Resistance: - Ret. Cost: ** GB2: Pidgeot Pack (C) Japanese: Vending Sheet 3 (U) English: Promo (WBSP #44) ---------------------------------------- // FOSSIL MAGMAR Lv31 // ---------------------------------------- #126 "Magmar" Basic Pokemon - HP 70 [R] [R] Smokescreen: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. [RR] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: W Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Rocket R Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // GAMEBOY FLAREON Lv22 // ---------------------------------------- #136 "Flareon" Stage 1 (Evolves from "Eevee") - HP 60 [R] [CCC] Bite: 30 [CCC] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Flareon. Weakness: W Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Mr. Mime Pack (U) ---------------------------------------- // JUNGLE FLAREON Lv28 // ---------------------------------------- #136 "Flareon" Stage 1 (Evolves from "Eevee") - HP 70 [R] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [RRCC] Flamethrower: 60 Discard 1 [R] Energy card attached to Flareon in order to use this attack. Weakness: W Resistance: - Ret. Cost: * GB1: Laboratory (R) GB2: Moltres Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Legendary Collection (RH) ---------------------------------------- // ROCKET DARK FLAROEN Lv23 // ---------------------------------------- #136 "Dark Flareon" Stage 1 (Evolves from "Eevee") - HP 50 [R] [C] Rage: 10+ This attack does 10 damage plus 10 more damage for each damage counter on Dark Flareon. [RR] Playing with Fire: 30+ Use this attack only if there are any [R] Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. Weakness: W Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) ---------------------------------------- // FOSSIL MOLTRES Lv35 // ---------------------------------------- #146 "Moltres" Basic Pokemon - HP 70 [R] [R] Wildfire You may discard any number of [R] Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. [RRRR] Dive Bomb: 80 Flip a coin. If tails, this attack does nothing. Weakness: - Resistance: F Ret. Cost: ** GB1: Mystery (R) GB2: Moltres Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (R) ---------------------------------------- // VENDING MOLTRES Lv37 // ---------------------------------------- #146 "Moltres" Basic Pokemon - HP 80 [R] [RR] Dry Up Choose 1 of your opponent's Pokemon. Flip a coin until you get tails. For each heads, discard a [W] Energy card attached to that Pokemon. [RRRC] Flame Wing: 50 Weakness: - Resistance: F Ret. Cost: * GB2: Rocket Grunt Pack (R) Japanese: Vending Sheet 2 (U) ---------------------------------------- // LEGENDARY MOLTRES Lv40 // ---------------------------------------- #146 "Moltres" Basic Pokemon - HP 100 [R] Pokemon Power: Firegiver When you put Moltres into play during your turn (not during set-up), put from 1 to 4 (chosen at random) [R] Energy cards from your deck into your hand. Shuffle your deck afterward. [RRR] Dive Bomb: 70 Flip a coin. If tails, this attack does nothing. Weakness: - Resistance: F Ret. Cost: ** GB1: Legendary Card GB2: Legendary Card ========================================================================= [5] WATER CARDS ========================================================================= ---------------------------------------- // BASE SQUIRTLE Lv8 // ---------------------------------------- #007 "Squirtle" Basic Pokemon - HP 40 [W] [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WC] Withdraw Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attack still happen.) Weakness: L Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Omanyte Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) ---------------------------------------- // S-DECK SQUIRTLE Lv14 // ---------------------------------------- #007 "Squirtle" Basic Pokemon - HP 50 [W] [W] Bite: 10 [WC] Skull Bash: 20 Weakness: L Resistance: - Ret. Cost: * GB2: Moltres Pack (C) Japanese: Intropack (Squirtle Deck) ---------------------------------------- // VENDING SQUIRTLE Lv15 // ---------------------------------------- #007 "Squirtle" Basic Pokemon - HP 50 [W] [W] Water Power During your next turn, Squirtle's Pound attack's base damage is 30 instead of 10. [C] Pound: 10 Weakness: L Resistance: - Ret. Cost: * GB2: Pidgeot Pack (U) Japanese: Vending Sheet 1 (U) Intropack (Squirtle Deck) ---------------------------------------- // ROCKET SQUIRTLE Lv16 // ---------------------------------------- #007 "Squirtle" Basic Pokemon - HP 50 [W] [CC] Shell Attack: 20 Weakness: L Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) ---------------------------------------- // BASE WARTORTLE Lv22 // ---------------------------------------- #008 "Wartortle" Stage 1 (Evolves from "Squirtle") - HP 70 [W] [WC] Withdraw Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attack still happen.) [WCC] Bite: 40 Weakness: L Resistance: - Ret. Cost: * GB1: Evolution (U) GB2: Omanyte Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) ---------------------------------------- // S-DECK WARTORTLE Lv24 // ---------------------------------------- #008 "Wartortle" Stage 1 (Evolves from "Squirtle") - HP 70 [W] [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WW] Surf: 30 Weakness: L Resistance: - Ret. Cost: ** GB2: Moltres Pack (U) Japanese: Intropack (Squirtle Deck) ---------------------------------------- // ROCKET DARK WARTORTLE Lv21 // ---------------------------------------- #008 "Dark Wartortle" Stage 1 (Evolves from "Squirtle") - HP 60 [W] [W] Doubleslap: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [WC] Mirror Shell If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. Weakness: L Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) Legendary Collection (U) ---------------------------------------- // BASE BLASTOISE Lv52 // ---------------------------------------- #009 "Blastoise" Stage 2 (Evolves from "Wartortle") - HP 100 [W] Pokemon Power: Rain Dance As often as you like during your turn (before your attack), you may attack 1 [W] Energy card to 1 of your [W] Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. [WWW] Hydro Pump: 40+ Does 40 damage plus 10 damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: *** GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) ---------------------------------------- // PROMO BLASTOISE Lv52 // ---------------------------------------- Exactly the same as the above BASE BLASTOISE Lv54, only with a different illustration and with a different location. GB2: Promo Japanese: CD Promo Intropack (Squirtle Deck) ---------------------------------------- // ROCKET DARK BLASTOISE Lv28 // ---------------------------------------- #009 "Dark Blastoise" Stage 2 (Evolves from "Dark Wartortle") - HP 70 [W] [WW] Hydrocannon: 30+ Does 30 damage plus 20 damage for each [W] Energy attached to Dark Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. [WCC] Rocket Tackle: 40 Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) Weakness: L Resistance: - Ret. Cost: ** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) Legendary Collection (RH) ---------------------------------------- // FOSSIL PSYDUCK Lv15 // ---------------------------------------- #054 "Psyduck" Basic Pokemon - HP 50 [W] [P] Headache Your opponent can't play Trainer cards during his or her next turn. [W] Fury Swipes: 10x Flip 3 coins. This attack does 10 damage times the number of heads. Weakness: L Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // ROCKET PSYDUCK Lv16 // ---------------------------------------- #054 "Psyduck" Basic Pokemon - HP 50 [W] [P] Dizziness Draw a card. [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Psyduck but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) Legendary Collection (C) ---------------------------------------- // FOSSIL GOLDUCK Lv27 // ---------------------------------------- #055 "Golduck" Stage 1 (Evolves from "Psyduck") - HP 70 [W] [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WWC] Hyper Beam: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: L Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Pidgeot Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) ---------------------------------------- // VENDING GOLDUCK Lv28 // ---------------------------------------- #055 "Golduck" Stage 1 (Evolves from "Psyduck") - HP 70 [W] [PC] Psychic: 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. [WWC] Splash: 40 Weakness: L Resistance: - Ret. Cost: ** GB2: Omanyte Pack (R) Japanese: Vending Sheet 3 (U) ---------------------------------------- // ROCKET DARK GOLDUCK Lv23 // ---------------------------------------- #055 "Dark Golduck" Stage 1 (Evolves from "Psyduck") - HP 60 [W] [P] Third Eye Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. [PPC] Super Psy: 50 Weakness: L Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (U) Japanese: Rocket (U) English: Rocket (U) ---------------------------------------- // BASE POLIWAG Lv13 // ---------------------------------------- #060 "Poliwag" Basic Pokemon - HP 40 [W] [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: G Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Base Set (C) Intropack (Squirtle Deck) English: Base Set (C) Base Set 2 (C) ---------------------------------------- // VENDING POLIWAG Lv15 // ---------------------------------------- #060 "Poliwag" Basic Pokemon - HP 50 [W] [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: G Resistance: - Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) ---------------------------------------- // BASE POLIWHIRL Lv28 // ---------------------------------------- #061 "Poliwhirl" Stage 1 (Evolves from "Poliwag") - HP 60 [W] [WW] Amnesia Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. [WWC] Doubleslap: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Weakness: G Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Pidgeot Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) ---------------------------------------- // VENDING POLIWHIRL Lv30 // ---------------------------------------- #061 "Poliwhirl" Stage 1 (Evolves from "Poliwag") - HP 70 [W] [WW] Hypnotic Swirling Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, it is now Asleep. [WCC] Body Slam: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: G Resistance: - Ret. Cost: * GB2: Omanyte Pack (U) Japanese: Vending Sheet 1 (U) ---------------------------------------- // VENDING POLIWRATH Lv40 // ---------------------------------------- #062 "Poliwrath" Stage 2 (Evolves from "Poliwhirl") - HP 80 [W] [WW] Megaton Punch: 30 [WWW] Hydro Pump: 40+ Does 40 damage plus 10 damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: G Resistance: - Ret. Cost: ** GB2: Omanyte Pack (R) Japanese: Vending Sheet 1 (U) ---------------------------------------- // BASE POLIWRATH Lv48 // ---------------------------------------- #062 "Poliwrath" Stage 2 (Evolves from "Poliwhirl") - HP 90 [W] [WWC] Water Gun: 30+ Does 30 damage plus 10 damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WWCC] Whirlpool: 40 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: G Resistance: - Ret. Cost: *** GB1: Laboratory (R) GB2: Pidgeot Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) ---------------------------------------- // FOSSIL TENTACOOL Lv10 // ---------------------------------------- #072 "Tentacool" Basic Pokemon - HP 30 [W] Pokemon Power: Cowardice At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool in play or if Tentacool is Asleep, Confused, or Paralyzed. [W] Acid: 10 Weakness: L Resistance: - Ret. Cost: - GB1: Laboratory (C) GB2: Moltres (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (C) ---------------------------------------- // FOSSIL TENTACRUEL Lv21 // ---------------------------------------- #073 "Tentacruel" Stage 1 (Evolves from "Tentacool") - HP 60 [W] [W] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. [WW] Jellyfish Sting: 10 The Defending Pokemon is now Poisoned. Weakness: L Resistance: - Ret. Cost: - GB1: Laboratory (U) GB2: Moltres (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) ---------------------------------------- // VENDING SEEL Lv10 // ---------------------------------------- #086 "Seel" Basic Pokemon - HP 50 [W] [C] Growl If the Defending Pokemon attacks Seel during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [WW] Ice Beam: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: L Resistance: - Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 2 (C) ---------------------------------------- // BASE SEEL Lv12 // ---------------------------------------- #086 "Seel" Basic Pokemon - HP 60 [W] [W] Headbutt: 10 Weakness: L Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Bulbasaur Pack (C) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (C) ---------------------------------------- // VENDING DEWGONG Lv24 // ---------------------------------------- #087 "Dewgong" Stage 1 (Evolves from "Seel") - HP 60 [W] [CC] Rest Remove all damage counters from Dewgong. If Dewgong is Confused, it is no longer Confused. Dewgong is now Asleep. [WWW] Aurora Wave: 30 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: L Resistance: - Ret. Cost: ** GB2: Pidgeot Pack (U) Japanese: Vending Sheet 2 (U) ---------------------------------------- // BASE DEWGONG Lv32 // ---------------------------------------- #087 "Dewgong" Stage 1 (Evolves from "Seel") - HP 80 [W] [WWC] Aurora Beam: 50 [WWCC] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: L Resistance: - Ret. Cost: *** GB1: Colosseum (U) GB2: Bulbasaur Pack (R) Japanese: Base Set (U) English: Base Set (U); Base Set (U) Legendary Collection (U) ---------------------------------------- // FOSSIL SHELLDER Lv8 // ---------------------------------------- #090 "Shellder" Basic Pokemon - HP 30 [W] [W] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. [W] Hide Shell Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attack still happen.) Weakness: L Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Moltres Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // VENDING SHELLDER Lv16 // ---------------------------------------- #090 "Shellder" Basic Pokemon - HP 50 [W] [WC] Spout: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Shellder but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 2 (C) ---------------------------------------- // FOSSIL CLOYSTER Lv25 // ---------------------------------------- #091 "Cloyster" Stage 1 (Evolves from "Shellder") - HP 50 [W] [WW] Clamp: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). [WW] Spike Cannon: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Weakness: L Resistance: - Ret. Cost: ** GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // VENDING KRABBY Lv17 // ---------------------------------------- #098 "Krabby" Basic Pokemon - HP 40 [W] [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WCC] Guillotine: 30 Weakness: L Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 2 (C) ---------------------------------------- // FOSSIL KRABBY Lv20 // ---------------------------------------- #098 "Krabby" Basic Pokemon - HP 50 [W] [W] Call for Family Search your deck for a Basic Pokemon named Krabby and put it on your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) [WC] Irongrip: 20 Weakness: L Resistance: - Ret. Cost: ** GB1: Evolution (C) GB2: Bulbasaur Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // FOSSIL KINGLER Lv27 // ---------------------------------------- #099 "Kingler" Stage 1 (Evolves from "Krabby") - HP 60 [W] [W] Flail: 10x Does 10 damage times the number of damage counters on Kingler. [WWC] Crabhammer: 40 Weakness: L Resistance: - Ret. Cost: *** GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Fossil (U) English: Fossil (U) ---------------------------------------- // VENDING KINGLER Lv33 // ---------------------------------------- #099 "Kingler" Stage 1 (Evolves from "Krabby") - HP 80 [W] [W] Fiddler Flip a coin. Search your deck for up to 3 [W] energy cards and put them into your hand. Shuffle your deck afterwards. [WWWW] Double-sided Steel: 80 If Kingler receives any damage during your opponent's next turn, double that damage. Weakness: L Resistance: - Ret. Cost: *** GB2: Mr. Mime (R) Japanese: Vending Sheet 3 (U) ---------------------------------------- // FOSSIL HORSEA Lv19 // ---------------------------------------- #116 "Horsea" Basic Pokemon - HP 40 [W] [W] Smokescreen: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Weakness: L Resistance: - Ret. Cost: - GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) ---------------------------------------- // VENDING HORSEA Lv20 // ---------------------------------------- #116 "Horsea" Basic Pokemon - HP 40 [W] [C] Hide Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Horsea. [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Horsea but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // FOSSIL SEADRA Lv23 // ---------------------------------------- #117 "Seadra" Stage 1 (Evolves from "Horsea") - HP 60 [W] [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. Weakness: L Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Omanyte Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) ---------------------------------------- // VENDING SEADRA Lv26 // ---------------------------------------- #117 "Seadra" Stage 1 (Evolves from "Horsea") - HP 70 [W] [WW] Water Bomb: 20 If Seadra has extra [W] Energy attached that is not used to pay for this attack's Energy cost, you may do 10 damage to any of your opponent's Benched Pokemon per extra [W] Energy card. ([W] Energy after the 2nd doesn't count.) (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: L Resistance: - Ret. Cost: * GB2: Pidgeot Pack (R) Japanese: Vending Sheet 3 (U) ---------------------------------------- // JUNGLE GOLDEEN Lv12 // ---------------------------------------- #118 "Goldeen" Basic Pokemon - HP 40 [W] [W] Horn Attack: 10 Weakness: L Resistance: - Ret. Cost: - GB1: Colosseum (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) ---------------------------------------- // JUNGLE SEAKING Lv28 // ---------------------------------------- #119 "Seaking" Stage 1 (Evolves from "Goldeen") - HP 70 [W] [W] Horn Attack: 10 [WC] Waterfall: 30 Weakness: L Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Omanyte Pack (U) Japanese: Jungle (U) English: Jungle (U) ---------------------------------------- // BASE STARYU Lv15 // ---------------------------------------- #120 "Staryu" Basic Pokemon - HP 40 [W] [W] Slap: 20 Weakness: L Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) ---------------------------------------- // VENDING STARYU Lv17 // ---------------------------------------- #120 "Staryu" Basic Pokemon - HP 50 [W] [W] Mysterious Beam: 10 During your opponent's next turn, ignore all Weaknesses of [W] Pokemon. [WC] Spinning Attack: 20 Weakness: L Resistance: - Ret. Cost: * GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 3 (C) ---------------------------------------- // BASE STARMIE Lv28 // ---------------------------------------- #121 "Starmie" Stage 1 (Evolves from "Staryu") - HP 60 [W] [WW] Recover Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. [WCC] Star Freeze: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: L Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Bulbasaur Pack (U) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) ---------------------------------------- // GAMEBOY DAKR STARMIE Lv27 // ---------------------------------------- #121 "Dark Starmie" Stage 1 (Evolves from "Staryu") - HP 60 [W] Pokemon Power: Rebirth Once during your turn (before your attack) you may discard Dark Starmie and all cards attached to it. Remove all damage counters from Dark Starmie. Then 1 random Staryu in your deck is chosen and put onto the same place. (You can't use this Power if you don't have a Staryu in your deck.) Shuffle your deck afterward. This Power can't be used if Dark Starmie is Asleep, Confused, or Paralyzed. [WW] Spinning Shower Flip a coin. If heads, choose a random number of your opponent's Pokemon (1, 2) and this attack does 20 damage to each of them. (Don't apply Weakness and Resistance.) Discard 1 random Energy card attached to each of them. Weakness: L Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (U) ---------------------------------------- // ROCKET MAGIKARP Lv6 // ---------------------------------------- #129 "Magikarp" Basic Pokemon - HP 30 [W] [C] Flop: 10 [WWW] Rapid Evolution Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. Weakness: L Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (U) ---------------------------------------- // BASE MAGIKARP Lv8 // ---------------------------------------- #129 "Magikarp" Basic Pokemon - HP 30 [W] [C] Tackle: 10 [W] Flail: 10x Does 10 damage times the number of damage counters on Magikarp. Weakness: L Resistance: - Ret. Cost: * GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) ---------------------------------------- // PROMO MAGIKARP Lv10 // ---------------------------------------- #129 "Magikarp" Basic Pokemon - HP 30 [W] [W] Double Flop: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [WW] Dragon Rage: 50 Flip 2 coins. If at least one of them are tails, this attack does nothing. Weakness: L Resistance: - Ret. Cost: * GB2: Promo Japanese: Promo (Tamamushi University Hyper Test campagin) ---------------------------------------- // BASE GYARADOS Lv41 // ---------------------------------------- #130 "Gyarados" Stage 1 (Evolves from "Magikarp") - HP 100 [W] [WWW] Dragon Rage: 50 [WWWW] Bubblebeam: 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: G Resistance: F Ret. Cost: *** GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) ---------------------------------------- // ROCKET DARK GYARADOS Lv31 // ---------------------------------------- #130 "Dark Gyarados" Stage 1 (Evolves from "Magikarp") - HP 70 [W] Pokemon Power: Final Beam When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each [W] Energy attached to Dark Gyarados to the Pokemon that Knocked Out Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. [WWW] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: G Resistance: F Ret. Cost: *** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) ---------------------------------------- // VENDING LAPRAS Lv24 // ---------------------------------------- #131 "Lapras" Basic Pokemon - HP 60 [W] [C] Sing Flip a coin. If heads, the Defending Pokemon is now Asleep. [WW] Surf: 30 Weakness: L Resistance: - Ret. Cost: * GB2: Moltres Pack (R) Japanese: Vending Sheet 2 (C) ---------------------------------------- // FOSSIL LAPRAS Lv31 // ---------------------------------------- #131 "Lapras" Basic Pokemon - HP 80 [W] [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WW] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: L Resistance: - Ret. Cost: ** GB1: Mystery (R) GB2: Pidgeot Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) ---------------------------------------- // GAMEBOY VAPOREON Lv29 // ---------------------------------------- #134 "Vaporeon" Stage 1 (Evolves from "Eevee") - HP 60 [W] [C] Focus Energy During your next turn, Vaporeon's Bite attack's base damage is doubled. [CCC] Bite: 30 Weakness: L Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Mr. Mime Pack (U) ---------------------------------------- // JUNGLE VAPOREON Lv42 // ---------------------------------------- #134 "Vaporeon" Stage 1 (Evolves from "Eevee") - HP 80 [W] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [WWC] Water Gun: 30+ Does 30 damage plus 10 damage for each [W] Energy attached to Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: * GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) ---------------------------------------- // ROCKET DARK VAPOREON Lv28 // ---------------------------------------- #134 "Dark Vaporeon" Stage 1 (Evolves from "Eevee") - HP 60 [W] [CCC] Bite: 30 [WWC] Whirlpool: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: L Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) Legendary Collection (RH) ---------------------------------------- // FOSSIL OMANYTE Lv19 // ---------------------------------------- #138 "Omanyte" Stage 1 (Evolves from "Mysterious Fossil") - HP 40 [W] Pokemon Power: Clairvoyance Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: G Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (U) ---------------------------------------- // VENDING OMANYTE Lv20 // ---------------------------------------- #138 "Omanyte" Stage 1 (Evolves from "Mysterious Fossil") - HP 50 [W] Pokemon Power: Ancient Dream Once during your turn (before your attack) you may flip a coin. If heads, all damage done by Pokemon that have evolved from Mysterious Fossil will do an additional 10 damage when they attack. (Damage to Benched Pokemon will not be increased.) [CC] Rolling Tackle: 20 Weakness: G Resistance: - Ret. Cost: * GB2: Pidgeot Pack (U) Japanese: Vending Sheet 2 (U) ---------------------------------------- // VENDING OMANYTE Lv22 // ---------------------------------------- #138 "Omanyte" Stage 1 (Evolves from "Mysterious Fossil") - HP 50 [W] Pokemon Power: Fossil Guidance Once during your turn (before your attack) you may flip a coin. If heads, select 1 Trainer card named Mysterious Fossil from your discard pile and put it into your hand. This power can't be used if Omanyte is Asleep, Confused, or Paralyzed. [WW] Surf: 30 Weakness: G Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Vending Sheet 3 (U) ---------------------------------------- // FOSSIL OMASTAR Lv32 // ---------------------------------------- #139 "Omastar" Stage 2 (Evolves from "Omanyte") - HP 70 [W] [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WW] Spike Cannon: 30x Flip 2 coins. This attack does 30 damage times the number of heads. Weakness: G Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Omanyte Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) ---------------------------------------- // PROMO OMASTAR Lv36 // ---------------------------------------- #139 "Omastar" Stage 2 (Evolves from "Omanyte") - HP 80 [W] [W] Tentacle Grip Flip a number of coins equal to the number of [W] Energy attached to Omastar. Then, draw 2 cards times the number of heads. [WWW] Corrosive Acid: 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, you can't use this attack next turn. Weakness: G Resistance: - Ret. Cost: ** GB2: Promo (mail-in Game Center promo) Japanese: Promo (Vending Sheet 3 Evolution Campaign trade-in) ---------------------------------------- // VENDING ARTICUNO Lv34 // ---------------------------------------- #144 "Articuno" Basic Pokemon - HP 80 [W] Pokemon Power: Aurora Veil As long as Articuno is your Active Pokemon, your Benched Pokemon do not take damage from and are not affected by attacks. This power cannot be used if Articuno is Asleep, Confused, or Paralyzed. [WWCC] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: - Resistance: F Ret. Cost: ** GB2: Rocket Grunt Pack (R) Japanese: Vending Sheet 2 (U) English: Promo (WBSP #48) ---------------------------------------- // FOSSIL ARTICUNO Lv35 // ---------------------------------------- #144 "Articuno" Basic Pokemon - HP 70 [W] [WWW] Freeze Dry: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WWWW] Blizzard: 50 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: - Resistance: F Ret. Cost: ** GB1: Mystery (R) GB2: Omanyte Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (RH) ---------------------------------------- // LEGENDARY ARTICUNO Lv37 // ---------------------------------------- #144 "Articuno" Basic Pokemon - HP 100 [W] Pokemon Power: Quickfreeze When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WWW] Ice Breath Does 40 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects of attacks that would happen after applying Weakness and Resistance still happen.) Weakness: - Resistance: F Ret. Cost: ** GB1: Legendary Card GB2: Legendary Card ---------------------------------------- // PROMO MARILL Lv17 // ---------------------------------------- #183 "Marill" Basic Pokemon - HP 50 [W] [WW] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. Weakness: L Resistance: - Ret. Cost: * GB2: Promo Japanese: Promo (Coro Coro Comics '99 volume 7 insert) English: Promo (WBSP #29) ========================================================================= [6] LIGHTNING CARDS ========================================================================= ---------------------------------------- // VENDING PIKACHU Lv5 // ---------------------------------------- #025 "Pikachu" Basic Pokemon - HP 30 [L] [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LL] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. Weakness: F Resistance: - Ret. Cost: - GB2: Pidgeot Pack (U) Japanese: Vending Sheet 1 (U) English: Promo (WBSP #27) ---------------------------------------- // BASE PIKACHU Lv12 // ---------------------------------------- #025 "Pikachu" Basic Pokemon - HP 40 [L] [C] Gnaw: 10 [LC] Thunder Jolt: 30 Flip a coin. If tails, Pikachu does 10 damage to itself. Weakness: F Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C); Intropack (Bulbasaur Deck) English: Base Set (C) Base Set 2 (C) ---------------------------------------- // PROMO PIKACHU Lv13 // ---------------------------------------- #025 "Pikachu" Basic Pokemon - HP 50 [L] [L] Recharge Search your deck for a [L] Energy card and attach it to Pikachu. Shuffle your deck afterward. [LLL] Thunderbolt: 50 Discard all Energy cards attached to Pikachu in order to use this attack. Weakness: F Resistance: - Ret. Cost: * GB2: Promo Japanese: Promo (World Hobby Fair - Vending Sheet 0) English: Promo (WBSP #4) ---------------------------------------- // JUNGLE PIKACHU Lv14 // ---------------------------------------- #025 "Pikachu" Basic Pokemon - HP 50 [L] [LL] Spark: 20 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: F Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) Legendary Collection (C) ---------------------------------------- // PROMO PIKACHU Lv16 (CoroCoro) // ---------------------------------------- #025 "Pikachu" Basic Pokemon - HP 60 [L] [C] Growl If the Defending Pokemon attacks Pikachu during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [LL] Thundershock: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: F Resistance: - Ret. Cost: * GB1: Promo GB2: Promo P11 Japanese: Promo (Coro Coro Comics '96 volume 11 insert) Promo (How to Play book insert) English: Promo (WBSP #1) ---------------------------------------- // PROMO PIKACHU Lv16 (Toyota) // ---------------------------------------- Exactly the same as the above PROMO PIKACHU Lv16, only with a different illustration and with a different location. GB1: Promo GB2: Promo P12 Japanese: Promo (Toyota Campaign giveaway) Intropack (Bulbasaur Deck) -------------------------------------------- // PROMO FLYING PIKACHU Lv12 (CoroCoro) // -------------------------------------------- #025 "Flying Pikachu" Basic Pokemon - HP 40 [L] [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Fly: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). Weakness: - Resistance: F Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Coro Coro Comics '97 volume 11 insert) -------------------------------------------- // PROMO FLYING PIKACHU Lv12 (ANA) // -------------------------------------------- Exactly the same as the above FLYING PIKACHU Lv12, only with a different illustration and with a different location. GB2: Promo Japanese: Promo (Nippon Airlines Campaign giveaway) -------------------------------------------- // PROMO SURFING PIKACHU Lv13 (CoroCoro) // -------------------------------------------- #025 "Surfing Pikachu" Basic Pokemon - HP 50 [L] [WW] Surf: 30 Weakness: F Resistance: - Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Coro Coro Comics '97 volume 9 insert) -------------------------------------------- // PROMO SURFING PIKACHU Lv13 (JR) // -------------------------------------------- Exactly the same as the above SURFING PIKACHU Lv13, only with a different illustration and with a different location. GB2: Promo Japanese: Promo (Jr Stamp Rally) -------------------------------------------- // VENDING RAICHU Lv32 // -------------------------------------------- #026 "Raichu" Stage 1 (Evolves from "Pikachu") - HP 70 [L] [LL] Short Out Choose 1 of your opponent's Pokemon and this attack does 10 damage times the number of [W] Energy attached to that Pokemon. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LLC] Lightning Kick: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: F Resistance: - Ret. Cost: * GB2: Pidgeot Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // B-DECK RAICHU Lv33 // -------------------------------------------- #026 "Raichu" Stage 1 (Evolves from "Pikachu") - HP 70 [L] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [LLL] Thunderbolt: 60 Discard all Energy cards attached to Raichu in order to use this attack. Weakness: F Resistance: - Ret. Cost: * GB2: Bulbasaur Pack (R) Japanese: Intropack (Bulbasaur Deck) -------------------------------------------- // BASE RAICHU Lv40 // -------------------------------------------- #026 "Raichu" Stage 1 (Evolves from "Pikachu") - HP 80 [L] [LCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. [LLLC] Thunder: 60 Flip a coin. If tails, Raichu does 30 damage to itself. Weakness: F Resistance: - Ret. Cost: * GB1: Colosseum (R) GB2: Mr. Mime Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // FOSSIL RAICHU Lv45 // -------------------------------------------- #026 "Raichu" Stage 1 (Evolves from "Pikachu") - HP 90 [L] [LLLL] Gigashock: 30 Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon.) If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. Weakness: F Resistance: - Ret. Cost: * GB1: Mystery (R) GB2: Omanyte Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) -------------------------------------------- // GAMEBOY DARK RAICHU Lv31 // -------------------------------------------- #026 "Dark Raichu" Stage 1 (Evolves from "Pikachu") - HP 70 [L] [LLL] Surprise Thunder: 30 This attack randomly does 0, 10, or 20 damage to each of your opponent's Benched Pokemon. Weakness: F Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (R) Japanese: Neo 2 (UR) English: Rocket (RH) Legendary Collection (RH) Note: There is an equal chance of 0, 10, or 20 damage happening to Benched Pokemon (i.e. 33% chance each). -------------------------------------------- // ROCKET MAGNEMITE Lv12 // -------------------------------------------- #081 "Magnemite" Basic Pokemon - HP 40 [L] [CC] Tackle: 20 [LC] Magnetism: 10+ Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. Weakness: F Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // BASE MAGNEMITE Lv13 // -------------------------------------------- #081 "Magnemite" Basic Pokemon - HP 40 [L] [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LC] Selfdestruct: 40 Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. Weakness: F Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Mr. Mime Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // GAMEBOY MAGNEMITE Lv14 // -------------------------------------------- #081 "Magnemite" Basic Pokemon - HP 40 [L] [C] Tackle: 10 [LC] Magnetic Storm Remove all Energy cards attached to all of your Pokemon, then randomly reattach each of them. Weakness: F Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Moltres Pack (C) -------------------------------------------- // VENDING MAGNEMITE Lv15 // -------------------------------------------- #081 "Magnemite" Basic Pokemon - HP 40 [L] Pokemon Power: Magnet Once during your turn (before your attack) you may flip a coin. If heads, search your deck for a Basic Pokemon named Magnemite and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Magnemite is Asleep, Confused, Paralyzed, or if your Bench is full. [L] Superconduction Choose 1 of your opponent's Pokemon and do 10 damage to it. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: F Resistance: - Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 2 (C) -------------------------------------------- // BASE MAGNETON Lv28 // -------------------------------------------- #082 "Magneton" Stage 1 (Evolves from "Magnemite") - HP 60 [L] [LLC] Thunder Wave: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LLCC] Selfdestruct: 80 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. Weakness: F Resistance: - Ret. Cost: * GB1: Colosseum (R) GB2: Mr. Mime Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // VENDING MAGNETON Lv30 // -------------------------------------------- #082 "Magneton" Stage 1 (Evolves from "Magnemite") - HP 70 [L] [LLC] Microwave If your opponent has any Benched Pokemon, choose 1 of them and do 20 damage to it. (Don't apply Weakness and Resistance.) (Any other effects that would happen after applying Weakness and Resistance still happen.) Flip a coin. If heads, choose 1 Energy card attached to that Pokemon and discard it. Weakness: F Resistance: - Ret. Cost: * GB2: Moltres Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // FOSSIL MAGNETON Lv35 // -------------------------------------------- #082 "Magneton" Stage 1 (Evolves from "Magnemite") - HP 80 [L] [LC] Sonicboom: 20 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LLLL] Selfdestruct: 100 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. Weakness: F Resistance: - Ret. Cost: ** GB1: Laboratory (R) GB2: Pidgeot Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (R) -------------------------------------------- // ROCKET DARK MAGNETON Lv26 // -------------------------------------------- #082 "Dark Magneton" Stage 1 (Evolves from "Magnemite") - HP 60 [L] [CC] Sonicboom: 20 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LL] Magnetic Lines: 30 If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. Weakness: F Resistance: - Ret. Cost: ** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // VENDING VOLTORB Lv8 // -------------------------------------------- #100 "Voltorb" Basic Pokemon - HP 30 [L] [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LL] Everyone Spark: 20+ Does 20 damage plus 10 times the number of Voltorb in play. Weakness: F Resistance: - Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 2 (C) -------------------------------------------- // BASE VOLTORB Lv10 // -------------------------------------------- #100 "Voltorb" Basic Pokemon - HP 40 [L] [C] Tackle: 10 Weakness: F Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // ROCKET VOLTORB Lv13 // -------------------------------------------- #100 "Voltorb" Basic Pokemon - HP 40 [L] [L] Speed Ball: 20 Weakness: F Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // GAMEBOY ELECTRODE Lv35 // -------------------------------------------- #101 "Electrode" Stage 1 (Evolves from "Voltorb") - HP 70 [L] [LL] Sonicboom: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LLL] Energy Spike Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. Weakness: F Resistance: - Ret. Cost: * GB1: Laboratory (R) GB2: Omanyte Pack (R) -------------------------------------------- // JUNGLE ELECTRODE Lv42 // -------------------------------------------- #101 "Electrode" Stage 1 (Evolves from "Voltorb") - HP 90 [L] [CC] Tackle: 20 [LLL] Chain Lightning: 20 If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). Weakness: F Resistance: - Ret. Cost: * GB1: Mystery (R) GB2: Pidgeot Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Legendary Collection (R) -------------------------------------------- // ROCKET DARK ELECTRODE Lv24 // -------------------------------------------- #101 "Dark Electrode" Stage 1 (Evolves from "Voltorb") - HP 60 [L] [C] Rolling Tackle: 10 [LL] Energy Bomb: 30 Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. Weakness: F Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // PROMO ELECTABUZZ Lv20 // -------------------------------------------- #125 "Electabuzz" Basic Pokemon - HP 60 [L] [L] Light Screen Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.) [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. Weakness: F Resistance: - Ret. Cost: ** GB1: Promo GB2: Promo Japanese: Promo (Official Card File insert) English: Promo (WBSP #2) -------------------------------------------- // B-DECK ELECTABUZZ Lv30 // -------------------------------------------- #125 "Electabuzz" Basic Pokemon - HP 70 [L] [LLC] Thundershock: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: F Resistance: - Ret. Cost: ** GB2: Bulbasaur Pack (R) Japanese: Intropack (Bulbasaur Deck) -------------------------------------------- // B-DECK ELECTABUZZ Lv30 // -------------------------------------------- #125 "Electabuzz" Basic Pokemon - HP 70 [L] [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LC] Thunderpunch: 40+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. Weakness: F Resistance: - Ret. Cost: ** GB1: Colosseum (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // GAMEBOY JOLTEON Lv24 // -------------------------------------------- #135 "Jolteon" Stage 1 (Evolves from "Eevee") - HP 60 [L] [CC] Double Kick: 20x Flip 2 coins. This attack does 20 damage times the number of heads. [CCCC] Stun Needle: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: F Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Moltres Pack (U) -------------------------------------------- // JUNGLE JOLTEON Lv29 // -------------------------------------------- #135 "Jolteon" Stage 1 (Evolves from "Eevee") - HP 70 [L] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [LLC] Pin Missile: 20x Flip 4 coins. This attack does 20 damage times the number of heads. Weakness: F Resistance: - Ret. Cost: * GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Legendary Collection (RH) -------------------------------------------- // ROCKET DARK JOLTEON Lv23 // -------------------------------------------- #135 "Dark Jolteon" Stage 1 (Evolves from "Eevee") - HP 50 [L] [L] Lightning Flash: 20 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. [LLC] Thunder Attack: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. Weakness: F Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // VENDING ZAPDOS Lv28 // -------------------------------------------- #145 "Zapdos" Basic Pokemon - HP 70 [L] [LLL] Lightning Strike: 50 Flip a coin. If tails, choose 1 of your Pokemon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) [LLCC] Thunder Crash: 50+ Flip a coin. If heads, this attack does 50 damage plus 20 more damage; if tails, this attack does 50 damage and Zapdos does 20 damage to itself. Weakness: - Resistance: F Ret. Cost: ** GB2: Mr. Mime Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // FOSSIL ZAPDOS Lv40 // -------------------------------------------- #145 "Zapdos" Basic Pokemon - HP 80 [L] [LLLL] Thunderstorm: 40 For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. Weakness: - Resistance: F Ret. Cost: ** GB1: Mystery (R) GB2: Pidgeot Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) -------------------------------------------- // FOSSIL ZAPDOS Lv40 // -------------------------------------------- #145 "Zapdos" Basic Pokemon - HP 90 [L] [LLLC] Thunder: 60 Flip a coin. If tails, Zapdos does 30 damage to itself. [LLLL] Thunderbolt: 100 Discard all Energy cards attached to Zapdos in order to use this attack. Weakness: - Resistance: F Ret. Cost: *** GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) -------------------------------------------- // LEGENDARY ZAPDOS Lv68 // -------------------------------------------- #145 "Zapdos" Basic Pokemon - HP 90 [L] Pokemon Power: Pearl of Thunder When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.) [LLL] Big Thunder Choose a Pokemon other than Zapdos at random. This attack does 70 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: - Resistance: F Ret. Cost: ** GB1: Legendary Card GB2: Legendary Card ========================================================================= [7] FIGHTING CARDS ========================================================================= -------------------------------------------- // BASE SANDSHREW Lv12 // -------------------------------------------- #027 "Sandshrew" Basic Pokemon - HP 40 [F] [F] Sand-attack: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Weakness: G Resistance: L Ret. Cost: * GB1: Evolution (C) GB2: Moltres Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING SANDSHREW Lv15 // -------------------------------------------- #027 "Sandshrew" Basic Pokemon - HP 40 [F] [F] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [F] Swift: 20 This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. Weakness: G Resistance: L Ret. Cost: * GB2: Pidgeot (C) Japanese: Vending Sheet 2 (C) -------------------------------------------- // FOSSIL SANDSLASH Lv33 // -------------------------------------------- #028 "Sandslash" Stage 1 (Evolves from "Sandshrew") - HP 70 [F] [CC] Slash: 20 [FF] Fury Swipes: 20x Flip 3 coins. This attack does 20 damage times the number of heads. Weakness: G Resistance: L Ret. Cost: * GB1: Evolution (U) GB2: Moltres Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) -------------------------------------------- // VENDING SANDSLASH Lv35 // -------------------------------------------- #028 "Sandslash" Stage 1 (Evolves from "Sandshrew") - HP 70 [F] [F] Hide in Sand Flip a coin. If heads, prevent all damage done to Sandslash during your opponent's next turn. (Any other effects of attack still happen.) [FFF] Rolling Needle: 40+ Flip 3 coins. This attack does 40 damage plus 10 more damage for each heads. Then, Sandslash does 10 damage times the number of tails to itself. Weakness: G Resistance: L Ret. Cost: * GB2: Pidgeot Pack (U) Japanese: Vending Sheet 3 (C) -------------------------------------------- // BASE DIGLETT Lv8 // -------------------------------------------- #050 "Diglett" Basic Pokemon - HP 30 [F] [F] Dig: 10 [FF] Mud Slap: 30 Weakness: G Resistance: L Ret. Cost: - GB1: Colosseum (C) GB2: Bulbasaur (C) Japanese: Base Set (C) Intropack (Squirtle Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // ROCKET DIGLETT Lv15 // -------------------------------------------- #050 "Diglett" Basic Pokemon - HP 40 [F] [F] Dig Under Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [GC] Scratch: 20 Weakness: G Resistance: L Ret. Cost: - GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // PROMO DIGLETT Lv16 // -------------------------------------------- #050 "Diglett" Basic Pokemon - HP 50 [F] [C] Peck: 10 [FC] Rolling Movement: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. Weakness: G Resistance: L Ret. Cost: * GB2: Promo Japanese: Promo (How to Play ver. 2 book insert) -------------------------------------------- // BASE DUGTRIO Lv36 // -------------------------------------------- #050 "Dugtrio" Stage 1 (Evolves from "Diglett") - HP 70 [F] [FFC] Slash: 40 [FFFF] Earthquake: 70 Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance.) Weakness: G Resistance: L Ret. Cost: ** GB1: Colosseum (R) GB2: Bulbasaur (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // PROMO DUGTRIO Lv40 // -------------------------------------------- #051 "Dugtrio" Stage 1 (Evolves from "Diglett") - HP 80 [F] Pokemon Power: Stay Underground Whenever an attack does damage to Dugtrio while it is Benched, prevent that damage. [FFF] Earth Wave: 30 Choose 2 of your opponent's different Benched Pokemon and this attack does 10 damage to each of them. Weakness: G Resistance: L Ret. Cost: ** GB2: Promo Japanese: Promo (How to Play ver. 2 book insert) -------------------------------------------- // ROCKET DARK DUGTRIO Lv18 // -------------------------------------------- #051 "Dark Dugtrio" Stage 1 (Evolves from "Diglett") - HP 50 [F] Pokemon Power: Sinkhole Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. [FF] Knock Down: 20+ Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. Weakness: G Resistance: L Ret. Cost: ** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // JUNGLE MANKEY Lv7 // -------------------------------------------- #056 "Mankey" Basic Pokemon - HP 30 [F] Pokemon Power: Peek Once during your turn (before you attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. [C] Scratch: 10 Weakness: P Resistance: - Ret. Cost: - GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) -------------------------------------------- // PROMO MANKEY Lv7 // -------------------------------------------- Exactly the same as the above JUNGLE MANKEY Lv7, only with a different illustration and with a different location. GB2: Promo Japanese: Promo (Pokemon Card ni Natta Wake manga vol. 1 insert) -------------------------------------------- // ROCKET MANKEY Lv14 // -------------------------------------------- #056 "Mankey" Basic Pokemon - HP 40 [F] [C] Mischief Shuffle your opponent's deck. [FC] Anger: 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Weakness: P Resistance: - Ret. Cost: - GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) Legendary Collection (C) -------------------------------------------- // JUNGLE PRIMEAPE Lv35 // -------------------------------------------- #057 "Primeape" Stage 1 (Evolves from "Mankey") - HP 70 [F] [FF] Fury Swipes: 20x Flip 3 coins. This attack does 20 damage times the number of heads. [FFC] Tantrum: 50 Flip a coin. If tails, Primeape is now Confused (after doing damage). Weakness: P Resistance: - Ret. Cost: * GB1: Mystery (U) GB2: Omanyte (U) Japanese: Jungle (U) English: Jungle (U) Legendary Collection (U) -------------------------------------------- // ROCKET DARK PRIMEAPE Lv23 // -------------------------------------------- #057 "Dark Primeape" Stage 1 (Evolves from "Mankey") - HP 60 [F] Pokemon Power: Frenzy If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. [FF] Frenzied Attack: 50 Dark Primeape is now Confused (after doing damage). Weakness: P Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // VENDING MACHOP Lv18 // -------------------------------------------- #066 "Machop" Basic Pokemon - HP 50 [F] [C] Concentrate Energy Flip a coin. If heads, Machop's Stab attack's base damage is 60 instead of 30. If tails, you can't use Machop's Stab attack next turn. [FC] Stab: 30 Weakness: P Resistance: - Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 2 (C) -------------------------------------------- // BASE MACHOP Lv20 // -------------------------------------------- #066 "Machop" Basic Pokemon - HP 50 [F] [F] Low Kick: 20 Weakness: P Resistance: - Ret. Cost: * GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) Intropack (Squirtle Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // ROCKET MACHOP Lv24 // -------------------------------------------- #066 "Machop" Basic Pokemon - HP 50 [F] [CC] Punch: 20 [FCC] Kick: 30 Weakness: P Resistance: - Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) Legendary Collection (C) -------------------------------------------- // VENDING MACHOKE Lv24 // -------------------------------------------- #067 "Machoke" Stage 1 (Evolves from "Machop") - HP 60 [F] [FC] Inferno Thrust: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Focus Blast Flip a coin. If heads, choose 1 of your opponent's Pokemon and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: P Resistance: - Ret. Cost: ** GB2: Omanyte Pack (U) Japanese: Vending Sheet 3 (C) -------------------------------------------- // VENDING MACHOKE Lv28 // -------------------------------------------- #067 "Machoke" Stage 1 (Evolves from "Machop") - HP 70 [F] [FF] Mega Punch: 30 [FFF] One-Two Punch: 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. Weakness: P Resistance: - Ret. Cost: ** GB2: Pidgeot Pack (U) Japanese: Vending Sheet 2 (C) -------------------------------------------- // BASE MACHOKE Lv40 // -------------------------------------------- #067 "Machoke" Stage 1 (Evolves from "Machop") - HP 80 [F] [FFC] Karate Chop: 50- Does 50 damage minus 10 damage for each damage counter on Machoke. [FFCC] Submission: 60 Machoke does 20 damage to itself. Weakness: P Resistance: - Ret. Cost: *** GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // ROCKET DARK MACHOKE Lv28 // -------------------------------------------- #067 "Dark Machoke" Stage 1 (Evolves from "Machop") - HP 60 [F] [FFC] Drag Off: 20 Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. [FFC] Knock Back: 30 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // PROMO MACHAMP Lv54 // -------------------------------------------- #068 "Machamp" Stage 2 (Evolves from "Machoke") - HP 90 [F] [FF] Seething Anger: 20+ Flip a number of coins equal to the amount of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads. [FFCC] Fling: 50 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Weakness: P Resistance: - Ret. Cost: *** GB2: Promo (mail-in Game Center promo) Japanese: Promo (Vending Sheet 3 Evolution Campaign trade-in) English: Promo (WBSP #43) -------------------------------------------- // BASE MACHAMP Lv67 // -------------------------------------------- #068 "Machamp" Stage 2 (Evolves from "Machoke") - HP 100 [F] Pokemon Power: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out) this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks. [FFFC] Seismic Toss: 60 Weakness: P Resistance: - Ret. Cost: *** GB1: Evolution (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (RH) 1st Edition only Legendary Collection (RH) -------------------------------------------- // ROCKET DARK MACHAMP Lv30 // -------------------------------------------- #068 "Dark Machamp" Stage 2 (Evolves from "Dark Machoke") - HP 70 [F] [FF] Mega Punch: 30 [FFFC] Fling Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. Weakness: P Resistance: - Ret. Cost: *** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // VENDING GEODUDE Lv15 // -------------------------------------------- #074 "Geodude" Basic Pokemon - HP 50 [F] [C] Tackle: 10 [FC] Harden During your opponent's next turn, whenever 30 or less damage is done to Geodude (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Weakness: G Resistance: - Ret. Cost: * GB2: Moltres Pack (C) Japanese: Vending Sheet 1 (C) -------------------------------------------- // FOSSIL GEODUDE Lv16 // -------------------------------------------- #074 "Geodude" Basic Pokemon - HP 50 [F] [FC] Stone Barrage: 10x Flip a coin until you get tails. This attack does 10 damage times the number of heads. Weakness: G Resistance: - Ret. Cost: * GB1: Evolution (C) GB2: Pidgeot Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (C) -------------------------------------------- // VENDING GRAVELER Lv27 // -------------------------------------------- #075 "Graveler" Stage 1 (Evolves from "Geodude") - HP 60 [F] [FFC] Boulder Smash: 30 Flip 2 coins. For each heads, choose 1 of your opponent's Benched Pokemon and do 10 damage to it. Weakness: G Resistance: - Ret. Cost: ** GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 3 (C) -------------------------------------------- // VENDING GRAVELER Lv28 // -------------------------------------------- #075 "Graveler" Stage 1 (Evolves from "Geodude") - HP 60 [F] [FF] Stone Barrage: 20x Flip a coin until you get tails. This attack does 20 damage times the number of heads. [FFF] Earthquake: 50 Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance.) Weakness: G Resistance: - Ret. Cost: ** GB2: Pidgeot Pack (U) Japanese: Vending Sheet 2 (U) -------------------------------------------- // FOSSIL GRAVELER Lv29 // -------------------------------------------- #075 "Graveler" Stage 1 (Evolves from "Geodude") - HP 60 [F] [FF] Harden During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) [FFC] Rock Throw: 40 Weakness: G Resistance: - Ret. Cost: ** GB1: Evolution (U) GB2: Moltres Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (U) -------------------------------------------- // FOSSIL GOLEM Lv36 // -------------------------------------------- #076 "Golem" Stage 2 (Evolves from "Graveler") - HP 80 [F] [FFFC] Avalanche: 60 [FFFF] Selfdestruct: 100 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. Weakness: G Resistance: - Ret. Cost: **** GB1: Evolution (U) GB2: Omanyte Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (R) -------------------------------------------- // PROMO GOLEM Lv36 // -------------------------------------------- #076 "Golem" Stage 2 (Evolves from "Graveler") - HP 80 [F] [CC] Rollout: 20 [FFF] Rock Blast Discard up to 5 [F] Energy cards attached to Golem. For each [F] Energy card discarded, choose 1 of your opponent's Pokemon and do 20 damage to it. (You may choose 1 of your opponent's Pokemon more than once.) Don't apply Weakness or Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: G Resistance: - Ret. Cost: **** GB2: Promo (mail-in Game Center promo) Japanese: Promo (Vending Sheet 3 Evolution Campaign trade-in) -------------------------------------------- // BASE ONIX Lv12 // -------------------------------------------- #095 "Onix" Basic Pokemon - HP 90 [F] [F] Rock Throw: 10 [FF] Harden During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) Weakness: G Resistance: - Ret. Cost: *** GB1: Laboratory (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING ONIX Lv25 // -------------------------------------------- #095 "Onix" Basic Pokemon - HP 70 [F] [F] Bind: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [FF] Rock Block: 20 Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. Weakness: G Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (U) Japanese: Vending Sheet 2 (U) -------------------------------------------- // JUNGLE CUBONE Lv13 // -------------------------------------------- #104 "Cubone" Basic Pokemon - HP 40 [F] [C] Snivel If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [FF] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Cubone. Weakness: G Resistance: L Ret. Cost: * GB1: Evolution (C) GB2: Pidgeot Pack (C) Japanese: Jungle (C) English: Jungle (C) -------------------------------------------- // VENDING CUBONE Lv14 // -------------------------------------------- #104 "Cubone" Basic Pokemon - HP 40 [F] [F] Bone Toss Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, choose 1 of your opponent's Benched Pokemon and this attack does 10 to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: G Resistance: L Ret. Cost: * GB2: Moltres Pack (C) Japanese: Vending Sheet 3 (C) -------------------------------------------- // JUNGLE MAROWAK Lv26 // -------------------------------------------- #105 "Marowak" Stage 1 (Evolves from "Cubone") - HP 60 [F] [FF] Bonemerang: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [FFC] Call for Friend Search your deck a [F] Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) Weakness: G Resistance: L Ret. Cost: * GB1: Laboratory (U) GB2: Pidgeot Pack (U) English: Jungle (U) Japanese: Jungle (U) Base Set 2 (U) -------------------------------------------- // GAMEBOY MAROWAK Lv32 // -------------------------------------------- #105 "Marowak" Stage 1 (Evolves from "Cubone") - HP 70 [F] [FC] Bone Attack: 10 Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. [FFF] Wail Each player fills his or her Bench with Basic Pokemon chosen at random from his or her deck. If a player has fewer Basic Pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward. Weakness: G Resistance: L Ret. Cost: * GB1: Evolution (U) GB2: Moltres Pack (U) -------------------------------------------- // GAMEBOY DARK MAROWAK Lv27 // -------------------------------------------- #105 "Dark Marowak" Stage 1 (Evolves from "Cubone") - HP 60 [F] [FF] Multiple Bone Hit: 20 Does a randomly selected amount of damage (0, 10, or 20) to 1 of your opponent's Benched Pokemon chosen at random. Then, switch that Pokemon with the Defending Pokemon. Weakness: G Resistance: L Ret. Cost: * GB2: Rocket Grunt Pack (U) -------------------------------------------- // VENDING HITMONLEE Lv23 // -------------------------------------------- #106 "Hitmonlee" Basic Pokemon - HP 50 [F] [FF] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [FFC] Rolling Kick: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: * GB2: Moltres Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // FOSSIL HITMONLEE Lv30 // -------------------------------------------- #106 "Hitmonlee" Basic Pokemon - HP 60 [F] [FF] Stretch Kick If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) [FFF] High Jump: 50 Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (R) GB2: Mr. Mime Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (RH) -------------------------------------------- // VENDING HITMONCHAN Lv23 // -------------------------------------------- #107 "Hitmonchan" Basic Pokemon - HP 50 [F] [F] Mach Punch: 20 Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: P Resistance: - Ret. Cost: ** GB2: Mr. Mime Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // BASE HITMONCHAN Lv33 // -------------------------------------------- #107 "Hitmonchan" Basic Pokemon - HP 70 [F] [F] Jab: 20 [FFC] Special Punch: 40 Weakness: P Resistance: - Ret. Cost: ** GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // JUNGLE RHYHORN Lv18 // -------------------------------------------- #111 "Rhyhorn" Basic Pokemon - HP 70 [F] [C] Leer Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokemon ends this effect.) [FCC] Horn Attack: 30 Weakness: G Resistance: L Ret. Cost: *** GB1: Mystery (C) GB2: Moltres Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING RHYDON Lv37 // -------------------------------------------- #112 "Rhydon" Stage 1 (Evolves from "Rhyhorn") - HP 80 [F] [F] Wreck Mountain: 10 Look at the first 5 cards of your deck. Put all [F] Energy cards in your hand. Discard the rest. [FFF] Double Stab: 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. Weakness: G Resistance: L Ret. Cost: *** GB2: Mr. Mime Pack (R) Japanese: Vending Sheet 3 (U) -------------------------------------------- // JUNGLE RHYDON Lv48 // -------------------------------------------- #112 "Rhydon" Stage 1 (Evolves from "Rhyhorn") - HP 80 [F] [FCC] Horn Attack: 30 [FFFF] Ram: 50 Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) Weakness: G Resistance: L Ret. Cost: *** GB1: Mystery (U) GB2: Moltres (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (R) -------------------------------------------- // FOSSIL KABUTO Lv9 // -------------------------------------------- #140 "Kabuto" Stage 1 (Evolves from "Mysterious Fossil") - HP 30 [F] Pokemon Power: Kabuto Armor Whenever an attack (including your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. [C] Scratch: 10 Weakness: G Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (U) -------------------------------------------- // VENDING KABUTO Lv22 // -------------------------------------------- #140 "Kabuto" Stage 1 (Evolves from "Mysterious Fossil") - HP 50 [F] Pokemon Power: Fossil Transformation Once during your turn (before your attack) you may choose 1 of your Pokemon that evolved from a Mysterious Fossil. Flip a coin. If heads, return all Evolution cards attached to that card to your hand. This power can't be used if Kabuto is Asleep, Confused, or Paralyzed. [CC] Sharp Claw: 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage; if tails, this attack does 10 damage. Weakness: G Resistance: - Ret. Cost: * GB2: Rocket R Pack (U) Japanese: Vending Sheet 2 (U) -------------------------------------------- // FOSSIL KABUTOPS Lv30 // -------------------------------------------- #141 "Kabutops" Stage 2 (Evolves from "Kabuto") - HP 60 [F] [FF] Sharp Sickle: 30 [FFFF] Absorb: 40 Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. Weakness: G Resistance: - Ret. Cost: * GB1: Mystery (R) GB2: Mr. Mime Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (R) -------------------------------------------- // FOSSIL AERODACTYL Lv28 // -------------------------------------------- #142 "Aerodactyl" Stage 1 (Evolves from "Mysterious Fossil") - HP 60 [F] Pokemon Power: Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. [CCC] Wing Attack: 30 Weakness: G Resistance: F Ret. Cost: ** GB1: Mystery (R) GB2: Rocket R Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) -------------------------------------------- // VENDING AERODACTYL Lv30 // -------------------------------------------- #142 Aerodactyl Stage 1 (Evolves from "Mysterious Fossil") - HP 70 [F] [C] Supersonic Flip a coin. If heads, the Defending Pokemon is Confused. [CCC] Slash Attack: 40 Aerodactyl does 10 damage to itself. Do not apply Weakness or Resistance to the damage Aerodactyl does to itself. Weakness: G Resistance: F Ret. Cost: * GB2: Omanyte Pack (U) Japanese: Vending Sheet 2 (U) ========================================================================= [8] PSYCHIC CARDS ========================================================================= -------------------------------------------- // VENDING ABRA Lv8 // -------------------------------------------- #063 "Abra" Basic Pokemon - HP 30 [P] [P] Psychic Beam Choose 1 of your opponent's Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance.) Weakness: P Resistance: - Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) -------------------------------------------- // BASE ABRA Lv10 // -------------------------------------------- #063 "Abra" Basic Pokemon - HP 30 [P] [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: - GB1: Colosseum (C) GB2: Moltres Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // ROCKET ABRA Lv14 // -------------------------------------------- #063 "Abra" Basic