___ ___ | () |____ ---- -- ---- --\ \ / /-- ---+--- / | _|__ / / / | |\ \ / /| | / | \ / | / / / | | | // / | | / | \ / \__ __/ / / | |/ / --- / / | | -- | / / / _|___ | \\ | || || \ / / | | _____ |--- \ \ | || |\ \ / / | | | \ \| || |/ // ----| / | | \____||_____/ |_______| ____ ______ _________ _/___\ | || / \ | \ | I | ___|____ | || | | / | ---+- | / / \ +---- || | ___ |---+ | \ | | / / / /\ | || | | | \ | _| | / / / | \_____| | \ |_______| / / ---+----- () Alamedyang's Ultimate Guide to Pokemon Card GB2: Here Comes The Great Team Rocket! part 2: Card Spoiler/Translations Translations v1.0 by Alamedyang 9/2001-1/2004 Bad ASCII art by Alamedyang 10/2001, 7/2003 Copyright (C) Alamedyang alamedyang @ mac.com http://alamedyang.tejat.net/tcg2/ ************************************************************************* ************************************************************************* TABLE OF CONTENTS 1 - ABOUT THIS SPOILER a) Contents of this Guide b) Spoiler History 2 - HOW TO USE THIS GUIDE 3 - SPOILERS 4 - NAME CONVERSION CHARTS a) Japanese romaji --> English b) English --> Japanese romaji c) English Name --> Number and element 5 - THE END a) Contacting Me b) The Fine Print ************************************************************************* ************************************************************************* 1 ABOUT THIS SPOILER ------------------------- 1a CONTENTS OF THIS GUIDE This document contents all relevant gameplay information on all 445 cards present in the Pokemon Trading Card Game for Gameboy 2. For cards that are avaliable in the English language, exact text is taken from official cards. All Japanese-only cards are translated into English. ------------------------- 1b SPOILER HISTORY v1.0 (finished 1/2004) - got a slightly better dictionary and translated Promo Omastar's attack names - found out about the English version of Dark Ivysaur, and edited the digital version to match - fixed Promo Gengar's Pokemon Power - fixed dozens of careless errors in the main body of the text - updated the attack texts of various Vending-to-English-Promo cards - added locations for promo #48 and #49 - updated contact information - added PokemonFAQs to the document avaliability list v.99 (finished 7/2003) - redid document format and redid all introductory text - revised Hungry Snorlax Lv50's attacks and card name - specified what Vending Sheets the Vending cards are from - added the eCard Set 1 and eCard Set 2 locations - added Intropack Neo locations (Chikorita and Totodile decks) - added Intropack locations for non-Intropack-only cards - added english promo locations up to promo #47 - changed the old wording of Recycle Energy to the official wording (I still need to finish Dark Ivysaur and Promo Gengar, by the way) v0.9 (finished 8/2002) The document is completed except for Dark Ivysaur's Pokemon Power effect and Promo Gengar's Pokemon Power effect. ************************************************************************* ************************************************************************* 2 HOW TO USE THIS GUIDE ------------------------- 2a HOW THIS SPOILER IS SORTED Cards are sorted first by element, then by Pokemon number, (then by card name, in the case of Dark "warui" cards or other specially-titled cards) then by experience level. Trainer cards are sorted by Japanese name. This is the same order used throughout game. ------------------------- 2b SPOILER / TRANSLATION FORMAT Pkmn # - Card Title - Experience Level --> #000 POKEMON NAME LV100 GB1: Where to get in the TCG for GB1 (w/ rarity) GB2: Where to get in the TCG for GB2 (w/ rarity) English: Where to get the English card (w/ rarity, if any) Japanese: Where to get the Japanese card (w/ rarity, if any) Stage: What the card evolves from, if an Evolution card. HP: Hit Points; amount of damage it can take before it is Knocked Out (multiple of 10 between 30-120) Element: Type of Pokemon: Grass, Fire, Water, Lightning, Fighting, Psychic, Colorless Weakness: Damage given to this card by this type of Pokemon will be double the normal amount Resistance: Damage given to this card by this type of Pokemon will be 30 less the normal amount Power: Pokemon Power, if any Attacks: [Energy cost] Attack Title: Attack Base Damage Attack Effect (if any) [C] Sample Attack: 0 Flip a coin. If heads, the Defending Pokemon is worth a lot of money; if tails, you can't get it through normal gameplay (you must Card Pop!). Pokemon information such as info text and species name (as well as length and weight measurements) are not translated because that aspect of the card is not gameplay-critical. Attack cost icons are exactly as shown: [CC] indicates two colorless Energy icons, [WWC] indicates two water Energy icons and one colorless, and [GGGG] indicates four grass Energy icons. This is a little different from most Pokemon TCG spoilers, but I think this format is clearer. ------------------------- 2c ELEMENT TYPES G Grass green leaf R Fire red flame W Water blue droplet L Lightning yellow lightning bolt F Fighting orange fist P Psychic purple eye C Colorless gray star This is the order in which the elements are sorted in the game, and this is the order used in this spoiler. ------------------------- 2d RARITIES AND LOCATIONS Japanese and English card rarities and locations often vary. The TCG for GB2 follows the Japanese conventions as a rule, but there are many exceptions. For these reasons I have included separate entries for English real-life, Japanese real-life, TCG for GB 1, and TCG for GB 2 locations. RARITIES: C Common circle U Uncommon diamond R Rare star RH Rare-Holo star, holo print in illus. UR Ultra-Rare white star In the TCG for GB1, locations are: Colosseum (Pikachu Booster Pack) Evolution (Charizard Booster Pack) Mystery (Articuno Booster Pack) Laboratory (Mewtwo Booster Pack) or promotional cards (aka Promos). In the TCG for GB2, locations are: Bulbasaur Pack Moltres Pack Omanyte Pack Mr. Mime Pack Pidgeot Pack Rocket R Pack Rocket Grunt Pack or promotional cards (aka Promos). relevant English real-life sets include: Base Set (blank) Jungle (flower) Base Set 2 (poke ball with the number [2]) Fossil (bone hand) Rocket (the letter R) Legendary Collection (medal) Numbered Promos (black star); an open ended promo set NOTE: English real-life sets are the only sets that distinguish Rare cards and Rare-Holo cards by rarity relevant Japanese real-life sets include: Base Set (blank) Jungle (flower) Fossil (bone hand) Rocket (the letter R) Vending Sheets 1-3 (b/w poke ball on its side) Gym 1-2 (poke ball with word "gym") Brock, Misty, Lt. Surge, Erika, Sabrina, Blaine's Decks (gym logo) Intropack (bulbasaur or squirtle icon) Intropack Neo (chikorita or totodile icon) various promos, including: "CD Promo" (Pokemon Best Collection CD), Corocoro Comics (monthly manga serial magazine), book inserts, game inserts, commercial campaigns, and others. Some cards are GameBoy-original cards and cannot be obtained in real- life. (Some real-life cards may be based off of Gameboy-original cards, but in actuality have altered text to account for the lack of a random factor in a real-life environment.) ************************************************************************* ************************************************************************* 3 SPOILERS #001 BULBASAUR LV12 GB2: Bulbasaur Pack (C) English: - Japanese: Intropack (Bulbasaur Deck) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 [GG] Razor Leaf: 30 #001 BULBASAUR LV13 GB1: Evolution (C) GB2: Rocket Grunt Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Bulbasaur. #001 BULBASAUR LV15 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 1 (U); Intropack (Bulbasaur Deck) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Recover: 0 If this Pokemon has any damage counters on it, you may remove 1 of them. [G] Poison Seed: 0 The Defending Pokemon is now Poisoned. #002 IVYSAUR LV20 GB1: Evolution (U) GB2: Mr. Mime Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Bulbasaur HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [GCC] Vine Whip: 30 [GGG] Poisonpowder: 20 The Defending Pokemon is now Poisoned. #002 IVYSAUR LV26 GB2: Bulbasaur Pack (U) English: - Japanese: Intropack (Bulbasaur Deck) Stage: from Bulbasaur HP: 70 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Ivysaur. [GGC] Vine Whip: 40 #002 DARK IVYSAUR LV16 GB2: Rocket Grunt Pack (U) English: Best Of Promos (ID: Y-02) Japanese: Neo 4 Promo Stage: from Bulbasaur HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Vine Pull Once during your turn when Dark Ivysaur retreats, choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Attacks: [GG] Fury Strikes: 0 This attack does 10 damage to 3 of your opponent's Pokemon chosen at random (the same Pokemon can be chosen more than once). Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #003 VENUSAUR LV64 GB1: Phantom Card GB2: Game Center (Phantom Card) Japanese: Promo (Pokemon Card GB Official Guidebook) English: Promo #13 Stage: from Ivysaur HP: 100 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Pkmn Power: Solar Power You may use this power once during your turn (before you attack). Your Active Pokemon and the Defending Pokemon are no longer Asleep, Confused, or Paralyzed. You may not invoke this power if Venusaur is Asleep, Confused, or Paralyzed. Attacks: [GGGG] Mega Drain: 40 Remove damage counters from Venusaur equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance; rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove them all. #003 VENUSAUR LV67 GB1: Evolution (R) GB2: Moltres Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (R) Stage: from Ivysaur HP: 100 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Pkmn Power: Energy Trans As often as you like during your turn (before you attack), you may take one Grass Energy card attached to one of your Pokemon and attach it to a different one. You may not use this power if Venusaur is Asleep, Confused, or Paralyzed. Attacks: [GGGG] Solar Beam: 60 #003 VENUSAUR LV67 Exactly the same as the above VENUSAUR LV67, only with a different graphic and with a different location. GB2: Promo English: - Japanese: CD Promo; Intropack (Bulbasaur Deck) #003 DARK VENUSAUR LV37 GB2: Rocket Grunt Pack (R) English: Best Of Promos (ID: Y-03) Japanese: Neo 4 Promo Stage: from Ivysaur HP: 70 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [GGG] Horrid Pollen: 30 The Defending Pokemon is now Poisoned and Confused, Poisoned and Asleep, or Poisoned and Paralyzed, chosen at random. #010 CATERPIE LV13 GB1: Evolution (C) GB2: Moltres Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] String Shot: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #011 METAPOD LV20 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 1 (U) Stage: from Caterpie HP: 70 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Green Shield While this card is in play, all Weaknesses of Grass Pokemon is ignored. This power stops working when Metapod is Asleep, Confused, or Paralyzed. Attacks: [GG] Strange Powder: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. #011 METAPOD LV21 GB1: Evolution (C) GB2: Moltres Pack (U) English: Base Set (C); Base Set 2 (C); Legendary Collection (U) Japanese: Base Set (C) Stage: from Caterpie HP: 70 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [CC] Stiffen: 0 Flip a coin. If heads, prevent all damage done to Metapod during your opponent's next turn. (Any other effects of attacks still happen.) [GG] Stun Spore: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #012 BUTTERFREE LV28 GB1: Evolution (U) GB2: Moltres Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (R) Japanese: Jungle (U) Stage: from Metapod HP: 70 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 0 Attacks: [CC] Whirlwind: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [GGGG] Mega Drain: 40 Remove a number of damage counters equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). #013 WEEDLE LV12 GB1: Evolution (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2; Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #013 WEEDLE LV15 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Peck: 10 [G] Poison Horn The Defending Pokemon is now Poisoned. #014 KAKUNA LV20 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 1 (C) Stage: from Weedle HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Poison Liquid Whenever an opponent's attack does damage to Kakuna (even if Kakuna is Knocked Out), the Defending Pokemon is now Poisoned. This power stops working when Kakuna is Asleep, Confused, or Paralyzed. Attacks: [C] Rolling Cut: 10 #014 KAKUNA LV23 GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Weedle HP: 80 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [CC] Stiffen: 0 Flip a coin. If heads, prevent all damage done to Kakuna during your opponent's next turn. (Any other effects of attacks still happen.) [GG] Poisonpowder: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #015 BEEDRILL LV32 GB1: Evolution (R) GB2: Bulbasaur Pack (R) English: Base Set (R); Base Set 2 (R); Legendary Collection (R) Japanese: Base Set (R) Stage: from Kakuna HP: 80 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 0 Attacks: [CCC] Twineedle: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [GGG] Poison Sting: 40 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #023 EKANS LV10 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 40 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Spit Poison: 0 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GC] Wrap: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #023 EKANS LV15 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Bite: 10 [GG] Poison Sting: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #024 ARBOK LV27 GB1: Laboratory (U) GB2: Mr. Mime Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Ekans HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Attacks: [G] Terror Strike: 10 Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [GGC] Poison Fang: 20 The Defending Pokemon is now Paralyzed. #024 ARBOK LV30 GB2: Omanyte Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Ekans HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Attacks: [GC] Wind Around: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGG] Intense Poison: 30+ The Defending Pokemon is now Poisoned. If the Defending Pokemon was already Poisoned when this attack was used, this attack does 30 damage plus 10 more damage. #024 DARK ARBOK LV15 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Ekans HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Attacks: [GG] Stare: 0 Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) If that Pokemon has a Pokemon Power, that power stops working until the end of your opponent's next turn. [GGG] Poison Vapor: 10 The Defending Pokemon is now Poisoned. This attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) #029 NIDORAN [F] LV12 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Tail Wag: 0 Flip a coin. If heads, the Defending Pokemon can't attack Nidoran during your opponent's next turn. (Benching either Pokemon ends this effect.) [G] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #029 NIDORAN [F] LV13 GB1: Mystery (C) GB2: Moltres Pack (C) English: Jungle (C); Base Set 2 (C); Legendary Collection (C) Japanese: Jungle (C) HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Fury Swipes: 10 Flip 3 coins. This attack does 10 damage times the number of heads. [GG] Call for Family: 0 Search your deck for a Basic Pokemon named Nidoran [M] or Nidoran [F] and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) #030 NIDORINA LV22 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Nidoran [F] HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Attacks: [GG] Friend Power: 10+ This attack does 10 plus 10 more damage for each Nidoran [F], Nidorina, Nidoqueen, Nidoran [M], Nidorino, and Nidoking in play. [GGC] Fury Swipes: 30x Flip 3 coins. This attack does 30 damage times the number of heads. #030 NIDORINA LV24 GB1: Mystery (U) GB2: Moltres Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (U) Japanese: Jungle (U) Stage: from Nidoran [F] HP: 70 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. [GCC] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. #031 NIDOQUEEN LV43 GB1: Mystery (R) GB2: Omanyte Pack (R) English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R) Japanese: Jungle (R) Stage: from Nidorina HP: 90 Element: Grass Weakness: Psychic Resistance: - Retreat: 3 Attacks: [GC] Boyfriends: 20+ Does 20 damage plus 20 more damage for each Nidoking you have in play. [GGCC] Mega Punch: 50 #032 NIDORAN [M] LV20 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Horn Hazard: 30 Flip a coin. If tails, this attack does nothing. #032 NIDORAN [M] LV22 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Focus Energy: 0 During your next turn, Nidoran's Horn Charge's base damage is doubled. [GC] Horn Charge: 40 Flip a coin. If tails, this attack does nothing. #033 NIDORINO LV23 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Nidoran [M] HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [GG] Agile Stab: 60 Flip a coin. If tails, this attack does no damage to the Defending Pokemon and Nidorino does 20 damage to itself. #033 NIDORINO LV25 GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Nidoran [M] HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [GCC] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [GGCC] Horn Drill: 50 #034 NIDOKING LV48 GB1: Evolution (R) GB2: Moltres Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (R) Japanese: Base Set (R) Stage: from Nidorino HP: 90 Element: Grass Weakness: Psychic Resistance: - Retreat: 3 Attacks: [GCC] Thrash: 30+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; it fails, this attack does 30 damage and Nidoking does 10 damage to itself. [GGG] Toxic: 20 The Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned). #041 ZUBAT LV9 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 0 Attacks: [C] Ram: 10 [GC] Bite: 20 #041 ZUBAT LV10 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 40 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 0 Attacks: [CC] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. [GC] Leech Life: 10 Remove a number of damage counters from Zubat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Zubat has fewer damage counters than that, remove all of them. #041 ZUBAT LV12 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 40 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 0 Attacks: [C] Bite: 10 [GC] Confuse Wave: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #042 GOLBAT LV25 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 1 Attacks: [GGC] Leech Life: 20 Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. [GCCC] Nosedive: 60 Flip a coin. If heads, Golbat does 40 damage to itself. #042 GOLBAT LV29 GB2: Laboratory (U) GB2: Pidgeot Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Zubat HP: 60 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 0 Attacks: [CCC] Wing Attack: 30 [GGC] Leech Life: 20 Remove a number of damage counters from Golbat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Golbat has fewer damage counters than that, remove all of them. #042 DARK GOLBAT LV25 GB2: Rocket Grunt Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Zubat HP: 50 Element: Grass Weakness: Psychic Resistance: Fighting Retreat: 0 Power: Sneak Attack When you play Dark Golbat from your hand, you may choose 1 of your opponent's Pokemon. If you do, Dark Golbat does 10 damage to that Pokemon. Apply Weakness and Resistance. Attacks: [GG] Flitter: 0 Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #043 ODDISH LV8 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Jungle (C) Japanese: Jungle (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GG] Sprout: 0 Search your deck for a Basic Pokemon named Oddish and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) #043 ODDISH LV21 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Sleep Powder: 0 The Defending Pokemon is now Asleep. [G] Poisonpowder: 0 The Defending Pokemon is now Poisoned. #044 GLOOM LV22 GB1: Mystery (U) GB2: Omanyte Pack (U) English: Jungle (U) Japanese: Jungle (U) Stage: from Oddish HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Poisonpowder: 0 The Defending Pokemon is now Poisoned. [GG] Foul Odor: 20 Both the Defending Pokemon and Gloom are now Confused (after doing damage). #044 DARK GLOOM LV21 GB2: Rocket Grunt Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Oddish HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Pollen Stench Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Confused; if tails, your Active Pokemon is now Confused. This power can't be used if Dark Gloom is Asleep, Confused, or Paralyzed. Attacks: [GG] Poisonpowder: 10 The Defending Pokemon is now Poisoned. #045 VILEPLUME LV35 GB1: Mystery (R) GB2: Omanyte Pack (R) English: Jungle (R/RH) Japanese: Jungle (R) Stage: from Gloom HP: 80 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Heal Once during your turn (before you attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokemon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. Attacks: [GGG] Petal Dance: 40x Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage). #045 DARK VILEPLUME LV29 GB2: Rocket Grunt Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Dark Gloom HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Power: Hay Fever No Trainer cards can be played. This power stops working while Dark Vileplume is Asleep, Confused, or Paralyzed. Attacks: [GGG] Petal Whirlwind: 30x Flip 3 coins. This attack does 30 damage times the number of heads. If you get 2 or more heads, Dark Vileplume is now Confused (after doing damage). #046 PARAS LV8 GB1: Mystery (C) GB2: Mr. Mime Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [CC] Scratch: 20 [GG] Spore: 0 The Defending Pokemon is now Asleep. #046 PARAS LV15 GB2: Moltres Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Scratch: 10 [G] Shoot Spore: 0 Search your deck for a Basic Pokemon named Paras and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) #047 PARASECT LV28 GB1: Mystery (U) GB2: Mr. Mime Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) Stage: from Paras HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [GG] Spore: 0 The Defending Pokemon is now Asleep. [CCC] Slash: 30 #047 PARASECT LV29 GB2: Moltres Pack (U) English: - Japanese: Vending Sheet 1 (C) Stage: from Paras HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [GG] Poison Spore: 10 The Defending Pokemon is now Poisoned. [GGC] Leech Life: 20 Remove a number of damage counters from Parasect equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Parasect has fewer damage counters than that, remove all of them. #048 VENONAT LV12 GB1: Laboratory (C) GB2: Mr. Mime Pack (C) English: Jungle (C) Japanese: Jungle (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GC] Leech Life: 10 Remove a number of damage counters from Venonat equal to the damage done to the Defending Pokemon (after applying Weakness and Resistance). If Venonat has fewer damage counters than that, remove all of them. #048 VENONAT LV15 GB2: Bulbasaur Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Amnesia Pin: 10 Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. [GG] Psybeam: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. #049 VENOMOTH LV22 GB2: Mr. Mime Pack (R) English: - Japanese: Vending Sheet 2 (C) Stage: from Venonat HP: 70 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 0 Attacks: [GG] Tornado: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) Then, if you have any Benched Pokemon, switch Venomoth with one of them. [GGC] Rainbow Powder: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, the Defending Pokemon is now Poisoned. #049 VENOMOTH LV28 GB1: Laboratory (R) GB2: Bulbasaur Pack (R) English: Jungle (R/RH); Base Set 2 (R) Japanese: Jungle (R) Stage: from Venonat HP: 70 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 0 Power: Shift Once during your turn (before you attack), you may change the type of Venomoth to the type of any other Pokemon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed. Attacks: [GG] Venom Powder: 10 Flip a coin. If heads, the Defending Pokemon is now Confused and Poisoned. #069 BELLSPROUT LV10 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [C] Bend: 0 Flip a coin. If heads, prevent all damage done to Bellsprout during your opponent's next turn. (Any other effects of attacks still happen.) [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #069 BELLSPROUT LV11 GB1: Evolution (C) GB2: Omanyte Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C) HP: 40 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Vine Whip: 10 [G] Call for Family: 0 Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) #070 WEEPINBELL LV23 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Bellsprout HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Reform: 0 Discard all cards attached to Weepinbell and remove all damage counters from Weepinbell. Then, discard this Evolution card to return Weepinbell to its Basic stage. [GG] Acidic: 20 Flip a coin. If heads and if the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #070 WEEPINBELL LV28 GB1: Evolution (U) GB2: Omanyte Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) Stage: from Bellsprout HP: 70 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Poisonpowder: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GG] Razor Leaf: 30 #070 VICTREEBEL LV42 GB1: Evolution (R) GB2: Omanyte Pack (R) English: Jungle (R/RH); Base Set 2 (R) Japanese: Jungle (R) Stage: from Weepinbell HP: 80 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [G] Lure: 0 If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [GG] Acid: 20 Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. #088 GRIMER LV10 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Poison Gas: 0 The Defending Pokemon is now Poisoned. [GG] Sticky Hands: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage and the Defending Pokemon is now Paralyzed; if tails, this attack does 10 damage. #088 GRIMER LV17 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C); Legendary Collection (C) Japanese: Fossil (C) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Nasty Goo: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [G] Minimize: 0 All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). #089 MUK LV34 GB1: Laboratory (R) GB2: Omanyte Pack (R) English: Fossil (R/RH); Legendary Collection (RH) Japanese: Fossil (R) Stage: from Grimer HP: 70 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Power: Toxic Gas Ignore all Pokemon Powers other than Toxic Gases. This power stops working while Muk is Asleep, Confused, or Paralyzed. Attacks: [GGG] Sludge: 30 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #089 DARK MUK LV25 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Grimer HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 2 Power: Sticky Goo As long as Dark Muk is your Active Pokemon, your opponent pays [CC] more to retreat his or her Active Pokemon. This Power stops working while Dark Muk is Asleep, Confused, or Paralyzed. Attacks: [GG] Sludge Punch: 30 The Defending Pokemon is now Poisoned. #102 EXEGGCUTE LV14 GB1: Mystery (C) GB2: Moltres Pack (C) English: Jungle (C); Base Set 2 (C); Legendary Collection (C) Japanese: Jungle (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [P] Hypnosis: 0 The Defending Pokemon is now Asleep. [GG] Leech Seed: 20 Unless all damage from this attack is prevented, you may remove 1 damage counter from Exeggcute. #103 EXEGGUTOR LV35 GB1: Mystery (U) GB2: Moltres Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (R) Japanese: Jungle (U) Stage: from Exeggcute HP: 80 Element: Grass Weakness: Fire Resistance: - Retreat: 3 Attacks: [P] Teleport: 0 Switch Exeggutor with 1 of your Benched Pokemon. [C] Big Eggsplosion: 20x Flip a number of coins equal to the number of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. #109 KOFFING LV12 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C); Intropack Neo (Chikorita Deck) HP: 40 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 [GC] Poison Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #109 KOFFING LV13 GB1: Laboratory (C) GB2: Mr. Mime Pack (C) English: Base Set (C) Japanese: Base Set (C) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [GG] Foul Gas: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, it is now Confused. #109 KOFFING LV14 GB2: Omanyte Pack (C) English: - Japanese: Vending Sheet 2 (C); Intropack (Bulbasaur Deck) HP: 50 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [G] Poison Gas: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GG] Confusion Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. #110 WEEZING LV26 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Koffing HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Power: Poison Mist Once during your turn (before your attack) you may flip a coin. If heads, and if a Pokemon in play is Poisoned, that Pokemon now takes 20 Poison damage instead of 10 after each player's turn. Attacks: [GGG] Gas Explosion: 40 Weezing does 30 damage to itself. If the Defending Pokemon was Knocked Out by this attack, the Pokemon that replaces it is now Poisoned. #110 WEEZING LV27 GB1: Laboratory (U) GB2: Omanyte Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Koffing HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [GG] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [GGC] Selfdestruct: 60 Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Weezing does 60 damage to itself. #110 DARK WEEZING LV24 GB2: Rocket Grunt Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Koffing HP: 60 Element: Grass Weakness: Psychic Resistance: - Retreat: 1 Attacks: [GC] Mass Explosion: 20x Does 20 damage times the total number of Koffings, Weezings, and Dark Weezings in play (Apply Weakness and Resistance.). Then, this attack does 20 damage to each Koffing, Weezing, and Dark Weezing (even your own). Don't apply Weakness and Resistance. [GGG] Stun Gas: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned; if tails, the Defending Pokemon is now Paralyzed. #114 TANGELA LV8 GB1: Laboratory (C) GB2: Bulbasaur Pack (U) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [GC] Bind: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGG] Poisonpowder: 20 The Defending Pokemon is now Poisoned. #114 TANGELA LV12 GB1: Colosseum (C) GB2: Mr. Mime Pack (U) English: - Japanese: - HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 2 Attacks: [G] Stun Spore: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGC] Poison Whip: 10 The Defending Pokemon is now Poisoned. #123 SCYTHER LV23 GB2: Moltres Pack (R) English: Promo #45 Japanese: Vending Sheet 3 (U) HP: 60 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 1 Attacks: [GG] Slashing Strike: 40 Scyther can't use this attack during your next turn. (Benching or evolving Scyther ends this effect.) #123 SCYTHER LV25 GB1: Colosseum (R) GB2: Rocket R Pack (R) English: Jungle (R/RH); Base Set 2 (RH) Japanese: Jungle (R) HP: 70 Element: Grass Weakness: Fire Resistance: Fighting Retreat: 0 Attacks: [G] Swords Dance: 0 During your opponent's next turn, Scyther's Slash attack's base damage is 60 instead of 30. [CCC] Slash: 30 #127 PINSIR LV15 GB2: Rocket Grunt Pack (U) English: - Japanese: Vending Sheet 1 (U) HP: 50 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [G] Pinch Toss: 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. [CCC] Slash: 30 #127 PINSIR LV24 GB1: Colosseum (R) GB2: Omanyte Pack (R) English: Jungle (R/RH); Base Set 2 (R) Japanese: Jungle (R) HP: 60 Element: Grass Weakness: Fire Resistance: - Retreat: 1 Attacks: [GG] Irongrip: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [GGCC] Guillotine: 60 #004 CHARMANDER LV9 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Fire Weakness: Water Resistance: - Retreat: 1 Power: Gather Fire Once during your turn (before you attack), you may take 1 [R] Energy card attached to 1 of your other Pokemon and attach it to Charmander. This power can't be used if Charmander is Asleep, Confused, or Paralyzed. Attacks: [R] Fire Tail: 20 #004 CHARMANDER LV10 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [C] Scratch: 10 [RC] Ember: 30 Discard 1 [R] Energy card attached to Charmander in order to use this attack. #004 CHARMANDER LV12 (lv10) GB2: Mr. Mime Pack (U) English: - Japanese: Vending (U) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [C] Growl: 0 If the Defending Pokemon attacks Charmander during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [RR] Fire Tail: 30 #005 CHARMELEON LV32 GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Charmander HP: 80 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CCC] Slash: 30 [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Charmeleon in order to use this attack. #005 DARK CHARMELEON LV23 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Charmander HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 2 Attacks: [CC] Tail Slap: 20 [RRR] Fireball: 70 Use this attack only if there are any [R] Energy cards attached to Dark Charmeleon. Flip a coin. If heads, discard 1 of those Energy cards. If tails, this attack does nothing (not even damage). #006 CHARIZARD LV76 GB1: Evolution (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (RH) Stage: from Charmeleon HP: 120 Element: Fire Weakness: Water Resistance: Fighting Retreat: 3 Power: Energy Burn As often as you like during your turn (before you attack), you may turn all Energy attached to Charizard into [R] Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. Attacks: [RRRR] Fire Spin: 100 Discard 2 Energy cards attached to Charizard in order to use this attack. #006 CHARIZARD LV76 Exactly the same as the above CHARIZARD LV76, only with a different graphic and with a different location. GB2: Promo Japanese: CD Promo #006 DARK CHARIZARD LV38 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Dark Charmeleon HP: 80 Element: Fire Weakness: Water Resistance: Fighting Retreat: 3 Attacks: [C] Nail Flick: 10 [RR] Continuous Fireball: 50x Flip a number of coins equal to the number of [R] Energy cards attached to Dark Charizard. This attack does 50 damage times the number of heads. Discard a number of [R] Energy cards attached to Dark Charizard equal to the number of heads. #037 VULPIX LV11 GB1: Mystery (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [RR] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #037 VULPIX LV13 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [RR] Foxfire: 10 You may choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon. Do the damage to the new Defending Pokemon. #038 NINETALES LV32 GB1: Mystery (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (RH) Stage: from Vulpix HP: 80 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CC] Lure: 0 If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. [RRRR] Fire Blast: 80 Discard 1 [R] Energy card attached to Ninetales in order to use this attack. #038 NINETALES LV35 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: - Japanese: - Stage: from Vulpix HP: 80 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [RR] Mix-Up: 0 If your opponent has any Benched Pokemon or Evolution cards in his or her hand, your opponent shuffles them into his or her deck. Then, your opponent puts an equal number of Basic Pokemon or Evolution cards chosen at random from his or her deck into his or her hand. Your opponent shuffle his or her deck afterward. [RRR] Dancing Embers: 10x Flip 8 coins. This attack does 10 damage times the number of heads. #038 DARK NINETALES LV28 GB2: Rocket Grunt Pack (R) English: - Japanese: - Stage: from Vulpix HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 0 Attacks: [R] "Madowazu": 0 Your opponent flips a coin. If tails, your opponent doesn't draw a card at the beginning of your opponent's next turn. [RRC] Nine Tail Whip: 10x Flip 9 coins. This attack does 10 damage times the number of heads. #058 GROWLITHE LV12 GB2: Bulbasaur Pack (U) English: - Japanese: Intropack (Squirtle Deck) HP: 40 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [C] Charge: 20 Flip a coin. If tails, this attack does nothing. [RC] Ember: 30 Discard 1 [R] Energy card attached to Charmander in order to use this attack. #058 GROWLITHE LV16 GB2: Rocket Grunt Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CC] Errand Run: 0 Flip a coin. If heads, search your deck for a trainer card, show it to your opponent, and put it in your hand. Shuffle your deck afterwards. [RC] Ember: 30 Discard 1 [R] Energy card attached to Growlithe in order to use this attack. #058 GROWLITHE LV18 GB1: Colosseum (U) GB2: Mr. Mime Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U); Intropack (Squirtle Deck); Intropack Neo (Chikorita Deck) HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [RC] Flare: 20 #059 ARCANINE LV34 GB1: Promo GB2: Promo Japanese: Promo (Toyota Campaign) English: Promo #6 Stage: from Growlithe HP: 70 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [RR] Flames of Rage: 40+ Discard 2 [R] Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine. #059 ARCANINE LV35 GB2: Bulbasaur Pack (R) English: - Japanese: Intropack (Squirtle Deck) Stage: from Growlithe HP: 70 Element: Fire Weakness: Water Resistance: - Retreat: 2 Attacks: [RRC] Take Down: 50 Arcanine does 20 damage to itself. #059 ARCANINE LV45 GB1: Colosseum (U) GB2: Moltres Pack (R) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Growlithe HP: 100 Element: Fire Weakness: Water Resistance: - Retreat: 3 Attacks: [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Arcanine in order to use this attack. [RRCC] Take Down: 80 Arcanine does 30 damage to itself. #077 PONYTA LV8 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 40 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [C] Kick: 10 [R] Sparks: 20 Flip a coin. If heads, discard 1 Energy card attached to Ponyta. #077 PONYTA LV10 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CC] Smash Kick: 20 [RR] Flame Tail: 30 #077 PONYTA LV15 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [RC] Ember: 30 Discard 1 [R] Energy card attached to Ponyta in order to use this attack. #078 RAPIDASH LV30 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 1 (U) Stage: from Ponyta HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 0 Attacks: [R] Rolling Flame: 10+ You may discard up to 2 [R] Energy cards attacked to Rapidash when you use this attack. If you do, this attack does 10 damage plus 20 more damage for each energy card that was discarded. [CC] Kick Back: 20 If your opponent has any Benched Pokemon, he or she choose 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) #078 RAPIDASH LV33 GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Jungle (U); Legendary Collection (U) Japanese: Jungle (U) Stage: from Ponyta HP: 70 Element: Fire Weakness: Water Resistance: - Retreat: 0 Attacks: [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. [RRC] Agility: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Rapidash. #078 DARK RAPIDASH LV24 GB2: Rocket R Pack (C) English: Rocket (U) Japanese: Rocket (C) Stage: from Ponyta HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 0 Attacks: [CC] Rear Kick: 20 [RR] Flame Pillar: 30 You may discard 1 [R] Energy card attached to Dark Rapidash when you use this attack. If you do and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance to Benched Pokemon.) #126 MAGMAR LV18 GB2: Moltres Pack (U) English: - Japanese: Intropack (Squirtle Deck) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [R] Fire Punch: 20 [RR] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #126 MAGMAR LV24 GB1: Colosseum (U) GB2: Omanyte Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 2 Attacks: [RR] Fire Punch: 20 [RRC] Flamethrower: 50 Discard 1 [R] Energy card attached to Magmar in order to use this attack. #126 MAGMAR LV27 GB2: Pidgeot Pack (C) English: Promo #44 Japanese: Vending Sheet 3 (U) HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 2 Attacks: [R] Burning Fire: 10+ When you use this attack, you may discard any number of [R] Energy card attached to your Pokemon in play. This attack does 10 damage plus 10 more damage for each [R] Energy card you discarded in this way. [RRC] Magma Punch: 40 #126 MAGMAR LV31 GB1: Laboratory (U) GB2: Rocket R Pack (U) English: Fossil (U) Japanese: Fossil (U) HP: 70 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [R] Smokescreen: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. [RR] Smog: 20 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #136 FLAREON LV22 GB1: Mystery (U) GB2: Mr. Mime Pack (U) English: - Japanese: - Stage: from Eevee HP: 60 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CCC] Bite: 30 [CCC] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Flareon. #136 FLAREON LV28 GB1: Laboratory (R) GB2: Moltres Pack (R) English: Jungle (R/RH); Legendary Collection (RH) Japanese: Jungle (R) Stage: from Eevee HP: 70 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [RRCC] Flamethrower: 60 Discard 1 [R] Energy card attached to Flareon in order to use this attack. #136 DARK FLAREON LV23 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Eevee HP: 50 Element: Fire Weakness: Water Resistance: - Retreat: 1 Attacks: [C] Rage: 10+ This attack does 10 damage plus 10 more damage for each damage counter on Dark Flareon. [RR] Playing with Fire: 30+ Use this attack only if there are any [R] Energy cards attached to Dark Flareon. Flip a coin. If heads, discard 1 of those Energy cards and this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. #146 MOLTRES LV35 GB1: Mystery (R) GB2: Moltres Pack (R) English: Fossil (R/RH); Legendary Collection (R) Japanese: Fossil (R) HP: 70 Element: Fire Weakness: - Resistance: Fighting Retreat: 2 Attacks: [R] Wildfire: 0 You may discard any number of [R] Energy cards attached to Moltres when you use this attack. If you do, discard that many cards from the top of your opponent's deck. [RRRR] Dive Bomb: 80 Flip a coin. If tails, this attack does nothing. #146 MOLTRES LV37 GB2: Rocket Grunt Pack (R) English: - Japanese: Vending Sheet 2 (U) HP: 80 Element: Fire Weakness: - Resistance: Fighting Retreat: 1 Attacks: [RR] Dry Up: 0 Choose 1 of your opponent's Pokemon. Flip a coin until you get tails. For each heads, discard a [W] Energy card attached to that Pokemon. [RRRC] Flame Wing: 50 #146 MOLTRES LV40 GB1: Legendary Card GB2: Legendary Card English: - Japanese: - HP: 100 Element: Fire Weakness: - Resistance: Fighting Retreat: 2 Power: Firegiver When you put Moltres into play during your turn (not during set- up), put from 1 to 4 (chosen at random) [R] Energy cards from your deck into your hand. Shuffle your deck afterward. Attacks: [RRR] Dive Bomb: 70 Flip a coin. If tails, this attack does nothing. #007 SQUIRTLE LV8 GB1: Evolution (C) GB2: Omanyte Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WC] Withdraw: 0 Flip a coin. If heads, prevent all damage done to Squirtle during your opponent's next turn. (Any other effects of attack still happen.) #007 SQUIRTLE LV14 GB2: Moltres Pack (C) English: - Japanese: Intropack (Squirtle Deck) HP: 50 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [W] Bite: 10 [WC] Skull Bash: 20 #007 SQUIRTLE LV15 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 1 (U); Intropack (Squirtle Deck) HP: 50 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [W] Water Power: 0 During your next turn, Squirtle's Pound attack's base damage is 30 instead of 10. [C] Pound: 10 #007 SQUIRTLE LV16 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [CC] Shell Attack: 20 #008 WARTORTLE LV22 GB1: Evolution (U) GB2: Omanyte Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Stage: from Squirtle HP: 70 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [WC] Withdraw: 0 Flip a coin. If heads, prevent all damage done to Wartortle during your opponent's next turn. (Any other effects of attack still happen.) [WCC] Bite: 40 #008 WARTORTLE LV24 GB2: Moltres Pack (U) English: - Japanese: Intropack (Squirtle Deck) Stage: from Squirtle HP: 70 Element: Water Weakness: - Resistance: Lightning Retreat: 2 Attacks: [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WW] Surf: 30 #008 DARK WARTORTLE LV14 GB2: Rocket R Pack (U) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (U) Stage: from Squirtle HP: 60 Element: Water Weakness: - Resistance: Lightning Retreat: 1 Attacks: [W] Doubleslap: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [WC] Mirror Shell: 0 If an attack does damage to Dark Wartortle during your opponent's next turn (even if Dark Wartortle is Knocked Out), Dark Wartortle attacks the Defending Pokemon for an equal amount of damage. #009 BLASTOISE LV52 GB1: Evolution (R) GB2: Moltres Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) Stage: from Wartortle HP: 100 Element: Water Weakness: - Resistance: Lightning Retreat: 3 Power: Rain Dance As often as you like during your turn (before your attack), you may attack 1 [W] Energy card to 1 of your [W] Pokemon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Attacks: [WWW] Hydro Pump: 40+ Does 40 damage plus 10 damage for each [W] Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #009 BLASTOISE LV52 Exactly the same as the above BLASTOISE LV52, only with a different graphic and with a different location. GB2: Promo Japanese: CD Promo; Intropack (Squirtle Deck) #009 DARK BLASTOISE LV28 GB2: Rocket R Pack (R) English: Rocket (R/RH); Legendary Collection (RH) Japanese: Rocket (R) Stage: from Dark Wartortle HP: 70 Element: Water Weakness: - Resistance: Lightning Retreat: 2 Attacks: [WW] Hydrocannon: 30+ Does 30 damage plus 20 damage for each [W] Energy attached to Dark Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. [WCC] Rocket Tackle: 40 Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Dark Blastoise during your opponent's next turn. (Any other effects of attacks still happen.) #054 PSYDUCK LV15 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [P] Headache: 0 Your opponent can't play Trainer cards during his or her next turn. [W] Fury Swipes: 10x Flip 3 coins. This attack does 10 damage times the number of heads. #054 PSYDUCK LV16 GB2: Rocket Grunt Pack (C) English: Rocket (C); Legendary Collection (C) Japanese: Rocket (C) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [P] Dizziness: 0 Draw a card. [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Psyduck but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #055 GOLDUCK LV27 GB1: Laboratory (U) GB2: Pidgeot Pack (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Psyduck HP: 70 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WWC] Hyper Beam: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #055 GOLDUCK LV28 GB2: Omanyte Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Psyduck HP: 70 Element: Water Weakness: - Resistance: Lightning Retreat: 2 Attacks: [PC] Psychic: 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. [WWC] Splash: 40 #055 DARK GOLDUCK LV23 GB2: Rocket Grunt Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Psyduck HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 2 Attacks: [P] Third Eye: 0 Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards. [PPC] Super Psy: 50 #060 POLIWAG LV13 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Squirtle Deck) HP: 40 Element: Water Weakness: Grass Resistance: - Retreat: 1 Attacks: [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Poliwag but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #060 POLIWAG LV15 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Water Weakness: Grass Resistance: - Retreat: 1 Attacks: [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #061 POLIWHIRL LV28 GB1: Laboratory (U) GB2: Pidgeot Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Stage: from Poliwag HP: 60 Element: Water Weakness: Grass Resistance: - Retreat: 1 Attacks: [WW] Amnesia: 0 Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. [WWC] Doubleslap: 30x Flip 2 coins. This attack does 30 damage times the number of heads. #061 POLIWHIRL LV30 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 1 (U) Stage: from Poliwag HP: 70 Element: Water Weakness: Grass Resistance: - Retreat: 1 Attacks: [WW] Hypnotic Swirling: 0 Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, it is now Asleep. [WCC] Body Slam: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #062 POLIWRATH LV40 GB2: Omanyte Pack (R) English: - Japanese: Vending Sheet 1 (U) Stage: from Poliwhirl HP: 80 Element: Water Weakness: Grass Resistance: - Retreat: 2 Attacks: [WW] Megaton Punch: 30 [WWW] Hydro Pump: 40+ Does 40 damage plus 10 damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #062 POLIWRATH LV48 GB1: Laboratory (R) GB2: Pidgeot Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) Stage: from Poliwhirl HP: 90 Element: Water Weakness: Grass Resistance: - Retreat: 3 Attacks: [WWC] Water Gun: 30+ Does 30 damage plus 10 damage for each [W] Energy attached to Poliwrath but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WWCC] Whirlpool: 40 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #072 TENTACOOL LV10 GB1: Laboratory (C) GB2: Moltres (C) English: Fossil (C); Legendary Collection (C) Japanese: Fossil (C) HP: 30 Element: Water Weakness: Lightning Resistance: - Retreat: 0 Power: Cowardice At any time during your turn (before your attack), you may return Tentacool to your hand. (Discard all cards attached to Tentacool.) This power can't be used the turn you put Tentacool in play or if Tentacool is Asleep, Confused, or Paralyzed. Attacks: [W] Acid: 10 #073 TENTACRUEL LV21 GB1: Laboratory (U) GB2: Moltres (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Tentacool HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. [WW] Jellyfish Sting: 10 The Defending Pokemon is now Poisoned. #086 SEEL LV10 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [C] Growl: 0 If the Defending Pokemon attacks Seel during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [WW] Ice Beam: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #086 SEEL LV12 GB1: Colosseum (U) GB2: Bulbasaur Pack (C) English: Base Set (U); Base Set 2 (U); Legendary Collection (C) Japanese: Base Set (U) HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Headbutt: 10 #087 DEWGONG LV24 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Seel HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 2 Attacks: [CC] Rest: 0 Remove all damage counters from Dewgong. If Dewgong is Confused, it is no longer Confused. Dewgong is now Asleep. [WWW] Aurora Wave: 30 Flip a coin. If heads, the Defending Pokemon is now Confused. #087 DEWGONG LV42 GB1: Colosseum (U) GB2: Bulbasaur Pack (R) English: Base Set (U); Base Set (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Seel HP: 80 Element: Water Weakness: Lightning Resistance: - Retreat: 3 Attacks: [WWC] Aurora Beam: 50 [WWCC] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #090 SHELLDER Lv8 GB1: Mystery (C) GB2: Moltres Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 30 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. [W] Hide Shell: 0 Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attack still happen.) #090 SHELLDER LV16 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WC] Spout: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Shellder but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #091 CLOYSTER LV25 GB1: Mystery (U) GB2: Moltres Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Shellder HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 2 Attacks: [WW] Clamp: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage). [WW] Spike Cannon: 30x Flip 2 coins. This attack does 30 damage times the number of heads. #098 KRABBY LV17 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 40 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Bubble: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WCC] Guillotine: 30 #098 KRABBY LV20 GB1: Evolution (C) GB2: Bulbasaur Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 2 Attacks: [C] Call for Family: 0 Search your deck for a Basic Pokemon named Krabby and put it on your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) [WC] Irongrip: 20 #099 KINGLER LV27 GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Krabby HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 3 Attacks: [W] Flail: 10x Does 10 damage times the number of damage counters on Kingler. [WWC] Crabhammer: 40 #099 KINGLER LV33 GB2: Mr. Mime (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Krabby HP: 80 Element: Water Weakness: Lightning Resistance: - Retreat: 3 Attacks: [W] Summon Water: 0 Flip a coin. Search your deck for up to 3 [W] energy cards and put them in your hand. Shuffle your deck afterwards. [WWWW] Double-sided Steel: 80 If Kingler receives any damage during your opponent's next turn, double that damage. #116 HORSEA LV19 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C) Japanese: Fossil (C) HP: 40 Element: Water Weakness: Lightning Resistance: - Retreat: 0 Attacks: [W] Smokescreen: 0 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. #116 HORSEA LV20 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 40 Element: Water Weakness: Lightning Resistance: - Retreat: 0 Attacks: [C] Hide: 0 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Horsea. [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Horsea but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #117 SEADRA LV23 GB1: Laboratory (U) GB2: Omanyte Pack (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Horsea HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Seadra. #117 SEADRA LV26 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Horsea HP: 70 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WW] Water Bomb: 20 If Seadra has extra [W] Energy attached that is not used to pay for this attack's Energy cost, you may do 10 damage to any of your opponent's Benched Pokemon per extra [W] Energy card. ([W] Energy past the 2nd doesn't count.) (Don't apply Weakness and Resistance for Benched Pokemon.) #118 GOLDEEN LV12 GB1: Colosseum (C) GB2: Omanyte Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C) HP: 40 Element: Water Weakness: Lightning Resistance: - Retreat: 0 Attacks: [W] Horn Attack: 10 #119 SEAKING LV28 GB1: Colosseum (U) GB2: Omanyte Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) Stage: from Goldeen HP: 70 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Horn Attack: 10 [WC] Waterfall: 30 #120 STARYU LV15 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C) HP: 40 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Slap: 20 #120 STARYU LV17 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 50 Element: Water Weakness: Lightning Resistance: 1 Retreat: - Attacks: [W] Mysterious Beam: 10 During your opponent's next turn, ignore all Weaknesses of [W] Pokemon. [WC] Spinning Attack: 20 #121 STARMIE LV28 GB1: Evolution (C) GB2: Bulbasaur Pack (U) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C) Stage: from Staryu HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WW] Recover: 0 Discard 1 [W] Energy card attached to Starmie in order to use this attack. Remove all damage counters from Starmie. [WCC] Star Freeze: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #121 DARK STARMIE LV27 GB2: Rocket Grunt Pack (U) English: - Japanese: - Stage: from Staryu HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Power: Rebirth Once during your turn (before your attack) you may discard all cards attached to Dark Starmie and remove all damage counters from Dark Starmie. Then, discard this Evolution card to return Dark Starmie to its Basic stage. This Power can't be used if Dark Starmie is Asleep, Confused, or Paralyzed. Attacks: [WW] Spinning Shower: 0 Flip a coin. If heads, choose a random number of your opponent's Pokemon (1, 2) and this attack does 20 damage to each of them. (Don't apply Weakness and Resistance.) Discard 1 random Energy card attached to each of them. #129 MAGIKARP LV6 GB2: Rocket R Pack (C) English: Rocket (U) Japanese: Rocket (C) HP: 30 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [C] Flop: 10 [WWW] Rapid Evolution: 0 Search your deck for an Evolution card named Gyarados or Dark Gyarados and put it on Magikarp. (This counts as evolving Magikarp.) Shuffle your deck afterward. #129 MAGIKARP LV8 GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) HP: 30 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 [W] Flail: 10x Does 10 damage times the number of damage counters on Magikarp. #129 MAGIKARP LV10 GB2: Promo English: - Japanese: Promo (??) HP: 30 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [W] Double Flop: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [WW] Dragon Rage: 50 Flip 2 coins. If at least one of them are tails, this attack does nothing. #130 GYARADOS LV41 GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (R) Stage: from Magikarp HP: 100 Element: Water Weakness: Grass Resistance: Fighting Retreat: 3 Attacks: [WWW] Dragon Rage: 50 [WWWW] Bubblebeam: 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #130 DARK GYARADOS LV31 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Magikarp HP: 70 Element: Water Weakness: Grass Resistance: Fighting Retreat: 2 Power: Final Beam When Dark Gyarados is Knocked Out by an attack, flip a coin. If heads, this power does 20 damage for each [W] Energy attached to Dark Gyarados to the Pokemon that Knocked Out Gyarados. Apply Weakness and Resistance. This power doesn't work if Dark Gyarados is Asleep, Confused, or Paralyzed. Attacks: [WWW] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #131 LAPRAS LV24 GB2: Moltres Pack English: - Japanese: Vending Sheet 2 (C) HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [C] Sing: 0 Flip a coin. If heads, the Defending Pokemon is now Asleep. [WW] Surf: 30 #131 LAPRAS LV31 GB1: Mystery (R) GB2: Pidgeot Pack (R) English: Fossil (R/RH) Japanese: Fossil (R) HP: 80 Element: Water Weakness: Lightning Resistance: - Retreat: 2 Attacks: [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Lapras but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WW] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #134 VAPOREON LV29 GB1: Mystery (U) GB2: Mr. Mime Pack (U) English: - Japanese: - Stage: from Eevee HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [C] Focus Energy: 