Pokemon - HP 40 [P] [P] Vanish Shuffle Abra into your deck. (Discard all cards attached to Abra.) [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // BASE KADABRA Lv38 // -------------------------------------------- #064 "Kadabra" Stage 1 (Evolves from "Abra") - HP 60 [P] [PP] Recover Discard 1 [P] Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. [PPC] Super Psy: 50 Weakness: P Resistance: - Ret. Cost: *** GB1: Colosseum (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // VENDING KADABRA Lv39 // -------------------------------------------- #064 "Kadabra" Stage 1 (Evolves from "Abra") - HP 60 [P] [PP] Psycho Panic: 30 If the Defending Pokemon is [P] type, this attack's base damage is 60 instead of 30. [PPP] Blink: 30 If an attack damages Kadabra during your opponent's next turn, flip a coin. If heads, prevent that damage. (Any other effects of attacks still happen. Weakness: P Resistance: - Ret. Cost: *** GB2: Pidgeot Pack (U) Japanese: Vending Sheet 3 (U) -------------------------------------------- // ROCKET DARK KADABRA Lv24 // -------------------------------------------- #064 "Dark Kadabra" Stage 1 (Evolves from "Abra") - HP 50 [P] Pokemon Power: Matter Exchange Once during your turn (before your attack) you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. [PP] Mind Shock: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // BASE ALAKAZAM Lv42 // -------------------------------------------- #065 "Alakazam" Stage 2 (Evolves from "Kadabra") - HP 80 [P] Pokemon Power: Damage Swap As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. [PPP] Confuse Ray: 30 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: P Resistance: - Ret. Cost: *** GB1: Mystery (R) GB2: Omanyte Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) Legendary Collection (RH) -------------------------------------------- // PROMO ALAKAZAM Lv45 // -------------------------------------------- #065 "Alakazam" Stage 2 (Evolves from "Kadabra") - HP 90 [P] [PP] Psycho Panic: 30 If the Defending Pokemon is [P] type, this attack's base damage is 60 instead of 30. [PPP] Trans Damage Discard all Energy cards attached to Alakazam in order to switch the number of damage counters on Alakazam with the number of damage counters on the Defending Pokemon (even if it would Knock Out either Pokemon.) (It's okay if 1 of the Pokemon has no damage counters on it.) Weakness: P Resistance: - Ret. Cost: *** GB2: Promo Japanese: Promo (Vending Sheet 3 Evolution Campaign) -------------------------------------------- // ROCKET DARK ALAKAZAM Lv30 // -------------------------------------------- #065 "Dark Alakazam" Stage 2 (Evolves from "Dark Kadabra") - HP 60 [P] [PPC] Teleport Blast: 30 You may switch Dark Alakazam with 1 of your Benched Pokemon. (Do the damage before switching the Pokemon.) [PPP] Mind Shock: 40 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: - Ret. Cost: *** GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // PROMO SLOWPOKE Lv9 // -------------------------------------------- #079 "Slowpoke" Basic Pokemon - HP 40 [P] [C] Headbutt: 10 [PP] Amnesia Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. Weakness: P Resistance: - Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Playmat) -------------------------------------------- // ROCKET SLOWPOKE Lv16 // -------------------------------------------- #079 "Slowpoke" Basic Pokemon - HP 50 [P] [C] Afternoon Nap Search your deck for a [P] Energy card and attach it to Slowpoke. Shuffle your deck afterward. [P] Headbutt: 10 Weakness: P Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // FOSSIL SLOWPOKE Lv18 // -------------------------------------------- #079 "Slowpoke" Basic Pokemon - HP 40 [P] [C] Spacing Out Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. [PP] Scavenge Discard 1 [P] Energy card from SLowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (C) -------------------------------------------- // FOSSIL SLOWBRO Lv26 // -------------------------------------------- #080 "Slowbro" Stage 1 (Evolves from "Slowpoke") - HP 80 [P] Pokemon Power: Strange Behavior As often as you like during your turn (before your attack) you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. [PP] Psyshock: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (U) GB2: Omanyte Pack (U) Japanese: Fossil (U) English: Fossil (U) -------------------------------------------- // VENDING SLOWBRO Lv35 // -------------------------------------------- #080 "Slowbro" Stage 1 (Evolves from "Slowpoke") - HP 90 [P] [P] Giant Yawn Both the Defending Pokemon and Slowbro are now Asleep. [PP] Giant Snore: 30 You can only use this attack if Slowbro is Asleep. Weakness: P Resistance: - Ret. Cost: *** GB2: Pidgeot Pack (C) Japanese: Vending Sheet 3 (C) -------------------------------------------- // ROCKET DARK SLOWBRO Lv27 // -------------------------------------------- #080 "Dark Slowbro" Stage 1 (Evolves from "Slowpoke") - HP 60 [P] Pokemon Power: Reel In When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. [PP] Fickle Attack: 40 Flip a coin. If tails, this attack does nothing. Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) Legendary Collection (RH) -------------------------------------------- // BASE GASTLY Lv8 // -------------------------------------------- #092 "Gastly" Basic Pokemon - HP 30 [P] [P] Sleeping Gas Flip a coin. If heads, the Defending Pokemon is now Asleep. [PC] Destiny Bond Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. Weakness: - Resistance: F Ret. Cost: - GB1: Evolution (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // VENDING GASTLY Lv13 // -------------------------------------------- #092 "Gastly" Basic Pokemon - HP 40 [P] [P] Scare Your opponent can't play Trainer cards during your opponent's next turn. [PC] Darkness: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: - Resistance: F Ret. Cost: - GB2: Omanyte Pack (C) Japanese: Vending Sheet 3 (C) -------------------------------------------- // FOSSIL GASTLY Lv17 // -------------------------------------------- #092 "Gastly" Basic Pokemon - HP 50 [P] [P] Lick: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [PP] Energy Conversion Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. Weakness: - Resistance: F Ret. Cost: - GB1: Laboratory (U) GB2: Mr. Mime Pack (U) Japanese: Fossil (U) English: Fossil (U) Legendary Collection (C) -------------------------------------------- // FOSSIL HAUNTER Lv17 // -------------------------------------------- #093 "Haunter" Stage 1 (Evolves from "Gastly") - HP 50 [P] Pokemon Power: Transparency Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed. [PC] Nightmare: 10 The Defending Pokemon is now Asleep. Weakness: - Resistance: F Ret. Cost: - GB1: Laboratory (R) GB2: Mr. Mime Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (U) -------------------------------------------- // BASE HAUNTER Lv22 // -------------------------------------------- #093 "Haunter" Stage 1 (Evolves from "Gastly") - HP 60 [P] [P] Hypnosis The Defending Pokemon is now Asleep [PP] Dream Eater: 50 You can't use this attack unless the Defending Pokemon is Asleep. Weakness: - Resistance: F Ret. Cost: - GB1: Evolution (U) GB2: Bulbasaur (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // VENDING HAUNTER Lv25 // -------------------------------------------- #093 "Haunter" Stage 1 (Evolves from "Gastly") - HP 60 [P] [P] Strange Light Flip a coin. If heads, the Defending Pokemon is now Confused. [PP] Spite: 20+ This attack does 20 damage plus 10 more damage times the number of Prize cards your opponent has taken. Weakness: - Resistance: F Ret. Cost: * GB2: Pidgeot Pack (R) Japanese: Vending Sheet 3 (U) -------------------------------------------- // VENDING HAUNTER Lv26 // -------------------------------------------- #093 "Haunter" Stage 1 (Evolves from "Gastly") - HP 70 [P] [P] Poltergeist: 10x Look at your opponent's hand. This attack does 10 damage times the number of trainer cards in your opponent hand. [PP] Nightmare: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. Weakness: - Resistance: F Ret. Cost: * GB2: Omanyte Pack (U) Japanese: Vending Sheet 3 (U) -------------------------------------------- // GAMEBOY DARK HAUNTER Lv23 // -------------------------------------------- #093 "Dark Haunter" Stage 1 (Evolves from "Gastly") - HP 60 [P] [PP] Harass: 30 Flip a coin. If heads, 1 random Trainer card from your opponent's hand is shuffled into his or her deck. Weakness: - Resistance: F Ret. Cost: * GB2: Rocket Grunt Pack (U) -------------------------------------------- // FOSSIL GENGAR Lv38 // -------------------------------------------- #094 "Gengar" Stage 2 (Evolves from "Haunter") - HP 80 [P] Pokemon Power: Curse Once during your turn (before your attack) you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out that Pokemon.) This power can't be used if Gengar is Asleep, Confused, or Paralyzed. [PPP] Dark Mind: 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: - Resistance: F Ret. Cost: * GB1: Evolution (R) GB2: Omanyte (R) Japanese: Fossil (R) English: Fossil (R/RH) Legendary Collection (RH) -------------------------------------------- // PROMO GENGAR Lv40 // -------------------------------------------- #094 "Gengar" Stage 2 (Evolves from "Haunter") - HP 80 [P] Pokemon Power: Power of Darkness When you put Gengar into play, you may flip a coin. If heads, choose 1 of your opponent's in-play Pokemon. Your opponent returns that Pokemon and all cards attached to it into his or her hand. [PPP] Psycho Horror: 30 Flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, the Defending Pokemon is now Confused. Weakness: - Resistance: F Ret. Cost: ** GB2: Promo Japanese: Promo (Vending Sheet 3 Evolution Campaign) -------------------------------------------- // GAMEBOY DARK GENGAR Lv33 // -------------------------------------------- #094 "Dark Gengar" Stage 2 (Evolves from "Dark Haunter") - HP 70 [P] Pokemon Power: Favorite Game Once during your turn (before your attack) you may choose to have all damage counters on your opponent's Pokemon randomly rearranged. This power can't be used if Dark Gengar is Asleep, Confused, or Paralyzed. [PP] Spirit Away Flip a coin. If heads, your opponent shuffles a random Benched Pokemon and all cards attached to it into his or her deck. Weakness: - Resistance: F Ret. Cost: ** GB2: Rocket Grunt Pack (R) -------------------------------------------- // ROCKET DROWZEE Lv10 // -------------------------------------------- #096 "Drowzee" Basic Pokemon - HP 50 [P] Pokemon Power: Long-Distance Hypnosis Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. [PC] Nightmare: 10 The Defending Pokemon is now Asleep. Weakness: P Resistance: - Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // BASE DROWZEE Lv12 // -------------------------------------------- #096 "Drowzee" Basic Pokemon - HP 50 [P] [C] Pound: 10 [PP] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: P Resistance: - Ret. Cost: * GB1: Mystery (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) Intropack (Bulbasaur Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // VENDING HYPNO Lv30 // -------------------------------------------- #097 "Hypno" Stage 1 (Evolves from "Drowzee") - HP 60 [P] Power: Puppet Master If Clefairy Doll is your Active Pokemon, it may use any of this Pokemon's attacks as long as this Pokemon has enough Energy cards attached to it to pay for that attack's Energy cost. [PP] Mind Shock: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: - Ret. Cost: * GB2: Omanyte Pack (U) Japanese: Vending Sheet 3 (U) -------------------------------------------- // FOSSIL HYPNO Lv36 // -------------------------------------------- #097 "Hypno" Stage 1 (Evolves from "Drowzee") - HP 90 [P] [P] Prophecy Look at up to 3 cards from the top of either player's deck and rearrange them as you like. [PPP] Dark Mind: 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) Weakness: P Resistance: - Ret. Cost: ** GB1: Laboratory (R) GB2: Bulbasaur (R) Japanese: Fossil (R) English: Fossil (R/RH) -------------------------------------------- // ROCKET DARK HYPNO Lv26 // -------------------------------------------- #097 "Dark Hypno" Stage 1 (Evolves from "Drowzee") - HP 60 [P] [P] Psypunch: 20 [PPC] Bench Manipulation: 20x Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: - Ret. Cost: ** GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // VENDING MR. MIME Lv20 // -------------------------------------------- #122 "Mr. Mime" Basic Pokemon - HP 50 [P] Pokemon Power: Neutral Damage As long as Mr. Mime is on your Bench, don't apply Weakness and Resistance for any attack. [PC] Juggling: 10x Flip 4 coins. This attack does 10 damage times the number of heads. Weakness: P Resistance: - Ret. Cost: * GB2: Pidgeot Pack (R) Japanese: Vending Sheet 1 (U) -------------------------------------------- // JUNGLE MR. MIME Lv28 // -------------------------------------------- #122 "Mr. Mime" Basic Pokemon - HP 40 [P] Pokemon Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't used if Mr. Mime is Asleep, Confused, or Paralyzed. [PC] Meditate: 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. Weakness: P Resistance: - Ret. Cost: * GB1: Laboratory (R) GB2: Mr. Mime Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) -------------------------------------------- // VENDING JYNX Lv18 // -------------------------------------------- #124 "Jynx" Basic Pokemon - HP 50 [P] [W] Ice Punch: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WW] Cold Breath: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep. Weakness: P Resistance: - Ret. Cost: * GB2: Pidgeot Pack (R) Japanese: Vending Sheet 2 (U) -------------------------------------------- // BASE JYNX Lv23 // -------------------------------------------- #124 "Jynx" Basic Pokemon - HP 70 [P] [P] Doubleslap: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [PPC] Meditate: 20+ Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. Weakness: P Resistance: - Ret. Cost: ** GB1: Evolution (U) GB2: Omanyte Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (R) -------------------------------------------- // B-DECK JYNX Lv27 // -------------------------------------------- #124 "Jynx" Basic Pokemon - HP 70 [P] [C] Pound: 10 [PC] Double Slap: 20x Flip 2 coins. This attack does 20 damage times the number of heads. Weakness: P Resistance: - Ret. Cost: ** GB2: Bulbasaur Pack (U) Japanese: Intropack (Bulbasaur Deck) -------------------------------------------- // PROMO MEWTWO Lv30 // -------------------------------------------- #150 "Mewtwo" Basic Pokemon - HP 60 [P] [P] Energy Control Flip a coin. If heads, move 1 Energy card attached to 1 of your opponent's Pokemon to another. [PPP] Telekinesis Choose 1 of your opponent's Pokemon and do 30 damage to it. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: P Resistance: - Ret. Cost: ** GB2: Promo Japanese: Vending Sheet 0 Promo (World Hobby Fair) English: Promo (WBSP #13) Legendary Collection (R) -------------------------------------------- // BASE MEWTWO Lv53 // -------------------------------------------- #150 "Mewtwo" Basic Pokemon - HP 60 [P] [PC] Psychic: 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. [PP] Barrier Discard 1 Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn. Weakness: P Resistance: - Ret. Cost: *** GB1: Laboratory (R) GB2: Pidgeot Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // VENDING MEWTWO Lv54 // -------------------------------------------- #150 "Mewtwo" Basic Pokemon - HP 80 [P] [P] Psycho Crush: 10x Does 10 damage for each [P] Energy card attached to all of your opponent's Pokemon. [PPC] Super Psy: 50 Weakness: P Resistance: - Ret. Cost: ** GB2: Moltres Pack (R) Japanese: Vending Sheet 1 (U) -------------------------------------------- // PROMO MEWTWO Lv60 // -------------------------------------------- #150 "Mewtwo" Basic Pokemon - HP 70 [P] [P] Energy Absorption Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. [PPC] Psyburn: 40 Weakness: P Resistance: - Ret. Cost: ** GB1: Promo GB2: Promo Japanese: Promo (Pokemon Fan Club) English: Promo (WBSP #14) -------------------------------------------- // PROMO MEWTWO Lv60 // -------------------------------------------- Exactly the same as the above PROMO MEWTWO Lv60, only with a different illustration and with a different location. GB1: Promo GB2: Promo Japanese: Promo (Coro Coro Comics '97 #6) English: Promo (WBSP #4) -------------------------------------------- // VENDING MEWTWO Lv67 // -------------------------------------------- #150 "Mewtwo" Basic Pokemon - HP 80 [P] [PP] Full Recover Discard all Energy cards attached to Mewtwo in order to use this attack. Remove all damage counters and all other counters from Mewtwo. If Mewtwo is Poisoned or Confused, it is no longer Poisoned or Confused. [PPC] Psy Blast: 30 Flip a coin. If heads, and if the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: P Resistance: - Ret. Cost: *** GB2: Mr. Mime Pack (R) Japanese: Vending Sheet 3 (C) -------------------------------------------- // GAMEBOY GR'S MEWTWO Lv35 // -------------------------------------------- #150 "GR's Mewtwo" Basic Pokemon - HP 70 [P] Pokemon Power: Dark Edge All damage done by your Dark Pokemon is increased by a random amount (0, 10, 20). This power can't be used if GR's Mewtwo is Asleep, Confused, or Paralyzed. [PP] Dark Power: 20+ Flip a coin for all Dark Pokemon on your Bench. This attack does 20 damage plus 20 more damage for each heads. Weakness: P Resistance: - Ret. Cost: ** GB2: Promo Japanese: Promo (Pokemon Card GB2) -------------------------------------------- // PROMO MEW Lv8 // -------------------------------------------- #151 "Mew" Basic Pokemon - HP 40 [P] Pokemon Power: Neutral Shield Prevent all effects of attacks, including damage, done to Mew by Evolved Pokemon. You can't use this power if Mew is Asleep, Confused, or Paralyzed. [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: P Resistance: - Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Jr Stamp Rally) English: Promo (#47) -------------------------------------------- // PROMO MEW Lv15 // -------------------------------------------- #151 "Mew" Basic Pokemon - HP 50 [P] [PC] Mystery Attack Does a random amount of damage to the Defending Pokemon and may cause a random effect to the Defending Pokemon. Weakness: P Resistance: - Ret. Cost: - GB1: Phantom Card GB2: Game Center ( Phantom Card) Note: This attack can have any of the following effects, determined randomly: - 20 damage - 10 damage (plus Mew heals itself 10) - 10 damage + Poison - 10 damage + Confusion - 10 damage + Paralysis - 10 damage + Sleep - 0 damage (no effect) There are 8 effects, and each effect has a 1 in 8 chance of occurring. -------------------------------------------- // FOSSIL MEW Lv23 // -------------------------------------------- #151 "Mew" Basic Pokemon - HP 50 [P] [P] Psywave: 10x Does 10 damage times the number of Energy cards attached to the Defending Pokemon. [PP] Devolution Beam Choose an evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Weakness: P Resistance: - Ret. Cost: * GB1: Mystery (R) GB2: Mr. Mime (R) Japanese: Fossil (R) English: Promo (WBSP #8, non-H; WBSP #9, H) ========================================================================= [5] COLORLESS CARDS ========================================================================= -------------------------------------------- // BASE PIDGEY Lv8 // -------------------------------------------- #016 "Pidgey" Basic Pokemon - HP 40 [C] [CC] Whirlwind: 10 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Weakness: L Resistance: F Ret. Cost: * GB1: Evolution (C) GB2: Mr. Mime Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING PIDGEY Lv10 // -------------------------------------------- #016 "Pidgey" Basic Pokemon - HP 50 [C] [C] Gust: 10 [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Weakness: L Resistance: F Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) -------------------------------------------- // BASE PIDGEOTTO Lv36 // -------------------------------------------- #017 "Pidgeotto" Stage 1 (Evolves from "Pidgey") - HP 60 [C] [CC] Whirlwind: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [CCC] Mirror Move If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. Weakness: L Resistance: F Ret. Cost: * GB1: Evolution (R) GB2: Pidgeot Pack (U) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) Legendary Collection (R) -------------------------------------------- // VENDING PIDGEOTTO Lv38 // -------------------------------------------- #017 "Pidgeotto" Stage 1 (Evolves from "Pidgey") - HP 60 [C] [CC] Twister: 20 Unless this attack Knocks Out the Defending Pokemon, flip a coin. If heads, return all Energy cards and Trainer cards attached to that Pokemon to your opponent's hand. [CCC] Fly: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pidgeotto. If tails, this attack does nothing (not even damage). Weakness: L Resistance: F Ret. Cost: - GB2: Pidgeot Pack (U) Japanese: Vending Sheet 3 (U) -------------------------------------------- // GAMEBOY PIDGEOT Lv38 // -------------------------------------------- #018 "Pidgeot" Stage 2 (Evolves from "Pidgeotto") - HP 80 [C] [CCC] Slicing Wind Does 30 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [CCCC] Gale: 20 Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon.) Weakness: L Resistance: F Ret. Cost: * GB1: Laboratory (R) GB2: Mr. Mime Pack (R) -------------------------------------------- // JUNGLE PIDGEOT Lv40 // -------------------------------------------- #018 "Pidgeot" Stage 2 (Evolves from "Pidgeotto") - HP 80 [C] [CC] Wing Attack: 20 [CCC] Hurricane: 30 Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. Weakness: L Resistance: F Ret. Cost: - GB1: Evolution (R) GB2: Pidgeot Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (RH) Legendary Collection (R) -------------------------------------------- // BASE RATTATA Lv9 // -------------------------------------------- #019 "Rattata" Basic Pokemon - HP 30 [C] [C] Bite: 20 Weakness: F Resistance: P Ret. Cost: - GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // ROCKET RATTATA Lv12 // -------------------------------------------- #019 "Rattata" Basic Pokemon - HP 40 [C] Pokemon Power: Trickery Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. [C] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. Weakness: F Resistance: P Ret. Cost: - GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // VENDING RATTATA Lv15 // -------------------------------------------- #019 "Rattata" Basic Pokemon - HP 50 [C] [C] Scratch: 10 [C] Tail Wag Flip a coin. If heads, the Defending Pokemon can't attack Rattata during your opponent's next turn. (Benching either Pokemon ends this effect.) Weakness: F Resistance: P Ret. Cost: * GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) -------------------------------------------- // BASE RATICATE Lv41 // -------------------------------------------- #020 "Raticate" Stage 1 (Evolves from "Rattata") - HP 60 [C] [C] Bite: 20 [CCC] Super Fang: ? Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). Weakness: F Resistance: P Ret. Cost: * GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // ROCKET DARK RATICATE Lv25 // -------------------------------------------- #020 "Dark Raticate" Stage 1 (Evolves from "Rattata") - HP 50 [C] [CC] Gnaw: 20 [CCC] Hyper Fang: 50 Flip a coin. If tails, this attck does nothing. Weakness: F Resistance: P Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // S-DECK SPEAROW Lv9 // -------------------------------------------- #021 "Spearow" Basic Pokemon - HP 40 [C] [C] Peck: 10 [CC] Wing Attack: 20 Weakness: L Resistance: F Ret. Cost: - GB2: Moltres Pack (C) Japanese: Intropack (Squirtle Deck) -------------------------------------------- // VENDING SPEAROW Lv12 // -------------------------------------------- #021 "Spearow" Basic Pokemon - HP 40 [C] [C] Fury Attack: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [C] Gust: 10 Weakness: L Resistance: F Ret. Cost: - GB2: Mr. Mime Pack (C) Japanese: Vending Sheet 2 (C) -------------------------------------------- // JUNGLE SPEAROW Lv13 // -------------------------------------------- #021 "Spearow" Basic Pokemon - HP 50 [C] [C] Peck: 10 [CCC] Mirror Move If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. Weakness: L Resistance: F Ret. Cost: - GB1: Laboratory (C) GB2: Pidgeot Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING FEAROW Lv24 // -------------------------------------------- #022 "Fearow" Stage 1 (Evolves from "Spearow") - HP 60 [C] [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. [CCC] Drill Attack: 50 Flip a coin. If tails, this attack does nothing. Weakness: L Resistance: F Ret. Cost: - GB2: Pidgeot Pack (U) Japanese: Vending Sheet 2 (U) -------------------------------------------- // JUNGLE FEAROW Lv27 // -------------------------------------------- #022 "Fearow" Stage 1 (Evolves from "Spearow") - HP 70 [C] [CCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. [CCCC] Drill Peck: 40 Weakness: L Resistance: F Ret. Cost: - GB1: Laboratory (U) GB2: Mr. Mime Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // ROCKET DARK FEAROW Lv25 // -------------------------------------------- #022 "Dark Fearow" Stage 1 (Evolves from "Spearow") - HP 70 [C] [C] Fly High During your next turn, Dark Fearow's Drill Dive's base damage is doubled. [CC] Drill Dive: 40 You can't use this attack or retreat during your next turn. Weakness: L Resistance: F Ret. Cost: - GB2: Rocket Grunt Pack (U) Japanese: Promo (Pokemon Card GB2 Official Guide Book) -------------------------------------------- // BASE CLEFAIRY Lv14 // -------------------------------------------- #035 "Clefairy" Basic Pokemon - HP 40 [C] [C] Sing Flip a coin. If heads, the Defending Pokemon is now Asleep. [CCC] Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) Weakness: F Resistance: P Ret. Cost: * GB1: Mystery (R) GB2: Mr. Mime Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // VENDING CLEFAIRY Lv15 // -------------------------------------------- #035 "Clefairy" Basic Pokemon - HP 50 [C] [C] Follow Along If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. [CC] Shining Fingers: 10 The Defending Pokemon is now Asleep. Weakness: F Resistance: P Ret. Cost: * GB2: Moltres Pack (U) Japanese: Vending Sheet 1 (U) -------------------------------------------- // JUNGLE CLEFABLE Lv34 // -------------------------------------------- #036 "Clefable" Stage 1 (Evolves from "Clefairy") - HP 70 [C] [C] Metronome Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) [CC] Minimize All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). Weakness: F Resistance: P Ret. Cost: ** GB1: Laboratory (R) GB2: Omanyte Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (RH) -------------------------------------------- // GAMEBOY DARK CLEFABLE Lv33 // -------------------------------------------- #036 "Dark Clefable" Stage 1 (Evolves from "Clefairy") - HP 70 [C] Pokemon Power: Dark Veil All damage done to your Dark Pokemon is reduced by a random number (0, 10, 20) as long as that Pokemon is the Active Pokemon. This Power stops working when Dark Clefable is Asleep, Confused, or Paralyzed. [CCC] Dark Song: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep and this attack does 10 damage to each of your opponent's Benched Pokemon. Weakness: F Resistance: P Ret. Cost: ** GB2: Rocket Grunt Pack (R) -------------------------------------------- // PROMO JIGGLYPUFF Lv12 // -------------------------------------------- #039 "Jigglypuff" Basic Pokemon - HP 50 [C] [C] First Aid Remove 1 damage counter from Jigglypuff [CCC] Double-edge: 40 Jigglypuff does 20 damage to itself. Weakness: F Resistance: P Ret. Cost: * GB1: Promo GB2: Promo Japanese: Promo (Coro Coro Comics '96 #11) English: Promo (WBSP #7) -------------------------------------------- // GAMEBOY JIGGLYPUFF Lv13 // -------------------------------------------- #039 "Jigglypuff" Basic Pokemon - HP 50 [C] [C] Friendship Song Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your Bench. (You can't use this attack if your Bench is full.) [CC] Expand All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). Weakness: F Resistance: P Ret. Cost: * GB1: Evolution (C) GB2: Mr. Mime Pack (C) -------------------------------------------- // JUNGLE JIGGLYPUFF Lv14 // -------------------------------------------- #039 "Jigglypuff" Basic Pokemon - HP 60 [C] [C] Lullaby The Defending Pokemon is now Asleep. [CC] Pound: 20 Weakness: F Resistance: P Ret. Cost: * GB1: Colosseum (C) GB2: Moltres Pack (C) Japanese: Jungle (C) Intropack (Squirtle Deck) English: Jungle (C) Base Set 2 (C) -------------------------------------------- // JUNGLE WIGGLYTUFF Lv36 // -------------------------------------------- #040 "Wigglytuff" Stage 1 (Evolves from "Jigglypuff") - HP 80 [C] [C] Lullaby The Defending Pokemon is now Asleep. [CCC] Do the Wave: 10+ Does 10 damage plus 10 more damage for each of your Benched Pokemon. Weakness: F Resistance: P Ret. Cost: ** GB1: Colosseum (R) GB2: Moltres Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (RH) -------------------------------------------- // VENDING WIGGLYTUFF Lv40+ // -------------------------------------------- #040 "Wigglytuff" Stage 1 (Evolves from "Jigglypuff") - HP 90 [C] Pokemon Power: Assistance Once during your turn (before your attack) you may flip a coin. If heads, your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if this card is your Active Pokemon. [CCCC] Swell: 20 If the Defending Pokemon attacks Wigglytuff during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). Weakness: F Resistance: P Ret. Cost: *** GB2: Pidgeot Pack (R) Japanese: Vending Sheet 1 (U) -------------------------------------------- // ROCKET MEOWTH Lv10 // -------------------------------------------- #052 "Meowth" Basic Pokemon - HP 40 [C] [CC] Coin Hurl Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: F Resistance: P Ret. Cost: * GB2: Rocket Grunt (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // PROMO MEOWTH Lv13 // -------------------------------------------- #052 "Meowth" Basic Pokemon - HP 50 [C] [CC] Cat Punch Does 20 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Weakness: F Resistance: P Ret. Cost: * GB1: Colosseum (C) GB2: Pidgeot Pack (C) Japanese: Promo (Coro Coro Comics '98 #1) English: Promo (WBSP #10) -------------------------------------------- // PROMO MEOWTH Lv14 // -------------------------------------------- #052 "Meowth" Basic Pokemon - HP 50 [C] [C] Scratch [C] Earn Coins Flip a coin until you get tails, then draw a card for each heads. Weakness: F Resistance: P Ret. Cost: * GB2: Promo Japanese: Promo -------------------------------------------- // JUNGLE MEOWTH Lv15 // -------------------------------------------- #052 "Meowth" Basic Pokemon - HP 50 [C] [CC] Pay Day: 10 Flip a coin. If heads, draw a card. Weakness: F Resistance: P Ret. Cost: * GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) Legendary Collection (U) -------------------------------------------- // B-DECK MEOWTH Lv17 // -------------------------------------------- #052 "Meowth" Basic Pokemon - HP 50 [C] [C] Bite: 10 [CC] Fury Swipes: 10x Flip 3 coins. This attack does 10 damage times the number of heads. Weakness: F Resistance: P Ret. Cost: * GB2: Bulbasaur Pack (C) Japanese: Intropack (Bulbasaur Deck) -------------------------------------------- // JUNGLE PERSIAN Lv25 // -------------------------------------------- #053 "Persian" Stage 1 (Evolves from "Meowth") - HP 70 [C] [CC] Scratch: 20 [CCC] Pounce: 30 If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) Weakness: F Resistance: P Ret. Cost: - GB1: Mystery (U) GB2: Omanyte Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) -------------------------------------------- // ROCKET DARK PERSIAN Lv28 // -------------------------------------------- #053 "Dark Persian" Stage 1 (Evolves from "Meowth") - HP 60 [C] [C] Fascinate Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. [CC] Poison Claws: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. Weakness: F Resistance: P Ret. Cost: - GB2: Rocket Grunt (C) Japanese: Rocket (C) English: Rocket (U) Legendary Collection (RH) -------------------------------------------- // PROMO DARK PERSIAN Lv28 // -------------------------------------------- Exactly the same as the above DARK PERSIAN Lv28, only with a different illustration and with a different location. GB2: Promo Japanese: Promo (Pokemon Card Fan Club vol.3) English: Promo (WBSP #17) -------------------------------------------- // BASE FARFETCH'D Lv20 // -------------------------------------------- #083 "Farfetch'd" Basic Pokemon - HP 50 [C] [C] Leek Slap: 30 Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on your Bench won't let you use it again). [CCC] Pot Smash: 30 Weakness: L Resistance: F Ret. Cost: * GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // PROMO FARFETCH'D Lv20 // -------------------------------------------- Exactly the same as the above FARFETCH'D Lv20, only with a different illustration and with a different location. GB2: Promo Japanese: Promo -------------------------------------------- // VENDING DODUO Lv8 // -------------------------------------------- #084 "Doduo" Basic Pokemon - HP 40 [C] [C] Growl If the Defending Pokemon attacks Doduo during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [CC] Peck: 20 Weakness: L Resistance: F Ret. Cost: - GB2: Pidgeot Pack (C) Japanese: Vending Sheet 1 (C) Note: This card is Lv10 in the IRL card game. -------------------------------------------- // BASE DODUO Lv10 // -------------------------------------------- #084 "Doduo" Basic Pokemon - HP 50 [C] [C] Fury Attack: 10x Flip 2 coins. This attack does 10 damage times the number of heads. Weakness: L Resistance: F Ret. Cost: - GB1: Laboratory (C) GB2: Mr. Mime Pack (C) Japanese: Base Set (C) Intropack (Bulbasaur Deck) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // VENDING DODRIO Lv25 // -------------------------------------------- #085 "Dodrio" Stage 1 (Evolves from "Doduo") - HP 60 [C] [C] Kick: 20 [CCC] Tri Attack: 20x Flip 3 coins. This attack does 20 damage times the number of heads. Weakness: L Resistance: F Ret. Cost: - GB2: Pidgeot Pack (U) Japanese: Vending Sheet 1 (C) -------------------------------------------- // JUNGLE DODRIO Lv28 // -------------------------------------------- #085 "Dodrio" Stage 1 (Evolves from "Doduo") - HP 70 [C] Pokemon Power: Retreat Aid As long as Dodrio is Benched, pay [C] less to retreat your Active Pokemon. [CCC] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Dodrio. Weakness: L Resistance: F Ret. Cost: - GB1: Laboratory (U) GB2: Mr. Mime Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // VENDING LICKITUNG Lv20 // -------------------------------------------- #108 "Lickitung" Basic Pokemon - HP 60 [C] [C] Lick Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. Weakness: F Resistance: P Ret. Cost: ** GB2: Omanyte Pack (U) Japanese: Vending Sheet 1 (U) -------------------------------------------- // JUNGLE LICKITUNG Lv26 // -------------------------------------------- #108 "Lickitung" Basic Pokemon - HP 90 [C] [C] Tongue Wrap: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Supersonic Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: F Resistance: P Ret. Cost: *** GB1: Mystery (U) GB2: Rocket Grunt Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) -------------------------------------------- // VENDING CHANSEY Lv40 // -------------------------------------------- #113 "Chansey" Basic Pokemon - HP 100 [C] [C] Sing Flip a coin. If heads, the Defending Pokemon is now Asleep. [CCC] Doubleslap: 20x Flip 2 coins. This attack does 20 damage times the number of heads. Weakness: F Resistance: P Ret. Cost: * GB2: Rocket Grunt Pack (U) Japanese: Vending Sheet 1 (U) -------------------------------------------- // BASE CHANSEY Lv55 // -------------------------------------------- #113 "Chansey" Basic Pokemon - HP 120 [C] [CC] Scrunch Flip a coin. If heads, prevent all effects of damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) [CCCC] Double-edge: 80 Chansey does 80 damage to itself. Weakness: F Resistance: P Ret. Cost: * GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (RH) Base Set 2 (RH) -------------------------------------------- // VENDING KANGASKHAN Lv36 // -------------------------------------------- #115 "Kangaskhan" Basic Pokemon - HP 80 [C] [CC] Bite: 20 [CCC] Tail Drop: 80 Flip 2 coins. If at least 1 of them are tails, this attack does nothing. Weakness: F Resistance: P Ret. Cost: *** GB2: Rocket Grunt Pack (U) Japanese: Vending Sheet 3 (C) -------------------------------------------- // PROMO KANGASKHAN Lv38 // -------------------------------------------- #115 "Kangaskhan" Basic Pokemon - HP 80 [C] [C] Dizzy Punch: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [CCC] Mega Punch: 30 Weakness: F Resistance: P Ret. Cost: *** GB2: Promo Japanese: Promo -------------------------------------------- // JUNGLE KANGASKHAN Lv40 // -------------------------------------------- #115 "Kangaskhan" Basic Pokemon - HP 90 [C] [C] Fetch Draw a card. [CCCC] Comet Punch: 40x Flip 4 coins. This attack does 20 damage times the number of heads. Weakness: F Resistance: P Ret. Cost: *** GB1: Colosseum (R) GB2: Moltres Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) -------------------------------------------- // JUNGLE TAUROS Lv32 // -------------------------------------------- #128 "Tauros" Basic Pokemon - HP 60 [C] [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. [CCC] Rampage: 20+ Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). Weakness: F Resistance: P Ret. Cost: ** GB1: Mystery (U) GB2: Rocket R Pack (U) Japanese: Jungle (U) English: Jungle (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // VENDING TAUROS Lv35 // -------------------------------------------- #128 "Tauros" Basic Pokemon - HP 70 [C] [CC] Stomp Around: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage, and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. Weakness: F Resistance: P Ret. Cost: ** GB2: Omanyte Pack (C) Japanese: Vending Sheet 3 (C) -------------------------------------------- // GAMEBOY DITTO Lv19 // -------------------------------------------- #132 "Ditto" Basic Pokemon - HP 50 [C] [C] Pound: 10 [CCC] Morph Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). Weakness: F Resistance: P Ret. Cost: * GB1: Laboratory (R) GB2: Mr. Mime Pack (R) -------------------------------------------- // VENDING EEVEE Lv5 // -------------------------------------------- #133 "Eevee" Basic Pokemon - HP 30 [C] [C] Gnaw: 10 [C] Jump: 20 Flip a coin. If tails, this attack does nothing. Weakness: F Resistance: P Ret. Cost: - GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 1 (C) -------------------------------------------- // ROCKET EEVEE Lv9 // -------------------------------------------- #133 "Eevee" Basic Pokemon - HP 40 [C] [C] Tackle: 10 [CC] Sand-attack: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Weakness: F Resistance: P Ret. Cost: * GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // JUNGLE EEVEE Lv12 // -------------------------------------------- #133 "Eevee" Basic Pokemon - HP 50 [C] [C] Tail Wag Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Weakness: F Resistance: P Ret. Cost: * GB1: Evolution (C) GB2: Bulbasaur Pack (C) Japanese: Jungle (C) English: Jungle (C) Legendary Collection (C) -------------------------------------------- // BASE PORYGON Lv12 // -------------------------------------------- #137 "Porygon" Basic Pokemon - HP 30 [C] [C] Conversion 1 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. [CC] Conversion 2 Change Porygon's Resistance to a type of your choice other than Colorless. Weakness: F Resistance: P Ret. Cost: * GB1: Laboratory (U) GB2: Bulbasaur Pack (C) Japanese: Base Set (U) English: Base Set (U) -------------------------------------------- // VENDING PORYGON Lv18 // -------------------------------------------- #137 "Porygon" Basic Pokemon - HP 40 [C] [C] 3-D Attack: 10x Flip 3 coins. This attack does 10 damage times the number of heads. [CC] Conversion 2 Change Porygon's Resistance to a type of your choice other than Colorless. Benching Porygon ends this effect. Weakness: F Resistance: P Ret. Cost: - GB2: Omanyte Pack (U) Japanese: Vending Sheet 1 (C) -------------------------------------------- // ROCKET PORYGON Lv20 // -------------------------------------------- #137 "Porygon" Basic Pokemon - HP40 [C] [C] Conversion 1 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. [CCC] Psybeam: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. Weakness: F Resistance: P Ret. Cost: - GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (U) -------------------------------------------- // PROMO COOL PORYGON Lv15 // -------------------------------------------- #137 "Cool Porygon" Basic Pokemon - HP 50 [C] [CCC] Texture Magic You may change Cool Porygon's Resistance to a type of your choice other than Colorless. If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokemon ends this effect on that Pokemon.) [CCC] 3-D Attack: 20x Flip 3 coins. This attack does 20 damage times the number of heads. Weakness: F Resistance: P Ret. Cost: * GB2: Promo Japanese: Promo (N64 Campaign) English: Promo (WBSP #15) -------------------------------------------- // JUNGLE SNORLAX Lv20 // -------------------------------------------- #143 "Snorlax" Basic Pokemon - HP 90 [C] Pokemon Power: Thick Skinned Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. [CCCC] Body Slam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. Weakness: F Resistance: P Ret. Cost: **** GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Jungle (R) English: Jungle (R/RH) Base Set 2 (R) Legendary Collection (U) -------------------------------------------- // VENDING SNORLAX Lv35 // -------------------------------------------- #143 "Snorlax" Basic Pokemon - HP 90 [C] Pokemon Power: Guard As long as Snorlax is your Active Pokemon, the Defending Pokemon can't retreat. This Power stops working when Snorlax is Asleep, Confused, or Paralyzed. [CCCC] Sleep: 30 After dealing damage, Snorlax is now Asleep. Flip a coin. If heads, the Defending Pokemon is now Asleep. Weakness: F Resistance: P Ret. Cost: **** GB2: Pidgeot Pack (R) Japanese: Vending Sheet 1 (U) English: Promo (WBSP #49) -------------------------------------------- // PROMO HUNGRY SNORLAX Lv50 // -------------------------------------------- #143 "Hungry Snorlax" Basic Pokemon - HP 100 [C] [C] Eat Place 1 food counter on Snorlax. You can't place a food counter on Snorlax if it already has 2 food counters. [CCC] Roll Over: 20+ When you use this attack, you may remove as many food counters from Hungry Snorlax as you like. If you do, this attack does 20 damage plus 30 more damage for each food counter you removed. Weakness: F Resistance: P Ret. Cost: **** GB2: Promo Japanese: Promo (N64 Campaign) -------------------------------------------- // BASE DRATINI Lv10 // -------------------------------------------- #147 "Dratini" Basic Pokemon - HP 40 [C] [C] Pound: 10 GB1: Mystery (U) GB2: Moltres Pack (C) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (C) Weakness: - Resistance: P Ret. Cost: * -------------------------------------------- // ROCKET DRATINI Lv12 // -------------------------------------------- #147 "Dratini" Basic Pokemon - HP 40 [C] [CC] Wrap: 10 Flip a coin. If heads, the Defending Pokemon is Paralyzed. Weakness: - Resistance: P Ret. Cost: * GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // BASE DRAGONAIR Lv33 // -------------------------------------------- #148 "Dragonair" Stage 1 (Evolves from "Dratini") - HP 80 [C] [CCC] Slam: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [CCCC] Hyper Beam: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. Weakness: - Resistance: P Ret. Cost: ** GB1: Mystery (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // ROCKET DARK DRAGONAIR Lv28 // -------------------------------------------- #148 "Dark Dragonair" Stage 1 (Evolves from "Dratini") - HP 70 [C] Pokemon Power: Evolutionary Light Once during your turn (before you attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. [CCC] Tail Strike: 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. Weakness: - Resistance: P Ret. Cost: ** GB2: Rocket Grunt Pack (U) Japanese: Rocket (U) English: Rocket (U) Legendary Collection (U) -------------------------------------------- // LEGENDARY DRAGONITE Lv41 // -------------------------------------------- #149 "Dragonite" Stage 2 (Evolves from "Dragonair") - HP 100 [C] Pokemon Power: Healing Wind When you put Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counters than that, remove all of them from that Pokemon. [CCC] Slam: 30x Flip 3 coins. This attack does 30 damage times the number of heads. Weakness: - Resistance: F Ret. Cost: ** GB1: Legendary Card GB2: Legendary Card Japanese: Promo (Pokemon Card GB) -------------------------------------------- // PROMO DRAGONITE Lv43 // -------------------------------------------- #149 "Dragonite" Stage 2 (Evolves from "Dragonair") - HP 90 [C] Pokemon Power: Special Delivery Once during your turn (before you attack), you may draw a card. If you do, choose a card from your hand and put it on top of your deck. This power can't be used if Dragonite is Asleep, Confused, or Paralyzed. [CCC] Supersonic Flight: 60 Flip a coin. If tails, this attack does nothing. Weakness: - Resistance: F Ret. Cost: ** GB2: Promo Japanese: Promo (Nippon Airlines Campaign) English: Promo (WBSP #3) -------------------------------------------- // FOSSIL DRAGONITE Lv45 // -------------------------------------------- #149 "Dragonite" Stage 2 (Evolves from "Dragonair") - HP 100 [C] Pokemon Power: Step In Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokemon. [CCCC] Slam: 40x Flip 2 coins. This attack does 40 damage times the number of heads. Weakness: - Resistance: F Ret. Cost: * GB1: Mystery (R) GB2: Moltres Pack (R) Japanese: Fossil (R) English: Fossil (R/RH) -------------------------------------------- // ROCKET DARK DRAGONITE Lv33 // -------------------------------------------- #149 "Dark Dragonite" Stage 2 (Evolves from "Dark Dragonair") - HP 70 [C] Pokemon Power: Summon Minions When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. [CCCC] Giant Tail: 70 Flip a coin. If tails, this attack does nothing. Weakness: - Resistance: F Ret. Cost: ** GB2: Rocket Grunt (R) Japanese: Rocket (R) English: Rocket (R/RH) Legendary Collection (RH) -------------------------------------------- // PROMO TOGEPI Lv8 // -------------------------------------------- #175 "Togepi" Basic Pokemon - HP 30 [C] [C] Snivel If the Defending Pokemon attacks Togepi during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [CC] Mini-Metronome Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togepi's type is still [C].) Weakness: - Resistance: P Ret. Cost: * GB2: Promo Japanese: Promo (Coro Coro Comics '99 #6) English: Promo (WBSP #30) -------------------------------------------- // PROMO LUGIA Lv55 // -------------------------------------------- #249 "Lugia" Basic Pokemon - HP 100 [C] [CCC] Aeroblast: 20+ Flip 2 coins. This attack does 20 damage plus 20 damage times the number of heads. Weakness: P Resistance: F Ret. Cost: ** GB2: Phantom Card Japanese: Promo (Pokemon Card GB2) ========================================================================= [A] TRAINER CARDS ========================================================================= -------------------------------------------- // SUPER POTION // -------------------------------------------- Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) Intropack (Bulbasaur Deck) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // IMAKUNI? // -------------------------------------------- Your Active Pokemon is now Confused. Imakuni? wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex. He asks kids around the world, "Who is cuter--Pikachu or me?" GB1: Promo GB2: Promo Japanese: Promo (Coro Coro Comics '97 #9) -------------------------------------------- // ENERGY REMOVAL // -------------------------------------------- Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. GB1: Mystery (C) GB2: Moltres Pack (C) Japanese: Base Set (C) Intropack (Squirtle Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // ENERGY RETRIEVAL // -------------------------------------------- Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. GB1: Evolution (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Legendary Collection (U) -------------------------------------------- // ENERGY SEARCH // -------------------------------------------- Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. GB1: Evolution (C) GB2: Bulbasaur Pack (C) Japanese: Fossil (C) English: Fossil (C) -------------------------------------------- // PROFESSOR OAK // -------------------------------------------- Discard your hand, then draw 7 cards. GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // FOSSIL EXCAVATION // -------------------------------------------- Search your deck or your discard pile for a card named Mysterious Fossil, show it to your opponent, and put it into your hand. If you took the card from your deck, shuffle your deck afterward. GB2: Mr. Mime Pack (U) Japanese: Vending Sheet 1 (U) -------------------------------------------- // POTION // -------------------------------------------- Remove up to 2 damage counters from 1 of your Pokemon. GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) Intropack (Squirtle and Bulbasaur Decks) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // GAMBLER // -------------------------------------------- Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. GB1: Laboratory (C) GB2: Mr. Mime Pack (C) Japanese: Fossil (C) English: Fossil (C) -------------------------------------------- // REVIVE // -------------------------------------------- Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) GB1: Colosseum (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // MAX REVIVE // -------------------------------------------- Discard 2 Energy cards from your hand in order to put 1 Basic Pokemon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.) GB2: Rocket R Pack (U) Japanese: Vending Sheet 2 (C); ?? English: Gym Challenge (U) -------------------------------------------- // SUPER SCOOP UP // -------------------------------------------- Flip a coin. If heads, choose 1 of your Pokemon and put it and all cards attached to it into your hand. GB2: Rocket Grunt Pack (C) Japanese: Neo Genesis (U) Intropack (Bulbasaur and Squirtle Decks) English: Neo Genesis (U) -------------------------------------------- // DEVOLUTION SPRAY // -------------------------------------------- Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). GB1: Laboratory (R) GB2: Rocket R Pack (R) Japanese: Base Set (R) English: Base Set (R) -------------------------------------------- // ITEM FINDER // -------------------------------------------- Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. GB1: Colosseum (R) GB2: Omanyte Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // CHALLENGE! // -------------------------------------------- Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. GB2: Rocket Grunt Pack (U) Japanese: Rocket (U) English: Rocket (U) Legendary Collection (U) -------------------------------------------- // SUPER ENERGY RETRIEVAL // -------------------------------------------- Trade 2 of the other cards in your hand for up to 4 basic Energy cards from your discard pile. GB1: Promo GB2: Promo Japanese: Neo Genesis (R) Promo (Pokemon Fan Club) English: Neo Genesis (R) -------------------------------------------- // SUPER ENERGY REMOVAL // -------------------------------------------- Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those cards. GB1: Laboratory (R) GB2: Omanyte Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // MOON STONE // -------------------------------------------- Search your deck for a Colorless Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. GB2: Mr. Mime Pack (R) ?? Japanese: Vending Sheet 1 (U) -------------------------------------------- // DEFENDER // -------------------------------------------- Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). GB1: Colosseum (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Note: Defender also prevents self-inflicted damage. E.g., Base Arcanine Lv45 uses Take Down, which does 30 damage to itself. With a Defender attached, Take Down only does 10 damage to Arcanine. In addition, any damage done to Arcanine by attacks during the opponent's turn is STILL reduced by 20 -- Defender is discarded just before that player's next turn, not when 20 damage is absorbed! -------------------------------------------- // GUST OF WIND // -------------------------------------------- Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. GB1: Evolution (C) GB2: Moltres Pack (C) Japanese: Base Set (C) Intropack (Bulbasaur Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // MYSTERIOUS FOSSIL // -------------------------------------------- Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. GB1: Mystery (C) GB2: Omanyte Pack (C) Japanese: Fossil (C) English: Fossil (C) Legendary Collection (C) -------------------------------------------- // FULL HEAL // -------------------------------------------- Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. GB1: Colosseum (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) Intropack (Squirtle Deck) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // IMPOSTER OAK'S REVENGE // -------------------------------------------- Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck then draws 4 cards. GB2: Rocket Grunt Pack (U) Japanese: Rocket (U) English: Rocket (U) -------------------------------------------- // IMPOSTER PROFESSOR OAK // -------------------------------------------- Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. GB1: Laboratory (R) GB2: Mr. Mime Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // SLEEP! // -------------------------------------------- Flip a coin. If heads, the Defending Pokemon is now Asleep. GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // COMPUTER ERROR! // -------------------------------------------- You may draw up to 5 cards, then your opponent may draw up to 5 cards. Your turn is over now (you don't get to attack). GB2: Promo Japanese: Promo English: Promo (WBSP #16) -------------------------------------------- // COMPUTER SEARCH // -------------------------------------------- Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. GB1: Colosseum (R) GB2: Omanyte Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // DIGGER // -------------------------------------------- Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. GB2: Rocket Grunt Pack (U) Japanese: Rocket (C) English: Rocket (U) -------------------------------------------- // CLEFAIRY DOLL // -------------------------------------------- Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokemon. At any time during your turn before your attack, you may discard Clefairy Doll. GB1: Evolution (R) GB2: Omanyte Pack (R) Japanese: Base Set (R) English: Base Set (R) -------------------------------------------- // MR. FUJI // -------------------------------------------- Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck. GB1: Mystery (U) GB2: Pidgeot Pack (U) Japanese: Fossil (U) English: Fossil (U) -------------------------------------------- // PLUSPOWER // -------------------------------------------- Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. GB1: Colosseum (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) Note: PlusPower also increases self-inflicted damage (Double Edge, Thunderpunch, etc.). -------------------------------------------- // SWITCH // -------------------------------------------- Switch 1 of your Benched Pokemon with your Active Pokemon. GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) Intropack (Bulbasaur Deck) English: Base Set (C) Base Set 2 (C) -------------------------------------------- // SCOOP UP // -------------------------------------------- Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) GB1: Colosseum (R) GB2: Bulbasaur Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) Legendary Collection (R) -------------------------------------------- // POKEMON TRADER // -------------------------------------------- Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. GB1: Evolution (R) GB2: Moltres Pack (C) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) Legendary Collection (R) -------------------------------------------- // POKEMON RECALL // -------------------------------------------- Take an Evolution card from your discard pile, show it to your opponent, and put it on the top of your deck. GB2: Pidgeot Pack (R) Japanese: Vending Sheet 3 (C) -------------------------------------------- // POKEDEX // -------------------------------------------- Look at up to 5 cards from the top of your deck and rearrange them as you like. GB1: Laboratory (U) GB2: Bulbasaur Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // POKEMON CENTER // -------------------------------------------- Remove all damage counters from all of your own Pokemon with damage counters on them, then discard all Energy cards attached to those Pokemon. GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // POKEMON BREEDER // -------------------------------------------- Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. GB1: Evolution (R) GB2: Moltres Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) Legendary Collection (R) -------------------------------------------- // POKE FLUTE // -------------------------------------------- Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto his or Bench. (You can't play Pokemon Flute if your opponent's Bench is full.) GB1: Evolution (U) GB2: Pidgeot Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // THE BOSS' WAY // -------------------------------------------- Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. GB2: Rocket R Pack (U) Japanese: Rocket (U) English: Rocket (U) Legendary Collection (U) -------------------------------------------- // GOOP GAS ATTACK // -------------------------------------------- All Pokemon Powers stop working until the end of your opponent's next turn. GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (C) -------------------------------------------- // BILL // -------------------------------------------- Draw 2 cards. GB1: Colosseum (C) GB2: Bulbasaur Pack (C) Japanese: Base Set (C) English: Base Set (C) Base Set 2 (C) Legendary Collection (C) -------------------------------------------- // BILL'S TELEPORTER // -------------------------------------------- Flip a coin. If heads, draw 4 cards. GB2: Rocket Grunt Pack (C) Japanese: Intropack (Squirtle and Bulbasaur Decks) English: Neo Genesis (U) -------------------------------------------- // BILL'S COMPUTER // -------------------------------------------- (TCG FOR GB2) Bring this card to the Bill's Computer game at the GR Game Center along with a copy of any of the following cards at any level: Omanyte, Haunter, Machoke, Graveler, or Kadabra. Give up both cards and you will get a special Promotional card through the Mail in return. GB2: Promo Japanese: Vending Sheet 3 (extra card) -------------------------------------------- // MASTER BALL // -------------------------------------------- Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, then put it into your hand. Shuffle the rest into your deck. GB2: Pidgeot Pack (R) Japanese: Vending Sheet 2 (U) English: Gym Challenge (U) -------------------------------------------- // LASS // -------------------------------------------- You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. GB1: Laboratory (R) GB2: Mr. Mime Pack (R) Japanese: Base Set (R) English: Base Set (R) Base Set 2 (R) -------------------------------------------- // MAINTENANCE // -------------------------------------------- Shuffle 2 of the other cards from your hand into your deck in order to draw a card. GB1: Laboratory (U) GB2: Pidgeot Pack (U) Japanese: Base Set (U) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // POKE BALL // -------------------------------------------- Flip a coin. If heads, you may search your deck for any Basic Pokemon or Evolution card. Show that card to your opponent, the put it into your hand. Shuffle your deck afterward. GB1: Colosseum (C) GB2: Omanyte Pack (C) Japanese: Jungle (C) English: Jungle (C) Base Set 2 (C) -------------------------------------------- // NIGHTLY GARBAGE RUN // -------------------------------------------- Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. GB2: Rocket Grunt Pack (C) Japanese: Rocket (C) English: Rocket (U) -------------------------------------------- // RECYCLE // -------------------------------------------- Flip a coin. If heads, put a card in your discard pile on top of your deck. GB1: Laboratory (C) GB2: Mr. Mime Pack (C) Japanese: Fossil (C) English: Fossil (C) -------------------------------------------- // ROCKET SNEAK ATTACK // -------------------------------------------- Look at your opponent's hand. If her or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. GB2: Rocket Grunt Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // HERE COMES TEAM ROCKET! // -------------------------------------------- Each player plays with his or her Prize cards face up for the rest of the game. GB2: Phantom Japanese: Rocket (UR) English: Rocket (R/RH) NOTE: When you've played this card, your prizes will be visible when browsing the play area. When taking a prize, press START to view the card before choosing. -------------------------------------------- // THE ROCKET'S TRAP // -------------------------------------------- Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck. GB2: Rocket Grunt Pack (R) Japanese: Gym 1 (R) English: Gym Heroes (R) ========================================================================= [B] ENERGY CARDS ========================================================================= -------------------------------------------- // GRASS ENERGY // -------------------------------------------- Provides [G] Energy. Counts as a basic Energy card. -------------------------------------------- // FIRE ENERGY // -------------------------------------------- Provides [R] Energy. Counts as a basic Energy card. -------------------------------------------- // WATER ENERGY // -------------------------------------------- Provides [W] Energy. Counts as a basic Energy card. -------------------------------------------- // LIGHTNING ENERGY // -------------------------------------------- Provides [L] Energy. Counts as a basic Energy card. -------------------------------------------- // FIGHTING ENERGY // -------------------------------------------- Provides [F] Energy. Counts as a basic Energy card. -------------------------------------------- // PSYCHIC ENERGY // -------------------------------------------- Provides [P] Energy. Counts as a basic Energy card. -------------------------------------------- // DOUBLE COLORLESS ENERGY // -------------------------------------------- Provides [CC] energy. Doesn't count as a basic Energy card. GB1: Mystery (U) GB2: Moltres Pack (U) Japanese: Base Set (U); Intropack (Bulbasaur Deck) English: Base Set (U) Base Set 2 (U) -------------------------------------------- // POTION ENERGY // -------------------------------------------- If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides [C] energy. (Doesn't count as a basic Energy card.) GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (U) Legendary Collection (U) -------------------------------------------- // FULL HEAL ENERGY // -------------------------------------------- If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy provides [C] energy. (Doesn't count as a basic Energy card.) GB2: Rocket R Pack (C) Japanese: Rocket (C) English: Rocket (U) Legendary Collection (U) -------------------------------------------- // RAINBOW ENERGY // -------------------------------------------- Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) GB2: Rocket R Pack (R) Japanese: Rocket (R) English: Rocket (R/RH) -------------------------------------------- // RECYCLE ENERGY // -------------------------------------------- Recycle Energy provides 1 Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand. GB2: Rocket Grunt Pack (U) Japanese: Neo 1 (R) English: Neo Genesis (R) ========================================================================= [C] THE END ========================================================================= -------------------------------------------- // Also Available // -------------------------------------------- I've also made the following guides for this game: - Walkthrough and Translations - Detailed Trainer Guide - Quick Ref -------------------------------------------- // Contacting Me // -------------------------------------------- I can be reached at alamedyang at gmail dot com. Email me corrections, additions, complaints, whatever. (I will probably take forever to respond, though.)