0 During your next turn, Vaporeon's Bite attack's base damage is doubled. [CCC] Bite: 30 #134 VAPOREON LV42 GB1: Evolution (R) GB2: Moltres Pack (R) English: Jungle (R/RH) Japanese: Jungle (R) Stage: from Eevee HP: 80 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [WWC] Water Gun: 30+ Does 30 damage plus 10 damage for each [W] Energy attached to Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #134 DARK VAPOREON LV28 GB2: Rocket R Pack (U) English: Rocket (U); Legendary Collection (RH) Japanese: Rocket (U) Stage: from Eevee HP: 60 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [CCC] Bite: 30 [WWC] Whirlpool: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #138 OMANYTE LV19 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Fossil (C); Legendary Collection (U) Japanese: Fossil (C) Stage: from Mysterious Fossil HP: 40 Element: Water Weakness: Grass Resistance: - Retreat: 1 Power: Clairvoyance Your opponent plays with his or her hand face up. This power stops working while Omanyte is Asleep, Confused, or Paralyzed. Attacks: [W] Water Gun: 10+ Does 10 damage plus 10 damage for each [W] Energy attached to Omanyte but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #138 OMANYTE LV20 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Mysterious Fossil HP: 50 Element: Water Weakness: Grass Resistance: - Retreat: 1 Power: Ancient Dream Once during your turn (before your attack) you may flip a coin. If heads, all damage done by Pokemon that have evolved from Mysterious Fossil will do an additional 10 damage when they attack. (Damage to Benched Pokemon will not be increased.) Attacks: [CC] Rolling Tackle: 20 #138 OMANYTE LV22 GB2: Rocket R Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Mysterious Fossil HP: 50 Element: Water Weakness: Grass Resistance: - Retreat: 1 Power: Fossil Guidance Once during your turn (before your attack) you may flip a coin. If heads, select 1 Trainer card named Mysterious Fossil from your discard pile and put it into your hand. This power can't be used if Omanyte is Asleep, Confused, or Paralyzed. Attacks: [WW] Surf: 30 #139 OMASTAR LV32 GB1: Mystery (U) GB2: Omanyte Pack (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Omanyte HP: 70 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WC] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Omastar but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. [WW] Spike Cannon: 30x Flip 2 coins. This attack does 30 damage times the number of heads. #139 OMASTAR LV36 GB2: Promo English: - Japanese: Promo (Vending Sheet 3 Evolution Campaign) Stage: from Omanyte HP: 80 Element: Water Weakness: Grass Resistance: - Retreat: 2 Attacks: [W] Manipulate Tentacles: 0 Flip a number of coins equal to the number of [W] Energy attached to Omastar. Then, draw 2 cards times the number of heads. [WWW] "Fushukueki": 40 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, you can't use this attack next turn. swell toil #144 ARTICUNO LV34 GB2: Rocket Grunt Pack (R) English: Promo #48 Japanese: Vending Sheet 2 (U) HP: 80 Element: Water Weakness: - Resistance: Fighting Retreat: 2 Power: Aurora Veil As long as Articuno is your Active Pokemon, your Benched Pokemon do not take damage from and are not affected by attacks. This power cannot be used if Articuno is Asleep, Confused, or Paralyzed. Attacks: [WWCC] Ice Beam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #144 ARTICUNO LV35 GB1: Mystery (R) GB2: Omanyte Pack (R) English: Fossil (R/RH); Legendary Collection (RH) Japanese: Fossil (R) HP: 70 Element: Water Weakness: - Resistance: Fighting Retreat: 2 Attacks: [WWW] Freeze Dry: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WWWW] Blizzard: 50 Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) #144 ARTICUNO LV36 GB1: Legendary Card GB2: Legendary Card English: - Japanese: - HP: 100 Element: Water Weakness: - Resistance: Fighting Retreat: 2 Power: Quickfreeze When you put Articuno into play during your turn (not during set-up), flip a coin. If heads, the Defending Pokemon is now Paralyzed. Attacks: [WWW] Ice Breath: 0 Does 40 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects of attacks that would happen after applying Weakness and Resistance still happen.) #183 MARILL Lv17 GB2: Promo English: Promo #29 Japanese: Promo (Coro Coro Comics '99 #7) HP: 50 Element: Water Weakness: Lightning Resistance: - Retreat: 1 Attacks: [WW] Water Gun: 20+ Does 20 damage plus 10 damage for each [W] Energy attached to Marill but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. #025 PIKACHU LV5 GB2: Pidgeot Pack (U) English: Promo #27 Japanese: Vending Sheet 1 (U) HP: 30 Element: Lightning Weakness: Fighting Resistance: - Retreat: 0 Attacks: [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LL] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. #025 PIKACHU LV12 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Bulbasaur Deck); Intropack Neo (Totodile Deck) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [C] Gnaw: 10 [LC] Thunder Jolt: 30 Flip a coin. If tails, Pikachu does 10 damage to itself. #025 PIKACHU LV13 GB2: Promo English: Promo #4 Japanese: Promo (World "Hobi" Fair) Stage: from HP: 50 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [L] Recharge: 0 Search your deck for a [L] Energy card and attach it to Pikachu. Shuffle your deck afterward. [LLL] Thunderbolt: 50 Discard all Energy cards attached to Pikachu in order to use this attack. #025 PIKACHU LV14 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Jungle (C); Legendary Collection (C) Japanese: Jungle (C) HP: 50 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LL] Spark: 20 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #025 PIKACHU LV16 GB1: Promo GB2: Promo English: Promo #1 Japanese: Promo (Coro Coro Comics '96 #11) HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [C] Growl: 0 If the Defending Pokemon attacks Pikachu during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [LL] Thundershock: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #025 PIKACHU LV16 Exactly the same as the above PIKACHU LV16, only with a different graphic and with a different location. GB1: Promo GB2: Promo Japanese: Promo (Toyota Campaign); Intropack (Bulbasaur Deck) #025 FLYING PIKACHU LV12 GB1: Promo GB2: Promo English: - Japanese: Promo (Coro Coro Comics '97 #11) HP: 40 Element: Lightning Weakness: - Resistance: Fighting Retreat: 1 Attacks: [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Fly: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Flying Pikachu. If tails, this attack does nothing (not even damage). #025 FLYING PIKACHU LV12 Exactly the same as the above FLYING PIKACHU LV12, only with a different graphic and with a different location. GB2: Promo Japanese: Promo (Nippon Airlines Campaign) #025 SURFING PIKACHU LV13 GB1: Promo GB2: Promo English: - Japanese: Promo (Jr Stamp Rally) HP: 50 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [WW] Surf: 30 #025 SURFING PIKACHU LV13 Exactly the same as the above SURFING PIKACHU LV13, only with a different graphic and with a different location. GB2: Promo Japanese: Promo (Coro Coro Comics '97 #9) #026 RAICHU LV32 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 2 (U) Stage: from Pikachu HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LL] Short Out: 0 Choose 1 of your opponent's Pokemon and this attack does 10 damage times the number of [W] Energy attached to that Pokemon. [LLC] Lightning Kick: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #026 RAICHU LV33 GB2: Bulbasaur Pack (R) English: - Japanese: Intropack (Bulbasaur Deck) Stage: from Pikachu HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [LLL] Thunderbolt: 60 Discard all Energy cards attached to Raichu in order to use this attack. #026 RAICHU LV40 GB1: Colosseum (R) GB2: Mr. Mime Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) Stage: from Pikachu HP: 80 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. [LLLC] Thunder: 60 Flip a coin. If tails, Raichu does 30 damage to itself. #026 RAICHU LV43 GB1: Mystery (R) GB2: Omanyte Pack (R) English: Fossil (R/RH) Japanese: Fossil (R) Stage: from Pikachu HP: 90 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LLLL] Gigashock: 30 Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokemon. If your opponent has fewer than 3 Benched Pokemon, do the damage to each of them. #026 DARK RAICHU LV31 GB2: Rocket Grunt Pack (R) English: Rocket (RH); Legendary Collection (RH) Japanese: Neo 2 (UR) Stage: from Pikachu HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LLL] Surprise Thunder: 30 Flip a coin. If heads, flip another coin. If the second coin is heads, this attack does 20 damage to each of your opponent's Benched Pokemon. If the second coin is tails, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) #081 MAGNEMITE LV12 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Tackle: 20 [LC] Magnetism: 10+ Does 10 damage plus 10 more damage for each Magnemite, Magneton, and Dark Magneton on your Bench. #081 MAGNEMITE LV13 GB1: Colosseum (C) GB2: Mr. Mime Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LC] Selfdestruct: 40 Does 10 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magnemite does 40 damage to itself. #081 MAGNEMITE LV14 GB2: Moltres Pack (C) English: - Japanese: - HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 [LC] Magnetic Storm: 0 Remove all Energy cards attached to all of your Pokemon, then randomly reattach each of them. #081 MAGNEMITE LV15 GB1: Laboratory (C) GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Power: Magnet Once during your turn (before your attack) you may flip a coin. If heads, search your deck for a Basic Pokemon named Magnemite and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Magnemite is Asleep, Confused, Paralyzed, or if your Bench is full. Attacks: [L] Superconduction: 0 Choose 1 of your opponent's Pokemon and do 10 damage to it. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #082 MAGNETON LV28 GB1: Colosseum (R) GB2: Mr. Mime Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) Stage: from Magnemite HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LLC] Thunder Wave: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LLCC] Selfdestruct: 80 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 80 damage to itself. #082 MAGNETON LV30 GB2: Moltres Pack (R) English: - Japanese: Vending Sheet 2 (U) Stage: from Magnemite HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LLC] Microwave: 0 If your opponent has any Benched Pokemon, choose 1 of them and do 20 damage to it. (Don't apply Weakness and Resistance.) Flip a coin. If heads, choose 1 Energy card attached to that Pokemon and discard it. #082 MAGNETON LV35 GB1: Laboratory (R) GB2: Pidgeot Pack (R) English: Fossil (R/RH); Legendary Collection (R) Japanese: Fossil (R) Stage: from Magnemite HP: 80 Element: Lightning Weakness: Fighting Resistance: - Retreat: 2 Attacks: [LC] Sonicboom: 20 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LLLL] Selfdestruct: 100 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Magneton does 100 damage to itself. #082 DARK MAGNETON LV26 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Magnemite HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Sonicboom: 20 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LL] Magnetic Lines: 30 If the Defending Pokemon has any basic Energy cards attached to it, choose 1 of them. If your opponent has any Benched Pokemon, choose 1 of them and attach that Energy card to it. #100 VOLTORB LV8 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 30 Element: Lightning Weakness: Fighting Resistance: - Retreat: 0 Attacks: [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LL] Everyone Spark: 20+ Does 20 damage plus 10 times the number of Voltorb in play. #100 VOLTORB LV10 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 #100 VOLTORB LV13 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [L] Speed Ball: 20 #101 ELECTRODE LV35 GB1: Laboratory (R) GB2: Omanyte Pack (R) English: - Japanese: - Stage: from Voltorb HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [LL] Sonicboom: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [LLL] Energy Spike: 0 Search your deck for a basic Energy card and attach it to 1 of your Pokemon. Shuffle your deck afterward. #101 ELECTRODE LV42 GB1: Mystery (R) GB2: Pidgeot Pack (R) English: Jungle (R/RH); Legendary Collection (R) Japanese: Jungle (R) Stage: from Voltorb HP: 90 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Tackle: 20 [LLL] Chain Lightning: 20 If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own). #101 DARK ELECTRODE LV24 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Voltorb HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [C] Rolling Tackle: 10 [LL] Energy Bomb: 30 Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode. #125 ELECTABUZZ LV20 GB1: Promo GB2: Promo English: Promo #2 Japanese: Promo HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 2 Attacks: [L] Light Screen: 0 Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects of attacks still happen.) [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. #125 ELECTABUZZ LV30 GB2: Bulbasaur Pack (R) English: - Japanese: Intropack (Bulbasaur Deck) HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 2 Attacks: [LLC] Thundershock: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #125 ELECTABUZZ LV35 GB1: Colosseum (R) GB2: Moltres Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 2 Attacks: [L] Thundershock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [LC] Thunderpunch: 40+ Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself. #135 JOLTEON LV24 GB1: Mystery (U) GB2: Moltres Pack (U) English: - Japanese: - Stage: from Eevee HP: 60 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Double Kick: 20x Flip 2 coins. This attack does 20 damage times the number of heads. [CCCC] Stun Needle: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #135 JOLTEON LV29 GB1: Evolution (R) GB2: Moltres Pack (R) English: Jungle (R/RH); Legendary Collection (RH) Japanese: Jungle (R) Stage: from Eevee HP: 70 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, this attack does 10 damage. [LLC] Pin Missile: 20x Flip 4 coins. This attack does 20 damage times the number of heads. #135 DARK JOLTEON LV23 GB2: Rocket R (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Eevee HP: 50 Element: Lightning Weakness: Fighting Resistance: - Retreat: 1 Attacks: [L] Lightning Flash: 20 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. [LLC] Thunder Attack: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Dark Jolteon does 10 damage to itself. #145 ZAPDOS LV28 GB2: Mr. Mime Pack (R) English: - Japanese: Vending Sheet 2 (U) HP: 70 Element: Lightning Weakness: - Resistance: Fighting Retreat: 2 Attacks: [LLL] Lightning: 50 Flip a coin. If tails, choose 1 of your Pokemon and this attack does 30 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) [LLCC] Thunder Crash: 50+ Flip a coin. If heads, this attack does 50 damage plus 20 more damage; if tails, this attack does 50 damage and Zapdos does 20 damage to itself. #145 ZAPDOS LV40 GB1: Mystery (R) GB2: Pidgeot Pack (R) English: Fossil (R/RH) Japanese: Fossil (R) HP: 80 Element: Lightning Weakness: - Resistance: Fighting Retreat: 2 Attacks: [LLLL] Thunderstorm: 40 For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) Then, Zapdos does 10 damage times the number of tails to itself. #145 ZAPDOS LV64 GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (R) HP: 90 Element: Lightning Weakness: - Resistance: Fighting Retreat: 3 Attacks: [LLLC] Thunder: 60 Flip a coin. If tails, Zapdos does 30 damage to itself. [LLLL] Thunderbolt: 100 Discard all Energy cards attached to Zapdos in order to use this attack. #145 ZAPDOS LV68 GB1: Legendary Card GB2: Legendary Card English: - Japanese: - HP: 100 Element: Lightning Weakness: - Resistance: Fighting Retreat: 2 Power: Pearl of Thunder When you put Zapdos into play during your turn (not during set-up), do 30 damage to a Pokemon other than Zapdos chosen at random. (Don't apply Weakness and Resistance.) Attacks: [LLL] Big Thunder: 0 Choose a Pokemon other than Zapdos at random. This attack does 70 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #027 SANDSHREW LV12 GB1: Evolution (C) GB2: Moltres Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [F] Sand-attack: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. #027 SANDSHREW LV15 GB2: Pidgeot (C) English: - Japanese: Vending Sheet 2 (C) HP: 40 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [F] Poison Sting: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. [F] Swift: 20 This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. #028 SANDSLASH LV33 GB1: Evolution (U) GB2: Moltres Pack (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Sandshrew HP: 70 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [CC] Slash: 20 [FF] Fury Swipes: 20x Flip 3 coins. This attack does 20 damage times the number of heads. #028 SANDSLASH LV35 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 3 (C) Stage: from Sandshrew HP: 70 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [F] Hide in Ground: 0 Flip a coin. If heads, prevent all damage done to Sandslash during your opponent's next turn. (Any other effects of attack still happen.) [FFF] Rolling Needle: 40+ Flip 3 coins. This attack does 40 damage plus 10 more damage for each heads. Then, Sandslash does 10 damage times the number of tails to itself. #050 DIGLETT LV8 GB1: Colosseum (C) GB2: Bulbasaur (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Squirtle Deck) HP: 30 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 0 Attacks: [F] Dig: 10 [FF] Mud Slap: 30 #050 DIGLETT LV15 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 0 Attacks: [G] Dig Under: 0 Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [GC] Scratch: 20 #050 DIGLETT LV16 GB2: Promo English: - Japanese: Promo (??) HP: 50 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [C] Peck: 10 [FC] Rolling Movement: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage. #051 DUGTRIO LV36 GB1: Colosseum (R) GB2: Bulbasaur (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Stage: from Diglett HP: 70 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 2 Attacks: [FFC] Slash: 40 [FFFF] Earthquake: 70 Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance.) #051 DUGTRIO LV40 GB2: Promo English: - Japanese: Promo (??) Stage: from Diglett HP: 80 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 2 Power: Stay Underground Whenever an attack does damage to Dugtrio while it is Benched, prevent that damage. Attacks: [FFF] Earth Wave: 30 Choose 2 of your opponent's different Benched Pokemon and this attack does 10 damage to each of them. #051 DARK DUGTRIO LV18 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Diglett HP: 50 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 2 Power: Sinkhole Whenever your opponent's Active Pokemon retreats, your opponent flips a coin. If tails, this power does 20 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working while Dark Dugtrio is Asleep, Confused, or Paralyzed. Attacks: [FF] Knock Down: 20+ Your opponent flips a coin. If tails, this attack does 20 damage plus 20 more damage; if heads, this attack does 20 damage. #056 MANKEY LV7 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Jungle (C) Japanese: Jungle (C) HP: 30 Element: Fighting Weakness: Psychic Resistance: - Retreat: 0 Power: Peek Once during your turn (before you attack), you may look at one of the following: the top card of either player's deck, a random card from your opponent's hand, or one of either player's Prizes. This power can't be used if Mankey is Asleep, Confused, or Paralyzed. Attacks: [C] Scratch: 10 #056 MANKEY LV7 Exactly the same as the above MANKEY LV7, only with a different graphic and with a different location. GB2: Promo English: - Japanese: Promo #056 MANKEY LV14 GB2: Rocket R Pack (C) English: Rocket (C); Legendary Collection (C) Japanese: Rocket (C) HP: 40 Element: Fighting Weakness: Psychic Resistance: - Retreat: 0 Attacks: [C] Mischief: 0 Shuffle your opponent's deck. [FC] Anger: 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. #057 PRIMEAPE LV35 GB1: Mystery (U) GB2: Omanyte (U) English: Jungle (U); Legendary Collection (U) Japanese: Jungle (U) Stage: from Mankey HP: 70 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [FF] Fury Swipes: 20x Flip 3 coins. This attack does 20 damage times the number of heads. [FFC] Tantrum: 50 Flip a coin. If tails, Primeape is now Confused (after doing damage). #057 DARK PRIMEAPE LV23 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Mankey HP: 60 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Power: Frenzy If Dark Primeape does any damage while it's Confused (even to itself), it does 30 more damage. Attacks: [FF] Frenzied Attack: 50 Dark Primeape is now Confused (after doing damage). #066 MACHOP LV18 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 50 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Concentrate Energy: 0 Flip a coin. If heads, Machop's Stab attack's base damage is 60 instead of 30. If tails, you can't use Machop's Stab attack next turn. [FC] Stab: 30 #066 MACHOP LV20 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Squirtle Deck) HP: 50 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [F] Low Kick: 20 #066 MACHOP LV24 GB2: Rocket R Pack (C) English: Rocket (C); Legendary Collection (C) Japanese: Rocket (C); Intropack Neo (Chikorita Deck) HP: 50 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [CC] Punch: 20 [FCC] Kick: 30 #067 MACHOKE LV25 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 3 (C) Stage: from Machop HP: 60 Element: Fighting Weakness: Psychic Resistance: - Retreat: 2 Attacks: [FC] Stab of Inferno: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CCC] Energy Ball: 0 Flip a coin. If heads, choose 1 of your opponent's Pokemon and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #067 MACHOKE LV28 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 2 (C) Stage: from Machop HP: 70 Element: Fighting Weakness: Psychic Resistance: - Retreat: 2 Attacks: [FF] Mega Punch: 30 [FFF] One-Two Punch: 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. #067 MACHOKE LV40 GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Machop HP: 80 Element: Fighting Weakness: Psychic Resistance: - Retreat: 3 Attacks: [FFC] Karate Chop: 50- Does 50 damage minus 10 damage for each damage counter on Machoke. [FFCC] Submission: 60 Machoke does 20 damage to itself. #067 DARK MACHOKE LV28 GB2: Rocket R Pack (U) English: Rocket (R) Japanese: Rocket (R) Stage: from Machop HP: 60 Element: Fighting Weakness: Psychic Resistance: - Retreat: 2 Attacks: [FFC] Drag Off: 20 Before doing damage, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Do the damage to the new Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. [FFC] Knock Back: 30 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) #068 MACHAMP LV54 GB2: Promo English: Promo #43 Japanese: Promo (Vending Sheet 3 Evolution Campaign) Stage: from Machoke HP: 90 Element: Fighting Weakness: Psychic Resistance: - Retreat: 3 Attacks: [FF] Seething Anger: 20+ Flip a number of coins equal to the amount of damage counters on Machamp. This attack does 20 damage plus 10 more damage for each heads. [FFCC] Fling: 50 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) #068 MACHAMP LV67 GB1: Evolution (R) GB2: Bulbasaur Pack (R) English: Base Set (RH) 1st Edition only; Legendary Collection (RH) Japanese: Base Set (R) Stage: from Machoke HP: 100 Element: Fighting Weakness: Psychic Resistance: - Retreat: 3 Power: Strikes Back Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out) this power does 10 damage to the attacking Pokemon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks. Attacks: [FFFC] Seismic Toss: 60 #068 DARK MACHAMP LV30 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Dark Machoke HP: 70 Element: Fighting Weakness: Psychic Resistance: - Retreat: 3 Attacks: [GG] Mega Punch: 30 [FFFC] Fling: 0 Your opponent shuffles his or her Active Pokemon and all cards attached to it into his or her deck. This attack can't be used if your opponent has no Benched Pokemon. #074 GEODUDE LV15 GB2: Moltres Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Attacks: [C] Tackle: 10 [FC] Harden: 0 During your opponent's next turn, whenever 30 or less damage is done to Geodude (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) #074 GEODUDE LV16 GB1: Evolution (C) GB2: Pidgeot Pack (C) English: Fossil (C); Legendary Collection (C) Japanese: Fossil (C) HP: 50 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Attacks: [FC] Stone Barrage: 10x Flip a coin until you get tails. This attack does 10 damage times the number of heads. #075 GRAVELER LV27 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 3 (C) Stage: from Geodude HP: 60 Element: Fighting Weakness: Grass Resistance: - Retreat: 2 Attacks: [FFC] Boulder Smash: 30 Flip 2 coins. For each heads, choose 1 of your opponent's Benched Pokemon and do 10 damage to it. #075 GRAVELER LV28 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Geodude HP: 60 Element: Fighting Weakness: Grass Resistance: - Retreat: 2 Attacks: [FF] Stone Barrage: 20x Flip a coin until you get tails. This attack does 20 damage times the number of heads. [FFF] Earthquake: 50 Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance.) #075 GRAVELER LV29 GB1: Evolution (U) GB2: Moltres Pack (U) English: Fossil (U); Legendary Collection (U) Japanese: Fossil (U) Stage: from Geodude HP: 60 Element: Fighting Weakness: Grass Resistance: - Retreat: 2 Attacks: [FF] Harden: 0 During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) [FFC] Rock Throw: 40 #076 GOLEM LV36 GB1: Evolution (U) GB2: Omanyte Pack (U) English: Fossil (U); Legendary Collection (R) Japanese: Fossil (U) Stage: from Graveler HP: 80 Element: Fighting Weakness: Grass Resistance: - Retreat: 4 Attacks: [FFFC] Avalanche: 60 [FFFF] Selfdestruct: 100 Does 20 damage to each Pokemon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokemon.) Golem does 100 damage to itself. #076 GOLEM LV37 GB2: Promo English: - Japanese: Promo (Vending Sheet 3 Evolution Campaign) Stage: from Graveler HP: 80 Element: Fighting Weakness: Grass Resistance: - Retreat: 3 Attacks: [CC] Roll Down: 20 [FFF] Rock Blast: 0 Discard up to 5 [F] Energy cards attached to Golem. For each [F] Energy card discarded, choose 1 of your opponent's Pokemon and do 20 damage to it. (You may choose 1 of your opponent's Pokemon more than once.) Don't apply Weakness or Resistance. (Any other effects that would happen after applying Weakness and Resistance still happen.) #095 ONIX LV12 GB1: Laboratory (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 90 Element: Fighting Weakness: Grass Resistance: - Retreat: 3 Attacks: [F] Rock Throw: 10 [FF] Harden: 0 During your opponent's next turn, whenever 30 or less damage is done to Graveler (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) #095 ONIX LV25 GB2: Rocket Grunt Pack (U) English: - Japanese: Vending Sheet 2 (U) HP: 70 Element: Fighting Weakness: Grass Resistance: - Retreat: 2 Attacks: [F] Bind: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [FF] Rock Block: 20 Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn. #104 CUBONE LV13 GB1: Evolution (C) GB2: Pidgeot Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C) HP: 40 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [C] Snivel: 0 If the Defending Pokemon attacks Cubone during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [FF] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Cubone. #104 CUBONE LV14 GB2: Moltres Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 40 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [F] Bone Toss: 0 Flip a coin. If heads, this attack does 30 damage to the Defending Pokemon. If tails, choose 1 of your opponent's Benched Pokemon and this attack does 10 to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #105 MAROWAK LV26 GB1: Laboratory (U) GB2: Pidgeot Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) Stage: from Cubone HP: 60 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [FF] Bonemerang: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [FFC] Call for Friend: 0 Search your deck a [F] Basic Pokemon card and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) #105 MAROWAK LV32 GB1: Evolution (U) GB2: Moltres Pack (U) English: - Japanese: - Stage: from Cubone HP: 70 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 2 Attacks: [FC] Bone Attack: 10 Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn. [FFF] Wail: 0 Each player fills his or her Bench with Basic Pokemon chosen at random from his or her deck. If a player has fewer Basic Pokemon than that in his or her deck, he or she chooses all of them. Each player shuffles his or her deck afterward. #105 DARK MAROWAK LV27 GB2: Rocket Grunt Pack (U) English: - Japanese: - Stage: from Cubone HP: 60 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 1 Attacks: [FF] Multiple Bone Hit: 20 Does a randomly selected amount of damage (0, 10, or 20) to 1 of your opponent's Benched Pokemon chosen at random. Then, switch that Pokemon with the Defending Pokemon. #106 HITMONLEE LV23 GB2: Moltres Pack (R) English: - Japanese: Vending Sheet 2 (U) HP: 50 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [FF] Double Kick: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [FFC] Rolling Kick: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #106 HITMONLEE LV30 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: Fossil (R/RH); Legendary Collection (RH) Japanese: Fossil (R) HP: 60 Element: Fighting Weakness: Psychic Resistance: - Retreat: 1 Attacks: [FF] Stretch Kick: 0 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) [FFF] High Jump: 50 #107 HITMONCHAN LV23 GB2: Mr. Mime Pack (R) English: - Japanese: Vending Sheet 2 (U) HP: 50 Element: Fighting Weakness: Psychic Resistance: - Retreat: 2 Attacks: [F] Mach Punch: 20 Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #107 HITMONCHAN LV33 GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) HP: 70 Element: Fighting Weakness: Psychic Resistance: - Retreat: 2 Attacks: [F] Jab: 20 [FFC] Special Punch: 40 #111 RHYHORN LV18 GB1: Mystery (C) GB2: Moltres Pack (C) English: Jungle (C); Base Set 2 (C); Legendary Collection (C) Japanese: Jungle (C) HP: 70 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 3 Attacks: [C] Leer: 0 Flip a coin. If heads, the Defending Pokemon can't attack Rhyhorn during your opponent's next turn. (Benching either Pokemon ends this effect.) [FCC] Horn Attack: 30 #112 RHYDON LV37 GB2: Mr. Mime Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Rhyhorn HP: 80 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 3 Attacks: [F] Wreck Mountain: 10 Look at the first 5 cards of your deck. Put all [F] Energy cards in your hand. Discard the rest. [FFF] Double Stab: 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. #112 RHYDON LV48 GB1: Mystery (U) GB2: Moltres (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (R) Japanese: Jungle (U) Stage: from Rhyhorn HP: 100 Element: Fighting Weakness: Grass Resistance: Lightning Retreat: 3 Attacks: [FCC] Horn Attack: 30 [FFFF] Ram: 50 Rhydon does 20 damage to itself. If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon. Switch the Pokemon even if Rhydon is Knocked Out.) #140 KABUTO LV9 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Fossil (C); Legendary Collection (U) Japanese: Fossil (C) Stage: from Mysterious Fossil HP: 30 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Power: Kabuto Armor Whenever an attack (including your own) does damage to Kabuto (after applying Weakness and Resistance), that attack only does half the damage to Kabuto (rounded down to the nearest 10). (Any other effects of attacks still happen.) This power stops working while Kabuto is Asleep, Confused, or Paralyzed. Attacks: [C] Scratch: 10 #140 KABUTO LV22 GB2: Rocket R Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Mysterious Fossil HP: 50 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Power: Fossil Transformation Once during your turn (before your attack) you may choose 1 of your Pokemon that evolved from a Mysterious Fossil. Flip a coin. If heads, return all Evolution cards attached to that card to your hand. This power can't be used if Kabuto is Asleep, Confused, or Paralyzed. Attacks: [CC] Sharp Claw: 10+ Flip a coin. If heads, this attack does 10 damage plus 30 more damage; if tails, this attack does 10 damage. #141 KABUTOPS LV30 GB1: Mystery (R) GB2: Mr. Mime Pack (R) English: Fossil (R/RH); Legendary Collection (R) Japanese: Fossil (R) Stage: from Kabuto HP: 60 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Attacks: [FF] Sharp Sickle: 30 [FFFF] Absorb: 40 Remove a number of damage counters from Kabutops equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Kabutops has fewer damage counters than that, remove all of them. #142 AERODACTYL LV28 GB1: Mystery (R) GB2: Rocket R Pack (R) English: Fossil (R/RH) Japanese: Fossil (R) Stage: from Mysterious Fossil HP: 60 Element: Fighting Weakness: Grass Resistance: Fighting Retreat: 2 Power: Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed. Attacks: [CCC] Wing Attack: 30 #142 AERODACTYL LV30 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Mysterious Fossil HP: 70 Element: Fighting Weakness: Grass Resistance: - Retreat: 1 Attacks: [C] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is Confused. [CCC] Slash Attack: 40 Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Aerodactyl does 10 damage to itself. #063 ABRA LV8 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 30 Element: Psychic Weakness: Psychic Resistance: - Retreat: 0 Attacks: [P] Psychic Beam: 0 Choose 1 of your opponent's Pokemon and do 10 damage to it. (Don't apply Weakness and Resistance.) #063 ABRA LV10 GB1: Colosseum (C) GB2: Moltres Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 30 Element: Psychic Weakness: Psychic Resistance: - Retreat: 0 Attacks: [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #063 ABRA LV14 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [P] Vanish: 0 Shuffle Abra into your deck. (Discard all cards attached to Abra.) [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #064 KADABRA LV38 GB1: Colosseum (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Abra HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PP] Recover: 0 Discard 1 [P] Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra. [PPC] Super Psy: 50 #064 KADABRA LV39 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Abra HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PP] Psycho Panic: 30 If the Defending Pokemon is an Evolution card, this attack does 30 damage plus 30 more damage. [PPP] Blink: 30 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kadabra. #064 DARK KADABRA LV24 GB2: Rocket R Pack (U) English: Rocket (U) Japanese: Rocket (U) Stage: from Abra HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Power: Matter Exchange Once during your turn (before your attack) you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed. Attacks: [PP] Mind Shock: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #065 ALAKAZAM LV42 GB1: Mystery (R) GB2: Omanyte Pack (R) English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH) Japanese: Base Set (R) Stage: from Kadabra HP: 80 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Power: Damage Swap As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokemon to another as long as you don't Knock Out that Pokemon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. Attacks: [PPP] Confuse Ray: 30 Flip a coin. If heads, the Defending Pokemon is now Confused. #065 ALAKAZAM LV45 GB2: Promo English: - Japanese: Promo (Vending Sheet 3 Evolution Campaign) Stage: from Kadabra HP: 90 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PP] Psycho Panic: 30 If the Defending Pokemon is an Evolution card, this attack does 30 damage plus 30 more damage. If not, this attack does 30 damage. [PPP] Trans Damage: 0 Discard all Energy cards attached to Alakazam in order to switch the number of damage counters on Alakazam with the number of damage counters on the Defending Pokemon (even if it would Knock Out either Pokemon.) (It's okay if 1 of the Pokemon has no damage counters on it.) #065 DARK ALAKAZAM LV30 GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Dark Kadabra HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PPC] Teleport Blast: 30 You may switch Dark Alakazam with 1 of your Benched Pokemon. (Do the damage before switching the Pokemon.) [PPP] Mind Shock: 40 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #079 SLOWPOKE LV9 GB1: Promo GB2: Promo English: - Japanese: Promo (Playmat) HP: 40 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Headbutt: 10 [PP] Amnesia: 0 Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. #079 SLOWPOKE LV16 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Afternoon Nap: 0 Search your deck for a [P] Energy card and attach it to Slowpoke. Shuffle your deck afterward. [P] Headbutt: 10 #079 SLOWPOKE LV18 GB1: Laboratory (C) GB2: Omanyte Pack (C) English: Fossil (C); Legendary Collection (C) Japanese: Fossil (C) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Spacing Out: 0 Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it. [PP] Scavenge: 0 Discard 1 [P] Energy card from SLowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand. #080 SLOWBRO LV26 GB1: Laboratory (U) GB2: Omanyte Pack (U) English: Fossil (U) Japanese: Fossil (U) Stage: from Slowpoke HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Strange Behavior As often as you like during your turn (before your attack) you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed. Attacks: [PP] Psyshock: 20 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #080 SLOWBRO LV35 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 3 (C) Stage: from Slowpoke HP: 90 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [P] Giant Yawn: 0 Both the Defending Pokemon and Slowbro are now Asleep. [PP] Giant Snore: 30 You can only use this attack if Slowbro is Asleep. #080 DARK SLOWBRO LV27 GB2: Rocket Grunt Pack (R) English: Rocket (R/RH); Legendary Collection (RH) Japanese: Rocket (R) Stage: from Slowpoke HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Power: Reel In When you play Dark Slowbro from your hand, choose up to 3 Basic Pokemon and/or Evolution cards from your discard pile and put them into your hand. Attacks: [PP] Fickle Attack: 40 Flip a coin. If tails, this attack does nothing. #092 GASTLY LV8 GB1: Evolution (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C) HP: 30 Element: Psychic Weakness: - Resistance: Fighting Retreat: 0 Attacks: [P] Sleeping Gas: 0 Flip a coin. If heads, the Defending Pokemon is now Asleep. [PC] Destiny Bond: 0 Discard 1 [P] Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponent's next turn, Knock Out that Pokemon. #092 GASTLY LV13 GB2: Omanyte Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 40 Element: Psychic Weakness: - Resistance: Fighting Retreat: 0 Attacks: [P] Scare: 0 Your opponent may not use trainer cards during your opponent's next turn. [PC] Darkness: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #092 GASTLY LV17 GB1: Laboratory (U) GB2: Mr. Mime Pack (U) English: Fossil (U); Legendary Collection (C) Japanese: Fossil (U) HP: 50 Element: Psychic Weakness: - Resistance: Fighting Retreat: 0 Attacks: [P] Lick: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [PP] Energy Conversion: 0 Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself. #093 HAUNTER LV17 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: Fossil (R/RH); Legendary Collection (U) Japanese: Fossil (R) Stage: from Gastly HP: 50 Element: Psychic Weakness: - Resistance: Fighting Retreat: 0 Power: Transparency Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed. Attacks: [PC] Nightmare: 10 The Defending Pokemon is now Asleep. #093 HAUNTER LV22 GB1: Evolution (U) GB2: Bulbasaur (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Stage: from Gastly HP: 60 Element: Psychic Weakness: - Resistance: Fighting Retreat: 1 Attacks: [P] Hypnosis: 0 The Defending Pokemon is now Asleep [PP] Dream Eater: 50 You can't use this attack unless the Defending Pokemon is Asleep. #093 HAUNTER LV25 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 3 (U) Stage: from Gastly HP: 60 Element: Psychic Weakness: - Resistance: Fighting Retreat: 1 Attacks: [P] Strange Light: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. [PP] Spite: 20+ This attack does 20 damage plus 10 more damage times the number of Prize cards your opponent has taken. #093 HAUNTER LV26 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Gastly HP: 70 Element: Psychic Weakness: - Resistance: Fighting Retreat: 1 Attacks: [P] Poltergeist: 10x Look at your opponent's hand. This attack does 10 damage times the number of trainer cards in your opponent hand. [PP] Nightmare: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused. #093 DARK HAUNTER LV23 GB2: Rocket Grunt Pack (U) English: - Japanese: - Stage: from Gastly HP: 60 Element: Psychic Weakness: - Resistance: Fighting Retreat: 1 Attacks: [PP] Harass: 30 Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn. #094 GENGAR LV38 GB1: Evolution (R) GB2: Omanyte (R) English: Fossil (R/RH); Legendary Collection (RH) Japanese: Fossil (R) Stage: from Haunter HP: 80 Element: Psychic Weakness: - Resistance: Fighting Retreat: 1 Power: Curse Once during your turn (before your attack) you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out that Pokemon.) This power can't be used if Gengar is Asleep, Confused, or Paralyzed. Attacks: [PPP] Dark Mind: 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #094 GENGAR LV40 GB2: Promo English: - Japanese: Promo (Vending Sheet 3 Evolution Campaign) Stage: from Haunter HP: 80 Element: Psychic Weakness: - Resistance: Fighting Retreat: 2 Power: Power of Darkness When you put Gengar into play, you may flip a coin. If heads, choose 1 of your opponent's in-play Pokemon. Your opponent shuffles that Pokemon and all cards attached to it into his or her deck. Attacks: [PPP] Psycho Horror: 30 Flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, it is now Confused. #094 DARK GENGAR LV33 GB2: Rocket Grunt Pack (R) English: - Japanese: - Stage: from Dark Haunter HP: 70 Element: Psychic Weakness: - Resistance: Fighting Retreat: 2 Power: Favorite Game Once during your turn (before your attack) you may choose to have all damage counters on your opponent's Pokemon randomly rearranged. This power can't be used if Dark Gengar is Asleep, Confused, or Paralyzed. Attacks: [PP] Hide Opponent: 0 Flip a coin. If heads, your opponent shuffles a random Benched Pokemon and all cards attached to it into his or her deck. #096 DROWZEE LV10 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Long-Distance Hypnosis Once during your turn (before your attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, your Active Pokemon is now Asleep. The power can't be used if Drowzee is Asleep, Confused, or Paralyzed. Attacks: [PC] Nightmare: 10 The Defending Pokemon is now Asleep. #096 DROWZEE LV12 GB1: Mystery (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Bulbasaur Deck) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [C] Pound: 10 [PP] Confuse Ray: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #097 HYPNO LV30 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Drowzee HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Puppet Master If the Defending Pokemon is Clefairy, you may use one of its attacks as if it were your own, as long as you have the required amount of Energy attached to Hypno. (Hypno's type is still [P].) Attacks: [PP] Mind Shock: 30 Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #097 HYPNO LV36 GB1: Laboratory (R) GB2: Bulbasaur (R) English: Fossil (R/RH); Legendary Collection (R) Japanese: Fossil (R) Stage: from Drowzee HP: 90 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Prophecy: 0 Look at up to 3 cards from the top of either player's deck and rearrange them as you like. [PPP] Dark Mind: 30 If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.) #097 DARK HYPNO LV26 GB2: Rocket Grunt Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Stage: from Drowzee HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Psypunch: 20 [PPC] Bench Manipulation: 20x Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness or Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #122 MR. MIME LV20 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 1 (U) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Neutral Damage Don't apply Weakness and Resistance for any attack. This power can't be used if Mr. Mime is your Active Pokemon. Attacks: [PC] Juggling: 10x Flip 4 coins. This attack does 10 damage times the number of heads. #122 MR. MIME LV28 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: Jungle (R/RH); Base Set 2 (R) Japanese: Jungle (R) HP: 40 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Invisible Wall Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't used if Mr. Mime is Asleep, Confused, or Paralyzed. Attacks: [PC] Meditate: 10+ Does 10 damage plus 10 more damage for each damage counter on the Defending Pokemon. #124 JYNX LV18 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 2 (U) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [W] Ice Punch: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [WW] Cold Breath: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep. #124 JYNX LV23 GB1: Evolution (U) GB2: Omanyte Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (R) Japanese: Base Set (U) HP: 70 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Doubleslap: 10x FLip 2 coins. This attack does 10 damage times the number of heads. [PPC] Meditate: 20+ Does 20 damage plus 10 more damage for each damage counter on the Defending Pokemon. #124 JYNX LV27 GB2: Bulbasaur Pack (U) English: - Japanese: Intropack (Bulbasaur Deck) HP: 70 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [C] Pound: 10 [PC] Double Slap: 20x Flip 2 coins. This attack does 20 damage times the number of heads. #150 MEWTWO LV30 GB2: Promo English: Promo #13; Legendary Collection (R) Japanese: Vending Sheet 0; Promo (World "Hobi" Fair) HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Energy Control: 0 Flip a coin. If heads, move 1 Energy card attached to 1 of your opponent's Pokemon to another. [PPP] Telekinesis: 0 Choose 1 of your opponent's Pokemon and do 30 damage to it. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #150 MEWTWO LV53 GB1: Laboratory (R) GB2: Pidgeot Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) HP: 60 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PC] Psychic: 10+ Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokemon. [PP] Barrier: 0 Discard 1 Energy card attached to Mewtwo in order to prevent all effects of attacks, including damage, done to Mewtwo during your opponent's next turn. #150 MEWTWO LV54 GB2: Moltres Pack (R) English: - Japanese: Vending Sheet 1 (U) HP: 80 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Psy Crush: 10x Does 10 damage for each [P] Energy card attached to all of your opponent's Pokemon. [PPC] Super Psy: 50 #150 MEWTWO LV60 GB1: Promo GB2: Promo English: Promo #14 Japanese: Promo (Pokemon Fan Club) HP: 70 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Attacks: [P] Energy Absorption: 0 Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo. [PPC] Psyburn: 40 #150 MEWTWO LV60 Exactly the same as the above MEWTWO LV60, only with a different graphic and with a different location. GB1: Promo GB2: Promo English: Promo #4 Japanese: Promo (Coro Coro Comics '97 #6) #150 MEWTWO LV67 GB2: Mr. Mime Pack (R) English: - Japanese: Vending Sheet 3 (C) HP: 80 Element: Psychic Weakness: Psychic Resistance: - Retreat: 3 Attacks: [PP] Full Recover: 0 Discard all Energy cards attached to Mewtwo in order to use this attack. Remove all damage counters and all other counters from Mewtwo. If Mewtwo is Poisoned or Confused, it is no longer Poisoned or Confused. [PPC] Psy Blast: 30 Flip a coin. If heads, and if the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #150 GR'S MEWTWO LV35 Lit. Trans: Great Team Rocket's Mewtwo GB2: Promo English: - Japanese: Promo (Pokemon Card GB2) HP: 70 Element: Psychic Weakness: Psychic Resistance: - Retreat: 2 Power: Dark Edge All damage done by Dark Pokemon is increased by a random amount (0, 10, 20). This power can't be used if GR's Mewtwo is Asleep, Confused, or Paralyzed. Attacks: [PP] Dark Power: 20+ Flip a coin for all Dark Pokemon on your Bench. This attack does 20 damage plus 20 more damage for each heads. #151 MEW LV8 GB1: Promo GB2: Promo English: Promo #47 Japanese: Promo (Jr Stamp Rally) HP: 40 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Power: Neutral Shield Prevent all effects of attacks, including damage, done to Mew by Evolved Pokemon. You can't use this power if Mew is Asleep, Confused, or Paralyzed. Attacks: [P] Psyshock: 10 Flip a coin. If heads, the Defending Pokemon is now Confused. #151 MEW LV15 GB1: Phantom Card GB2: Game Center (Phantom Card) English: - Japanese: - HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 0 Attacks: [PC] Mystery Attack: 0 Does a random amount of damage to the Defending Pokemon and may cause a random effect to the Defending Pokemon. #151 MEW LV23 GB1: Mystery (R) GB2: Mr. Mime (R) English: Promo #8 (non-H); #9 (H) Japanese: Fossil (R) HP: 50 Element: Psychic Weakness: Psychic Resistance: - Retreat: 1 Attacks: [P] Psywave: 10x Does 10 damage times the number of Energy cards attached to the Defending Pokemon. [PP] Devolution Beam: 0 Choose an evolved Pokemon (your own or your opponent's). Return the highest Stage Evolution card on that Pokemon to its player's hand. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). #016 PIDGEY LV8 GB1: Evolution (C) GB2: Mr. Mime Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 40 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 1 Attacks: [CC] Whirlwind: 10 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) #016 PIDGEY LV10 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 1 Attacks: [C] Gust: 10 [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. #017 PIDGEOTTO LV36 GB1: Evolution (R) GB2: Pidgeot Pack (U) English: Base Set (R); Base Set 2 (R); Legendary Collection (R) Japanese: Base Set (R) Stage: from Pidgey HP: 60 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 1 Attacks: [CC] Whirlwind: 20 If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) [CCC] Mirror Move: 0 If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokemon. #017 PIDGEOTTO LV38 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 3 (U) Stage: from Pidgey HP: 60 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [CC] Twister: 20 Unless this attack Knocks Out the Defending Pokemon, flip a coin. If heads, return all Energy cards and Trainer cards attached to that Pokemon to your opponent's hand. [CCC] Fly: 0 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pidgeotto. If tails, this attack does nothing (not even damage). #018 PIDGEOT LV38 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: - Japanese: - Stage: from Pidgeotto HP: 80 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 1 Attacks: [CCC] Slicing Wind: 0 Does 30 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) [CCCC] Gale: 20 Switch Pidgeot with 1 of your Benched Pokemon chosen at random. If your opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them chosen at random. (Do the damage before switching the Pokemon.) #018 PIDGEOT LV40 GB1: Evolution (R) GB2: Pidgeot Pack (R) English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R) Japanese: Jungle (R) Stage: from Pidgeotto HP: 80 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [CC] Wing Attack: 20 [CCC] Hurricane: 30 Unless this attack Knocks Out the Defending Pokemon, return the Defending Pokemon and all cards attached to it to your opponent's hand. #019 RATTATA LV9 GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) HP: 30 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [C] Bite: 20 #019 RATTATA LV12 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Power: Trickery Once during your turn (before your attack), you may switch 1 of your Prizes with the top card of your deck. This power can't be used if Rattata is Asleep, Confused, or Paralyzed. Attacks: [C] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage. #019 RATTATA LV15 GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Scratch: 10 [C] Tail Wag: 0 Flip a coin. If heads, the Defending Pokemon can't attack Rattata during your opponent's next turn. (Benching either Pokemon ends this effect.) #020 RATICATE LV41 GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U) Stage: from Rattata HP: 60 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Bite: 20 [CCC] Super Fang: ? Does damage to the Defending Pokemon equal to half the Defending Pokemon's remaining HP (rounded up to the nearest 10). #020 DARK RATICATE LV25 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) Stage: from Rattata HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CC] Gnaw: 20 [CCC] Hyper Fang: 0 Flip a coin. If tails, this attck does nothing. #021 SPEAROW LV9 GB2: Moltres Pack (C) English: - Japanese: Intropack (Squirtle Deck) HP: 40 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Peck: 10 [CC] Wing Attack: 20 #021 SPEAROW LV12 GB2: Mr. Mime Pack (C) English: - Japanese: Vending Sheet 2 (C) HP: 40 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Multiple Stab: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [C] Gust: 10 #021 SPEAROW LV13 GB1: Laboratory (C) GB2: Pidgeot Pack (C) English: Jungle (C); Base Set 2 (C); Legendary Collection (C) Japanese: Jungle (C) HP: 50 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Peck: 10 [CCC] Mirror Move: 0 If Spearow was attacked last turn, do the final result of that attack on Spearow to the Defending Pokemon. #022 FEAROW LV24 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 2 (U) Stage: from Spearow HP: 60 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. [CCC] Drill Attack: 50 Flip a coin. If heads, this attack does nothing. #022 FEAROW LV27 GB1: Laboratory (U) GB2: Mr. Mime Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (U) Japanese: Jungle (U) Stage: from Spearow HP: 70 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [CCC] Agility: 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Fearow. [CCCC] Drill Peck: 40 #022 DARK FEAROW LV25 GB2: Rocket Grunt Pack (U) English: - Japanese: Promo (Pokemon Card GB2 Official Guide Book) Stage: from Spearow HP: 60 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Hawk Flight: 0 During your next turn, Dark Fearow's Drill Dive's base damage is doubled. [CC] Drill Dive: 40 You can't attack or retreat during your next turn. #035 CLEFAIRY LV14 GB1: Mystery (R) GB2: Mr. Mime Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Sing: 0 Flip a coin. If heads, the Defending Pokemon is now Asleep. [CCC] Metronome: 0 Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefairy's type is still Colorless.) #035 CLEFAIRY LV15 GB2: Moltres Pack (U) English: - Japanese: Vending Sheet 1 (U) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Wind: 0 If your opponent has any Benched Pokemon, choose 1 of them and switch it with the Defending Pokemon. [CC] Shine: 10 The Defending Pokemon is now Asleep. #036 CLEFABLE LV34 GB1: Laboratory (R) GB2: Omanyte Pack (R) English: Jungle (R/RH); Base Set 2 (RH) Japanese: Jungle (R) Stage: from Clefairy HP: 70 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Attacks: [C] Metronome: 0 Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.) [CC] Minimize: 0 All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). #036 DARK CLEFABLE LV33 GB2: Rocket Grunt Pack (R) English: - Japanese: - Stage: from Clefairy HP: 70 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Power: Dark Well All damage done to Dark Pokemon is reduced by a random number (0, 10, 20) as long as that Pokemon is the Active Pokemon. This Power stops working when Dark Clefable is Asleep, Confused, or Paralyzed. Attacks: [CCC] Dark Song: 20 Flip a coin. If heads, the Defending Pokemon is now Asleep and this attack does 10 damage to each of your opponent's Benched Pokemon. #039 JIGGLYPUFF LV12 GB1: Promo GB2: Promo English: Promo #7 Japanese: Promo (Coro Coro Comics '96 #11) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] First Aid: 0 Remove 1 damage counter from Jigglypuff [CCC] Double-edge: 40 Jigglypuff does 20 damage to itself. #039 JIGGLYPUFF LV13 GB1: Evolution (C) GB2: Mr. Mime Pack (C) English: - Japanese: - HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Friendship Song: 0 Flip a coin. If heads, put a Basic Pokemon card chosen at random from your deck onto your Bench. (You can't use this attack if your Bench is full.) [CC] Expand: 0 All damage done to Jigglypuff during your opponent's next turn is reduced by 10 (after applying Weakness and Resistance). #039 JIGGLYPUFF LV14 GB1: Colosseum (C) GB2: Moltres Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C); Intropack (Squirtle Deck) HP: 60 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Lullaby: 0 The Defending Pokemon is now Asleep. [CC] Pound: 20 #040 WIGGLYTUFF LV36 GB1: Colosseum (R) GB2: Moltres Pack (R) English: Jungle (R/RH); Base Set 2 (RH) Japanese: Jungle (R) Stage: from Jigglypuff HP: 80 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Attacks: [C] Lullaby: 0 The Defending Pokemon is now Asleep. [CCC] Do the Wave: 10+ Does 10 damage plus 10 more damage for each of your Benched Pokemon. #040 WIGGLYTUFF LV40 GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 1 (U) Stage: from Jigglypuff HP: 90 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 3 Power: Assistance Once during your turn (before your attack) you may flip a coin. If heads, your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if this card is your Active Pokemon. Attacks: [CCCC] Swell: 20 If the Defending Pokemon attacks Wigglytuff during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). #052 MEOWTH LV10 GB2: Rocket Grunt (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CC] Coin Hurl: 0 Choose 1 of your opponent's Pokemon and flip a coin. If heads, this attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #052 MEOWTH LV13 GB1: Colosseum (C) GB2: Pidgeot Pack (C) English: Promo #10 Japanese: Promo (Coro Coro Comics '98 #1) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CC] Cat Punch: 0 Does 20 damage to 1 of your opponent's Pokemon chosen at random. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) #052 MEOWTH LV14 GB2: Promo English: - Japanese: Promo HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Scratch: 0 [C] Earn Coins: 0 Flip a coin until you get tails, then draw a card for each heads. #052 MEOWTH LV15 GB1: Mystery (C) GB2: Omanyte Pack (C) English: Jungle (C); Base Set 2 (C); Legendary Collection (U) Japanese: Jungle (C) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CC] Pay Day: 10 Flip a coin. If heads, draw a card. #052 MEOWTH LV17 GB2: Bulbasaur Pack (C) English: - Japanese: Intropack (Bulbasaur Deck) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Bite: 10 [CC] Fury Swipes: 10x Flip 3 coins. This attack does 10 damage times the number of heads. #053 PERSIAN LV25 GB1: Mystery (U) GB2: Omanyte Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) Stage: from Meowth HP: 70 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [CC] Scratch: 20 [CCC] Pounce: 30 If the Defending Pokemon attacks Persian during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) #053 DARK PERSIAN LV28 GB2: Rocket Grunt (C) English: Rocket (U); Legendary Collection (RH) Japanese: Rocket (C) Stage: from Meowth HP: 60 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [C] Fascinate: 0 Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch it with the Defending Pokemon. This attack can't be used if your opponent has no Benched Pokemon. [CC] Poison Claws: 10 Flip a coin. If heads, the Defending Pokemon is now Poisoned. #053 DARK PERSIAN LV28 Exactly the same as the above DARK PERSIAN LV28, only with a different graphic and with a different location. GB2: Promo English: Promo #17 Japanese: Promo (Pokemon Card Fan Club vol.3) #083 FARFETCH'D LV20 GB1: Mystery (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) HP: 50 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 1 Attacks: [C] Leek Slap: 30 Flip a coin. If tails, this attack does nothing. Either way, you can't use this attack again as long as Farfetch'd stays in play (even putting Farfetch'd on your Bench won't let you use it again). [CCC] Pot Smash: 30 #083 FARFETCH'D LV20 Exactly the same as the above FARFETCH'D LV20, only with a different graphic and with a different location. GB2: Promo Japanese: Promo #084 DODUO LV8 (lv10) GB2: Pidgeot Pack (C) English: - Japanese: Vending Sheet 1 (C) HP: 40 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Growl: 0 If the Defending Pokemon attacks Doduo during your opponent's next turn, the damage done by attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [CC] Peck: 20 #084 DODUO LV10 GB1: Laboratory (C) GB2: Mr. Mime Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C); Intropack (Bulbasaur Deck) HP: 50 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Fury Attack: 10x Flip 2 coins. This attack does 10 damage times the number of heads. #085 DODRIO LV25 GB2: Pidgeot Pack (U) English: - Japanese: Vending Sheet 1 (C) Stage: from Doduo HP: 60 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Attacks: [C] Kick: 20 [CCC] Tri Attack: 20x Flip 3 coins. This attack does 20 damage times the number of heads. #085 DODRIO LV28 GB1: Laboratory (U) GB2: Mr. Mime Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (U) Japanese: Jungle (U) HP: 70 Element: Colorless Weakness: Lightning Resistance: Fighting Retreat: 0 Power: Retreat Aid As long as Dodrio is Benched, pay [C] less to retreat your Active Pokemon. Attacks: [CCC] Rage: 10+ Does 10 damage plus 10 more damage for each damage counter on Dodrio. #108 LICKITUNG LV20 GB2: Omanyte Pack (U) English: - Japanese: Vending Sheet 1 (U) HP: 60 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Attacks: [C] Lick: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. #108 LICKITUNG LV26 GB1: Mystery (U) GB2: Rocket Grunt Pack (U) English: Jungle (U); Base Set 2 (U) Japanese: Jungle (U) HP: 90 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 3 Attacks: [C] Tongue Wrap: 10 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. [CC] Supersonic: 0 Flip a coin. If heads, the Defending Pokemon is now Confused. #113 CHANSEY LV40 GB2: Rocket Grunt Pack (U) English: - Japanese: Vending Sheet 1 (U) HP: 100 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Sing: 0 Flip a coin. If heads, the Defending Pokemon is now Asleep. [CCC] Double Slap: 20x Flip 2 coins. This attack does 20 damage times the number of heads. #113 CHANSEY LV55 GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Base Set (RH); Base Set 2 (RH) Japanese: Base Set (R) HP: 120 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CC] Scrunch: 0 Flip a coin. If heads, prevent all effects of damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) [CCCC] Double-edge: 80 Chansey does 80 damage to itself. #115 KANGASKHAN LV36 GB2: Rocket Grunt Pack (U) English: - Japanese: Vending Sheet 3 (C) HP: 80 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 3 Attacks: [CC] Bite: 20 [CCC] Tail Drop: 80 Flip 2 coins. If at least 1 of them are tails, this attack does nothing. #115 KANGASKHAN LV38 GB2: Promo English: - Japanese: Promo (??) HP: 80 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 3 Attacks: [C] Dizzy Punch: 10x Flip 2 coins. This attack does 10 damage times the number of heads. [CCC] Mega Punch: 30 #115 KANGASKHAN LV40 GB1: Colosseum (R) GB2: Moltres Pack (R) English: Jungle (R/RH); Base Set 2 (R) Japanese: Jungle (R) HP: 90 Element: Colorless Weakness: FP Retreat: 3 Attacks: [C] Fetch: 0 Draw a card. [CCCC] Comet Punch: 40x Flip 4 coins. This attack does 20 damage times the number of heads. #128 TAUROS LV32 GB1: Mystery (U) GB2: Rocket R Pack (U) English: Jungle (U); Base Set 2 (U); Legendary Collection (U) Japanese: Jungle (U) HP: 60 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Attacks: [CC] Stomp: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. [CCC] Rampage: 20+ Does 20 damage plus 10 more damage for each damage counter on Tauros. Flip a coin. If tails, Tauros is now Confused (after doing damage). #128 TAUROS LV35 GB2: Omanyte Pack (C) English: - Japanese: Vending Sheet 3 (C) HP: 70 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 2 Attacks: [CC] Unlucky Streak: 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage, and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. #132 DITTO LV19 GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: - Japanese: - HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Pound: 10 [CCC] Morph: 0 Remove all damage counters from Ditto. For the rest of the game, replace Ditto with a copy of a Basic Pokemon card (other than Ditto) chosen at random from your deck. Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). #133 EEVEE LV5 GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 1 (C) HP: 30 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [C] Gnaw: 10 [C] Jump: 20 Flip a coin. If tails, this attack does nothing. #133 EEVEE LV9 GB2: Rocket R Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Tackle: 10 [CC] Sand-attack: 10 If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. #133 EEVEE LV12 GB1: Evolution (C) GB2: Bulbasaur Pack (C) English: Jungle (C); Legendary Collection (C) Japanese: Jungle (C) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Tail Wag: 0 Flip a coin. If heads, the Defending Pokemon can't attack Eevee during your opponent's next turn. (Benching either Pokemon ends this effect.) [CC] Quick Attack: 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. #137 PORYGON LV12 GB1: Laboratory (U) GB2: Bulbasaur Pack (C) English: Base Set (U) Japanese: Base Set (U) HP: 30 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [C] Conversion 1: 0 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. [CC] Conversion 2: 0 Change Porygon's Resistance to a type of your choice other than Colorless. #137 PORYGON LV18 GB2: Omanyte Pack (U) Japanese: Vending Sheet 1 (C) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [C] 3-D Attack: 10x Flip 3 coins. This attack does 10 damage times the number of heads. [CC] Conversion 2: 0 Change Porygon's Resistance to a type of your choice other than Colorless. #137 PORYGON LV20 GB2: Rocket Grunt Pack (C) English: Rocket (U) Japanese: Rocket (C) HP: 40 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 0 Attacks: [C] Conversion 1: 0 If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. [CCC] Psybeam: 20 Flip a coin. If heads, the Defending Pokemon is now Confused. #137 COOL PORYGON LV15 GB2: Promo English: Promo #15 Japanese: Promo (N64 Campaign) HP: 50 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 1 Attacks: [CCC] Texture Magic: 0 You may change Cool Porygon's Resistance to a type of your choice other than Colorless. If the Defending Pokemon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokemon ends this effect on that Pokemon.) [CCC] 3-D Attack: 20x Flip 3 coins. This attack does 20 damage times the number of heads. #143 SNORLAX LV20 GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Jungle (R/RH); Base Set 2 (R); Legendary Collection (U) Japanese: Jungle (R) HP: 90 Element: Colorless Weakness: Fighting Resistance: Grass Retreat: 4 Power: Thick Skinned Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. Attacks: [CCCC] Body Slam: 30 Flip a coin. If heads, the Defending Pokemon is now Paralyzed. #143 SNORLAX LV35 GB2: Pidgeot Pack (R) English: Promo #49 Japanese: Vending Sheet 1 (U) HP: 90 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 4 Power: Guard As long as Snorlax is your Active Pokemon, the Defending Pokemon can't retreat. This Power stops working when Snorlax is Asleep, Confused, or Paralyzed. Attacks: [CCCC] Sleep: 30 After dealing damage, Snorlax is now Asleep. Flip a coin. If heads, the Defending Pokemon is now Asleep. #143 HUNGRY SNORLAX LV50 GB2: Promo English: - Japanese: Promo (N64 Campaign) HP: 100 Element: Colorless Weakness: Fighting Resistance: Psychic Retreat: 4 Attacks: [C] Eat: 0 Place 1 food counter on Snorlax. You can't place a food counter on Snorlax if it already has 2 food counters. [CCC] Roll Over: 20+ When you use this attack, you may remove as many food counters from Hungry Snorlax as you like. If you do, this attack does 20 damage plus 30 more damage for each food counter you removed. #147 DRATINI LV10 GB1: Mystery (U) GB2: Moltres Pack (C) English: Base Set (U); Base Set 2 (U); Legendary Collection (C) Japanese: Base Set (U) HP: 40 Element: Colorless Weakness: - Resistance: Psychic Retreat: 1 Attacks: [C] Pound: 10 #147 DRATINI LV12 GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) HP: 40 Element: Colorless Weakness: - Resistance: Psychic Retreat: 1 Attacks: [CC] Wrap: 10 Flip a coin. If heads, the Defending Pokemon is Paralyzed. #148 DRAGONAIR LV33 GB1: Mystery (R) GB2: Moltres Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Stage: from Dratini HP: 80 Element: Colorless Weakness: - Resistance: Psychic Retreat: 2 Attacks: [CCC] Slam: 30x Flip 2 coins. This attack does 30 damage times the number of heads. [CCCC] Hyper Beam: 20 If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it. #148 DARK DRAGONAIR LV28 GB2: Rocket Grunt Pack (U) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (U) Stage: from Dratini HP: 60 Element: Colorless Weakness: - Resistance: Psychic Retreat: 2 Power: Evolutionary Light Once during your turn (before you attack), you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is Asleep, Confused, or Paralyzed. Attacks: [CCC] Tail Strike: 20+ Flip a coin. If heads, this attack does 20 damage plus 20 more damage; if tails, this attack does 20 damage. #149 DRAGONITE LV41 GB1: Legendary Card GB2: Legendary Card English: - Japanese: Promo (Pokemon Card GB) Stage: from Dragonair HP: 100 Element: Colorless Weakness: - Resistance: Fighting Retreat: 2 Power: Healing Wind When you put Dragonite into play, remove 2 damage counters from each of your Pokemon. If a Pokemon has fewer damage counters than that, remove all of them from that Pokemon. Attacks: [CCC] Slam: 30x Flip 3 coins. This attack does 30 damage times the number of heads. #149 DRAGONITE LV43 GB2: Promo English: Promo #3 Japanese: Promo (Nippon Airlines Campaign) Stage: from Dragonair HP: 90 Element: Colorless Weakness: - Resistance: Fighting Retreat: 2 Power: Special Delivery Once during your turn (before you attack), you may draw a card. If you do, choose a card from your hand and put it on top of your deck. This power can't be used if Dragonite is Asleep, Confused, or Paralyzed. Attacks: [CCC] Supersonic Flight: 60 Flip a coin. If tails, this attack does nothing. #149 DRAGONITE LV45 GB1: Mystery (R) GB2: Moltres Pack (R) English: Fossil (R/RH) Japanese: Fossil (R) Stage: from Dragonair HP: 100 Element: Colorless Weakness: - Resistance: Fighting Retreat: 1 Power: Step In Once during your turn (before your attack), if Dragonite is on your Bench, you may switch it with your Active Pokemon. Attacks: [CCCC] Slam: 40x Flip 2 coins. This attack does 40 damage times the number of heads. #149 DARK DRAGONITE LV33 GB2: Rocket Grunt (R) English: Rocket (R/RH); Legendary Collection (RH) Japanese: Rocket (R) Stage: from Dark Dragonair HP: 70 Element: Colorless Weakness: - Resistance: Fighting Retreat: 2 Power: Summon Minions When you play Dark Dragonite from your hand, search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward. Attacks: [CCCC] Giant Tail: 70 Flip a coin. If tails, this attack does nothing. #175 TOGEPI LV8 GB2: Promo English: Promo #30 Japanese: Promo (Coro Coro Comics '99 #6) HP: 30 Element: Colorless Weakness: - Resistance: Psychic Retreat: 1 Attacks: [C] Snivel: 0 If the Defending Pokemon attacks Togepi during your opponent's next turn, any damage done by the attack is reduced by 20 (after applying Weakness and Resistance). (Benching either Pokemon ends this effect.) [CC] Mini-Metronome: 0 Flip a coin. If heads, choose 1 of the Defending Pokemon's attacks. Mini-Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togepi's type is still [C].) #249 LUGIA LV55 GB2: Phantom Card English: - Japanese: Promo (Pokemon Card GB2) HP: 100 Element: Colorless Weakness: Psychic Resistance: Fighting Retreat: 2 Attacks: [CCC] Aeroblast: 20+ Flip 2 coins. This attack does 20 damage plus 20 damage times the number of heads. SUPER POTION GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Lt. Surge's Deck; Intropack (Bulbasaur Deck) Text: Discard 1 Energy card attached to 1 of your own Pokemon in order to remove up to 4 damage counters from that Pokemon. IMAKUNI? GB1: Promo GB2: Promo English: - Japanese: Promo (Coro Coro Comics '97 #9) Text: Your Active Pokemon is now Confused. Imakuni? wants you to play him as a Basic Pokemon, but you can't. A mysterious creature not listed in the Pokedex. He asks kids around the world, "Who is cuter--Pikachu or me?" ENERGY REMOVAL GB1: Mystery (C) GB2: Moltres Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Intropack (Squirtle Deck); eCard Set 1 (U) Text: Choose 1 Energy card attached to 1 of your opponent's Pokemon and discard it. ENERGY RETRIEVAL GB1: Evolution (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U); Legendary Collection (U) Japanese: Base Set (U); Erika, Sabrina, Brock's Decks Text: Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile. ENERGY SEARCH GB1: Evolution (C) GB2: Bulbasaur Pack (C) English: Fossil (C) Japanese: Fossil (C) Text: Search your deck for a basic Energy card and put it into your hand. Shuffle your deck afterward. PROFESSOR OAK GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Text: Discard your hand, then draw 7 cards. FOSSIL EXCAVATION GB2: Mr. Mime Pack (U) English: - Japanese: Vending Sheet 1 (U) Text: Search your deck or your discard pile for a card named Mysterious Fossil, show it to your opponent, and put it into your hand. If you took the card from your deck, shuffle your deck afterward. POTION GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C); Misty, Blaine, Erika, Sabrina's Decks; Intropack (Squirtle and Bulbasaur Decks); Intropack Neo (Chikorita and Totodile Decks); Neo Gym VS (C) Text: Remove up to 2 damage counters from 1 of your Pokemon. GAMBLER GB1: Laboratory (C) GB2: Mr. Mime Pack (C) English: Fossil (C) Japanese: Fossil (C) Text: Shuffle your hand into your deck. Flip a coin. If heads, draw 8 cards. If tails, draw 1 card. REVIVE GB1: Colosseum (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Blaine, Brock's Deck Text: Put 1 Basic Pokemon card from your discard pile onto your Bench. Put damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.) MAX REVIVE GB2: Rocket R Pack (U) English: Gym Challenge (U) Japanese: Vending Sheet 2 (C); ?? Text: Discard 2 Energy cards from your hand in order to put 1 Basic Pokemon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.) SUPER SCOOP UP GB2: Rocket Grunt Pack (C) English: Neo Genesis (U) Japanese: Neo Genesis (U); Intropack (Bulbasaur and Squirtle Decks); Neo Gym VS (C); eCard Set 1 (U) Text: Flip a coin. If heads, choose 1 of your Pokemon and put it and all cards attached to it into your hand. DEVOLUTION SPRAY GB1: Laboratory (R) GB2: Rocket R Pack (R) English: Base Set (R) Japanese: Base Set (R) Text: Choose 1 of your own Pokemon in play and a Stage of Evolution. Discard all Evolution cards of that Stage or higher attached to that Pokemon. That Pokemon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it). ITEMFINDER GB1: Colosseum (R) GB2: Omanyte Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Text: Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand. CHALLENGE! GB2: Rocket Grunt Pack (U) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (U) Text: Ask your opponent if he or she accepts your challenge. If your opponent declines (or if both Benches are full), draw 2 cards. If your opponent accepts, each of you searches your decks for any number of Basic Pokemon cards and puts them face down onto your Benches. (A player can't do this if his or her Bench is full.) When you both have finished, shuffle your decks and turn those cards face up. SUPER ENERGY RETRIEVAL GB1: Promo GB2: Promo English: Neo Genesis (R) Japanese: Neo Genesis (R); Promo (Pokemon Fan Club) Text: Trade 2 of the other cards in your hand for up to 4 basic Energy cards from your discard pile. SUPER ENERGY REMOVAL GB1: Laboratory (R) GB2: Omanyte Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R); eCard Set 2 (U) Text: Discard 1 Energy card attached to 1 of your own Pokemon in order to choose 1 of your opponent's Pokemon and up to 2 Energy cards attached to it. Discard those cards. MOON STONE GB2: Mr. Mime Pack (R) English: - ?? Japanese: Vending Sheet 1 (U) Text: Search your deck for a Colorless Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. DEFENDER GB1: Colosseum (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Misty, Erika, Lt. Surge, Sabrina's Decks; Intropack Neo (Totodile Deck) Text: Attach Defender to 1 of your Pokemon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). GUST OF WIND GB1: Evolution (C) GB2: Moltres Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Misty, Lt. Surge's Decks; Intropack (Bulbasaur Deck); Intropack Neo (Totodile Deck) Text: Choose 1 of your opponent's Benched Pokemon and switch it with his or her Active Pokemon MYSTERIOUS FOSSIL GB1: Mystery (C) GB2: Omanyte Pack (C) English: Fossil (C); Legendary Collection (C) Japanese: Fossil (C) Text: Play Mysterious Fossil as if it were a Basic Pokemon. While in play, Mysterious Fossil counts as a Pokemon (instead of a Trainer card). Mysterious Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Mysterious Fossil is Knocked Out, it doesn't count as a Knocked Out Pokemon. (Discard it anyway.) At any time during your turn before your attack, you may discard Mysterious Fossil from play. FULL HEAL GB1: Colosseum (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Blaine, Erika, Lt. Surge, Sabrina's Decks; Intropack (Squirtle Deck); Intropack Neo (Chikorita and Totodile Decks); Neo Gym VS (U) Text: Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned. IMPOSTOR OAK'S REVENGE GB2: Rocket Grunt Pack (U) English: Rocket (U) Japanese: Rocket (U) Text: Discard a card from your hand in order to play this card. Your opponent shuffles his or her hand into his or her deck then draws 4 cards. IMPOSTOR PROFESSOR OAK GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Text: Your opponent shuffles his or her hand into his or her deck, then draws 7 cards. SLEEP! GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) Text: Flip a coin. If heads, the Defending Pokemon is now Asleep. COMPUTER ERROR! GB2: Promo English: Promo #16 Japanese: Promo (??) Text: You may draw up to 5 cards, then your opponent may draw up to 5 cards. Your turn is over now (you don't get to attack). COMPUTER SEARCH GB1: Colosseum (R) GB2: Omanyte Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Text: Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. DIGGER GB2: Rocket Grunt Pack (U) English: Rocket (U) Japanese: Rocket (C) Text: Flip a coin. If tails, do 10 damage to your Active Pokemon. If heads, your opponent flips a coin. If tails, your opponent does 10 damage to his or her Active Pokemon. If heads, you flip a coin. Keep doing this until a player gets tails. CLEFAIRY DOLL GB1: Evolution (R) GB2: Omanyte Pack (R) English: Base Set (R) Japanese: Base Set (R) Text: Play Clefairy Doll as if it were a Basic Pokemon. While in play, Clefairy Doll counts as a Pokemon (instead of a Trainer card). Clefairy Doll has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll is Knocked Out, it doesn't count as a Knocked Out Pokemon. At any time during your turn before your attack, you may discard Clefairy Doll. MR. FUJI GB1: Mystery (U) GB2: Pidgeot Pack (U) English: Fossil (U) Japanese: Fossil (U) Text: Choose a Pokemon on your Bench. Shuffle it and any cards attached to it into your deck. PLUSPOWER GB1: Colosseum (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Erika, Sabrina's Decks; Intropack Neo (Chikorita Deck) Text: Attach PlusPower to your Active Pokemon. At the end of your turn, discard PlusPower. If this Pokemon's attack does damage to the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. SWITCH GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C) Japanese: Base Set (C); Blaine, Erika, Lt. Surge, Brock's Decks; Intropack (Bulbasaur Deck); Intropack Neo (Chikorita Deck); Neo Gym VS (C); eCard Starter Deck Text: Switch 1 of your Benched Pokemon with your Active Pokemon. SCOOP UP GB1: Colosseum (R) GB2: Bulbasaur Pack (R) English: Base Set (R); Base Set 2 (R); Legendary Collection (R) Japanese: Base Set (R) Text: Choose 1 of your own Pokemon in play and return its Basic Pokemon card to your hand. (Discard all cards attached to that card.) POKEMON TRADER GB1: Evolution (R) GB2: Moltres Pack (C) English: Base Set (R); Base Set 2 (R); Legendary Collection (R) Japanese: Base Set (R) Text: Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic Pokemon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward. POKEMON RECALL GB2: Pidgeot Pack (R) English: - Japanese: Vending Sheet 3 (C) Text: Take an Evolution card from your discard pile, show it to your opponent, and put it on the top of your deck. POKEDEX GB1: Laboratory (U) GB2: Bulbasaur Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Brock's Deck Text: Look at up to 5 cards from the top of your deck and rearrange them as you like. POKEMON CENTER GB1: Mystery (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Sabrina, Brock's Deck Text: Remove all damage counters from all of your own Pokemon with damage counters on them, then discard all Energy cards attached to those Pokemon. POKEMON BREEDER GB1: Evolution (R) GB2: Moltres Pack (R) English: Base Set (R); Base Set 2 (R); Legendary Collection (R) Japanese: Base Set (R) Text: Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon. You can only play this card when you would be allowed to evolve that Pokemon anyway. POKE FLUTE GB1: Evolution (U) GB2: Pidgeot Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Text: Choose 1 Basic Pokemon card from your opponent's discard pile and put tit onto his or Bench. (You can't play Pokemon Flute if your opponent's Bench is full.) THE BOSS' WAY GB2: Rocket R Pack (U) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (U) Text: Search your deck for an Evolution card with Dark in its name. Show it to your opponent and put it into your hand. Shuffle your deck afterward. GOOP GAS ATTACK GB2: Rocket Grunt Pack (C) English: Rocket (C) Japanese: Rocket (C) Text: All Pokemon Powers stop working until the end of your opponent's next turn. BILL GB1: Colosseum (C) GB2: Bulbasaur Pack (C) English: Base Set (C); Base Set 2 (C); Legendary Collection (C) Japanese: Base Set (C) Intropack Neo (Chikorita and Totodile Decks) Text: Draw 2 cards. BILL'S TELEPORTER GB2: Rocket Grunt Pack (C) English: Neo Genesis (U) Japanese: Intropack (Squirtle and Bulbasaur Decks) Text: Flip a coin. If heads, draw 4 cards. BILL'S COMPUTER GB2: Promo English: - Japanese: Special "Pass Card" Promo Text: (VAGUE) Bring this card to the Bill's Computer game at the GR Game Center along with a copy of any of the following cards at any level: Omanyte, Haunter, Machoke, Graveler, or Kadabra. Give up both cards and you will get a special Promotional card through the Mail in return. MASTER BALL GB2: Pidgeot Pack (R) English: Gym Challenge (U) Japanese: Vending Sheet 2 (U); Intropack Neo (Chikorita and Totodile Decks); Neo Gym VS (C); eCard Set 1 (U) Text: Look at 7 cards from the top of your deck. You may choose a Basic Pokemon or Evolution card from those cards, show it to your opponent, then put it into your hand. Shuffle the rest into your deck. LASS GB1: Laboratory (R) GB2: Mr. Mime Pack (R) English: Base Set (R); Base Set 2 (R) Japanese: Base Set (R) Text: You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks. MAINTENANCE GB1: Laboratory (U) GB2: Pidgeot Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U) Text: Shuffle 2 of the other cards from your hand into your deck in order to draw a card. POKE BALL GB1: Colosseum (C) GB2: Omanyte Pack (C) English: Jungle (C); Base Set 2 (C) Japanese: Jungle (C); Misty, Lt. Surge, Sabrina's Decks Text: Flip a coin. If heads, you may search your deck for any Basic Pokemon or Evolution card. Show that card to your opponent, the put it into your hand. Shuffle your deck afterward. NIGHTLY GARBAGE RUN GB2: Rocket Grunt Pack (C) English: Rocket (U) Japanese: Rocket (C) Text: Choose up to 3 Basic Pokemon cards, Evolution cards, and/or basic Energy cards from your discard pile. Show them to your opponent and shuffle them into your deck. RECYCLE GB1: Laboratory (C) GB2: Mr. Mime Pack (C) English: Fossil (C) Japanese: Fossil (C); Erika's Deck Text: Flip a coin. If heads, put a card in your discard pile on top of your deck. ROCKET'S SNEAK ATTACK GB2: Rocket Grunt Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Text: Look at your opponent's hand. If her or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck. HERE COMES TEAM ROCKET! GB2: Phantom English: Rocket (R/RH) Japanese: Rocket (UR) Text: Each player plays with his or her Prize cards face up for the rest of the game. THE ROCKET'S TRAP GB2: Rocket Grunt Pack (R) English: Gym Heroes (R) Japanese: Gym 1 (R) Text: Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck. GRASS ENERGY Text: Provides [G] Energy. Counts as a basic Energy card. FIRE ENERGY Text: Provides [R] Energy. Counts as a basic Energy card. WATER ENERGY Text: Provides [W] Energy. Counts as a basic Energy card. LIGHTNING ENERGY Text: Provides [L] Energy. Counts as a basic Energy card. FIGHTING ENERGY Text: Provides [F] Energy. Counts as a basic Energy card. PSYCHIC ENERGY Text: Provides [P] Energy. Counts as a basic Energy card. DOUBLE COLORLESS ENERGY GB1: Mystery (U) GB2: Moltres Pack (U) English: Base Set (U); Base Set 2 (U) Japanese: Base Set (U); Intropack (Bulbasaur Deck) Text: Provides [CC] energy. Doesn't count as a basic Energy card. POTION ENERGY GB2: Rocket R Pack (C) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (C) Text: If you play this card from your hand, remove 1 damage counter from the Pokemon you attach it to, if it has any. Potion Energy provides [C] energy. (Doesn't count as a basic Energy card.) FULL HEAL ENERGY GB2: Rocket R Pack (C) English: Rocket (U); Legendary Collection (U) Japanese: Rocket (C) Text: If you play this card from your hand, the Pokemon you attach it to is no longer Asleep, Confused, Paralyzed, or Poisoned. Full Heal Energy provides [C] energy. (Doesn't count as a basic Energy card.) RAINBOW ENERGY GB2: Rocket R Pack (R) English: Rocket (R/RH) Japanese: Rocket (R) Text: Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy counts as every type of basic Energy but only provides 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokemon, it does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) RECYCLE ENERGY GB2: Rocket Grunt Pack (U) English: - Japanese: Neo 1 (R) Text: Recycle Energy provides 1 Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand. ************************************************************************* ************************************************************************* 4 NAME CONVERSION CHARTS Romaji, aka rooma-ji, is the representation of Japanese sounds using the Roman alphabet. Here, the Hepburn system (or something like it) is used. ------------------------- 4a JAPANESE ROMAJI --> ENGLISH Aabo Ekans Aabokku Arbok Azumaou Seaking Bariyaado Mr. Mime Batafurii Butterfree Beroringa Lickitung Betobetaa Grimer Betobeton Muk Biidoru Weedle Biriridama Voltorb Buubaa Magmar Buusutaa Flareon Dagutorio Dugtrio Diguda Diglett Dogaasu Koffing Dokukurage Tentacruel Doodoo Doduo Doodorio Dodrio Ebiwaraa Hitmonchan Erebuu Electabuzz Faiyaa Moltres Furiizaa Articuno Fushigibana Venusaur Fushigidane Bulbasaur Fushigisou Ivysaur Fuudin Alakazam Gaadi Growlithe Garagara Marowak Garuura Kangaskhan Gengaa Gengar Goorikii Machoke Goosu Gastly Goosuto Haunter Goroon Graveler Goroonya Golem Gorubatto Golbat Gorudakku Golduck Gyaradosu Gyarados Gyaroppu Rapidash Hakuryuu Dragonair Hitodeman Staryu Hitokage Charmander Iibui Eevee Ish*tsubute Geodude Iwaaku Onix Jugon Dewgong Kabigon Snorlax Kabuto Kabuto Kabutopusu Kabutops Kairikii Machamp Kairosu Pinsir Kairyuu Dragonite Kameeru Wartortle Kamekkusu Blastoise Kamonegi Farfetch'd Karakara Cubone Keeshii Abra Kentarosu Tauros Kinguraa Kingler Kodakku Psyduck Koikingu Magikarp Koiru Magnemite Kokuun Kakuna Konpan Venonat Koratta Rattata Kurabu Krabby Kusaihana Gloom Kyatapii Caterpie Kyuukon Ninetales Lugia Lugia Madatsubomi Bellsprout Mankii Mankey Mariru Marill Marumain Electrode Menokurage Tentacool Metadogasu Weezing Metamon Ditto Miniryuu Dratini Monjara Tangela Morufon Venomoth Myuu Mew Myuutsuu Mewtwo Nasshii Exeggutor Nazonokusa Oddish Nidokingu Nidoking Nidokuin Nidoqueen Nidoran F Nidoran F Nidoran M Nidoran M Nidoriina Nidorina Nidoriino Nidorino Nyaasu Meowth Nyorobon Poliwrath Nyoromo Poliwag Nyorozo Poliwhirl Okorizaru Primeape Omunaito Omanyte Omusutaa Omastar Onidoriru Fearow Onisuzume Spearow Parasekuto Parasect Parasu Paras Parushen Cloyster Pauwau Seel Perushian Persian Pijon Pidgeotto Pijotto Pidgeot Pikachuu Pikachu Pikushii Clefable Pippi Clefairy Poniita Pontya Poppo Pidgey Porigon Porygon Pukurin Wigglytuff Purin Jigglypuff Putera Aerodactyl Rafureshia Vileplume Raichuu Raichu Rakkii Chansey Rapurasu Lapras Ratta Raticate Reakoiru Magneton Rizaado Charmeleon Rizaadon Charizard Rokon Vulpix Ruujura Jynx Saidon Rhydon Saihoon Rhyhorn Sandaa Zapdos Sandaasu Jolteon Sando Sandshrew Sandopan Sandslash Sawamuraa Hitmonlee Shawaazu Vaporeon Sherudaa Shellder Shiidora Seadra Supiaa Beedrill Suriipaa Hypno Suriipu Drowzee Sutaamii Starmie Sutoraiku Scyther Tamatama Exeggcute Tattsuu Horsea Togepii Togepi Toranseru Metapod Tosakinto Goldeen Utsubotto Victreebel Utsudon Weepinbell Wanrikii Machop Windi Arcanine Yadon Slowpoke Yadoran Slowbro Yungeraa Kadabra Zenigame Squirtle Zubatto Zubat ------------------------- 4b ENGLISH --> JAPANESE ROMAJI Abra Keeshii Aerodactyl Putera Alakazam Fuudin Arbok Aabokku Arcanine Windi Articuno Furiizaa Beedrill Supiaa Bellsprout Madatsubomi Blastoise Kamekkusu Bulbasaur Fushigidane Butterfree Batafurii Caterpie Kyatapii Chansey Rakkii Charizard Rizaadon Charmander Hitokage Charmeleon Rizaado Clefable Pikushii Clefairy Pippi Cloyster Parushen Cubone Karakara Dewgong Jugon Diglett Diguda Ditto Metamon Dodrio Doodorio Doduo Doodoo Dragonair Hakuryuu Dragonite Kairyuu Dratini Miniryuu Drowzee Suriipu Dugtrio Dagutorio Eevee Iibui Ekans Aabo Electabuzz Erebuu Electrode Marumain Exeggcute Tamatama Exeggutor Nasshii Farfetch'd Kamonegi Fearow Onidoriru Flareon Buusutaa Gastly Goosu Gengar Gengaa Geodude Ish*tsubute Gloom Kusaihana Golbat Gorubatto Goldeen Tosakinto Golduck Gorudakku Golem Goroonya Graveler Goroon Grimer Betobetaa Growlithe Gaadi Gyarados Gyaradosu Haunter Goosuto Hitmonchan Ebiwaraa Hitmonlee Sawamuraa Horsea Tattsuu Hypno Suriipaa Ivysaur Fushigisou Jigglypuff Purin Jolteon Sandaasu Jynx Ruujura Kabuto Kabuto Kabutops Kabutopusu Kadabra Yungeraa Kakuna Kokuun Kangaskhan Garuura Kingler Kinguraa Koffing Dogaasu Krabby Kurabu Lapras Rapurasu Lickitung Beroringa Lugia Lugia Machamp Kairikii Machoke Goorikii Machop Wanrikii Magikarp Koikingu Magmar Buubaa Magnemite Koiru Magneton Reakoiru Mankey Mankii Marill Mariru Marowak Garagara Meowth Nyaasu Metapod Toranseru Mew Myuu Mewtwo Myuutsuu Moltres Faiyaa Mr. Mime Bariyaado Muk Betobeton Nidoking Nidokingu Nidoqueen Nidokuin Nidoran F Nidoran F Nidoran M Nidoran M Nidorina Nidoriina Nidorino Nidoriino Ninetales Kyuukon Oddish Nazonokusa Omanyte Omunaito Omastar Omusutaa Onix Iwaaku Paras Parasu Parasect Parasekuto Persian Perushian Pidgeot Pijotto Pidgeotto Pijon Pidgey Poppo Pikachu Pikachuu Pinsir Kairosu Poliwag Nyoromo Poliwhirl Nyorozo Poliwrath Nyorobon Pontya Poniita Porygon Porigon Primeape Okorizaru Psyduck Kodakku Raichu Raichuu Rapidash Gyaroppu Raticate Ratta Rattata Koratta Rhydon Saidon Rhyhorn Saihoon Sandshrew Sando Sandslash Sandopan Scyther Sutoraiku Seadra Shiidora Seaking Azumaou Seel Pauwau Shellder Sherudaa Slowbro Yadoran Slowpoke Yadon Snorlax Kabigon Spearow Onisuzume Squirtle Zenigame Starmie Sutaamii Staryu Hitodeman Tangela Monjara Tauros Kentarosu Tentacool Menokurage Tentacruel Dokukurage Togepi Togepii Vaporeon Shawaazu Venomoth Morufon Venonat Konpan Venusaur Fushigibana Victreebel Utsubotto Vileplume Rafureshia Voltorb Biriridama Vulpix Rokon Wartortle Kameeru Weedle Biidoru Weepinbell Utsudon Weezing Metadogasu Wigglytuff Pukurin Zapdos Sandaa Zubat Zubatto ------------------------- 4c ENGLISH NAME --> NUMBER AND ELEMENT Abra 63 Psychic Aerodactyl 142 Fighting Alakazam 65 Psychic Arbok 24 Grass Arcanine 59 Fire Articuno 144 Water Beedrill 15 Grass Bellsprout 69 Grass Blastoise 9 Water Bulbasaur 1 Grass Butterfree 12 Grass Caterpie 10 Grass Chansey 113 Colorless Charizard 6 Fire Charmander 4 Fire Charmeleon 5 Fire Clefable 36 Colorless Clefairy 35 Colorless Cloyster 91 Water Cubone 104 Fighting Dewgong 87 Water Diglett 50 Fighting Ditto 132 Colorless Dodrio 85 Colorless Doduo 84 Colorless Dragonair 148 Colorless Dragonite 149 Colorless Dratini 147 Colorless Drowzee 96 Psychic Dugtrio 51 Fighting Eevee 133 Colorless Ekans 23 Grass Electabuzz 125 Lightning Electrode 101 Lightning Exeggcute 102 Grass Exeggutor 103 Grass Farfetch'd 83 Colorless Fearow 22 Colorless Flareon 136 Fire Gastly 92 Psychic Gengar 94 Psychic Geodude 74 Fighting Gloom 44 Grass Golbat 42 Grass Goldeen 118 Water Golduck 55 Water Golem 76 Fighting Graveler 75 Fighting Grimer 88 Grass Growlithe 58 Fire Gyarados 130 Water Haunter 93 Psychic Hitmonchan 107 Fighting Hitmonlee 106 Fighting Horsea 116 Water Hypno 97 Psychic Ivysaur 2 Grass Jigglypuff 39 Colorless Jolteon 135 Lightning Jynx 124 Psychic Kabuto 140 Fighting Kabutops 141 Fighting Kadabra 64 Psychic Kakuna 14 Grass Kangaskhan 115 Colorless Kingler 99 Water Koffing 109 Grass Krabby 98 Water Lapras 131 Water Lickitung 108 Colorless Lugia 249 Colorless Machamp 68 Fighting Machoke 67 FIghting Machop 66 Fighting Magikarp 129 Water Magmar 126 Fire Magnemite 81 Lightning Magneton 82 Lightning Mankey 56 Fighting Marill 183 Water Marowak 105 Fighting Meowth 52 Colorless Metapod 11 Grass Mew 151 Psychic Mewtwo 150 Psychic Moltres 146 Fire Mr. Mime 122 Psychic Muk 89 Grass Nidoking 34 Grass Nidoqueen 31 Grass Nidoran F 29 Grass Nidoran M 32 Grass Nidorina 30 Grass Nidorino 33 Grass Ninetales 38 Fire Oddish 43 Grass Omanyte 138 Water Omastar 139 Water Onix 95 Fighting Paras 46 Grass Parasect 47 Grass Persian 53 Colorless Pidgeot 18 Colorless Pidgeotto 17 Colorless Pidgey 16 Colorless Pikachu 25 Lightning Pinsir 127 Grass Poliwag 60 Water Poliwhirl 61 Water Poliwrath 62 Water Pontya 77 Fire Porygon 137 Colorless Primeape 57 Fighting Psyduck 54 Water Raichu 26 Lightning Rapidash 78 Fire Raticate 20 Colorless Rattata 19 Colorless Rhydon 112 Fighting Rhyhorn 111 Fighting Sandshrew 27 Fighting Sandslash 28 Fighting Scyther 123 Grass Seadra 117 Water Seaking 119 Water Seel 86 Water Shellder 90 Water Slowbro 80 Psychic Slowpoke 79 Psychic Snorlax 143 Colorless Spearow 21 Colorless Squirtle 7 Water Starmie 121 Water Staryu 120 Water Tangela 114 Grass Tauros 128 Colorless Tentacool 72 Water Tentacruel 73 Water Togepi 175 Colorless Vaporeon 134 Water Venomoth 49 Grass Venonat 48 Grass Venusaur 3 Grass Victreebel 71 Grass Vileplume 45 Grass Voltorb 100 Lightning Vulpix 37 Fire Wartortle 8 Water Weedle 13 Grass Weepinbell 70 Grass Weezing 110 Grass Wigglytuff 40 Colorless Zapdos 145 Lightning Zubat 41 Grass ************************************************************************* ************************************************************************* 5 THE END ------------------------- 5a CONTACTING ME I can be reached at alamedyang @ mac.com (more urgent mail, please) or alamedyang @ hotmail.com (less urgent mail, please). I accept comments, suggestions, certain requests, and tasteful, intelligent complaints. (No mindless flames or spam, please! Don't make me block you!) HOMEPAGE http://alamedyang.tejat.net/tcg2/ Also see my walkthrough for this game, which is avaliable wherever this document is found. ------------------------- 5b THE FINE PRINT This document is only allowed in the following places: http://www.neoseeker.com/ http://www.gamefaqs.com/ http://alamedyang.tejat.net/ http://www.pokemonfaqs.ashst.com/ If this document is at any other place without my being asked and my giving permission (and without my listing them in this portion of the document), then they have theived it from me and are bad and should be boycotted or something as punishment. Copyright (C) by "Alamedyang" 9-10/2001, 7-8/2002, 2-7/2003, 10/2003, 1/2004